Rotating Factories

Discussion in 'Planetary Annihilation General Discussion' started by Geers, June 8, 2014.

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Rotating Factories?

  1. Yay

    52.6%
  2. Nay

    31.6%
  3. You're Insane

    21.1%
Multiple votes are allowed.
  1. Geers

    Geers Post Master General

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    Sometimes due to other buildings or pesky mountains, units don't roll off in the direction you want them to. Or maybe you need them to roll to a different direction. So I propose sticking them on a big turny thing like this house:



    Yay or nay?
  2. igncom1

    igncom1 Post Master General

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    Ehh, it might look a little silly.

    Id rather be able to drive over mountains.
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  3. Teod

    Teod Well-Known Member

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    It will be hard to pull off aesthetically. I think buildings should have a little bit more space around them - that would solve this problem too.
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  4. waterlimon

    waterlimon Member

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    It would be nice to have terraforming abilities so you could reclaim the mountain. Similiar with what trees supposedly are supposed to be like, reclaim for little metal or keep them for protection.

    Large scale terraforming would probably be too heavy processing wise though.
    PeggleFrank likes this.
  5. tatsujb

    tatsujb Post Master General

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    this.
  6. Geers

    Geers Post Master General

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    Make the factories mobile and eat mountains for metal.

    [​IMG]
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  7. igncom1

    igncom1 Post Master General

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    And how exactly did you expect me to disagree with that?
  8. brianpurkiss

    brianpurkiss Post Master General

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    There's no need. Set the rally point of your factories to the other side and they'll roll off on the other side.

    There's two directions that units can rolloff. So there's no need to rotate the already built factory.
  9. Geers

    Geers Post Master General

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    Yeah I don't trust the pathfinding to do that efficiently. Otherwise the thread wouldn't exist.
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  10. brianpurkiss

    brianpurkiss Post Master General

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    I've never seen this not work.

    Want units to come out on the other side? Set the waypoint on the other side of the factory. Works 100% of the time.

    Also, shouldn't we get pathing improved rather than add a game mechanic that won't be needed once the game is finished?

    Pathing is improving with pretty much every build.
  11. waterlimon

    waterlimon Member

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    And just to be sure, you build the factory to face in any direction by clicking and dragging (the direction of drag effects rotation) IIRC
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