experimentals for GW?

Discussion in 'Planetary Annihilation General Discussion' started by banaman, May 29, 2014.

  1. banaman

    banaman Member

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    did not hear this before... and I am very very sad to hear it. they could have made one awesome campaign had they decided to. also, having mp be different then sp isn't necesarily a bad thing... just take a look at how they did starcraft 2... you get a ton of things that will never see the light of day in multiplayer, because they are so much overpowered. but in campaign, it's alright because you need those kind of things.

    but anyway, I feel I need to clarify something:
    spawning randomly on planets: I was not referring to planets ingame, was referring to planets on GW screen. in the game they would either 'land' or 'activate' or something, later on (like, 5-10 minutes into game, minimum) or alternatively, that I kind of like the idea more, be on a seperate planet from starting one. this would mean that generally, you may not even see said super unit, unless you were going to other planets or in general game lasting longer then the standard 'rush in and com snipe'

    the main points of it though, are:
    they will in no way interfere with the beginning of a game
    will attack either side, to be fair. (though in case of boss battle... I suppose it could be under boss's control)

    the thing I was thinking of, if you were wondering, and if anyone played it, is the multiplayer map in C&C red alert 3 that had the giant robot circling the middle of the map.
    it was there, it would kill anyone easily, but it would never go into a players base area. and could be avoided completely, but made a nice 'bonus achievement' of saying you took it down.

    --edit:
    somewhat unrelated... but I was just imagining... a death star like metal planet full of turrets all over the place... and it winds up being the spawn location of a super unit (experimental, whatever you call it) and it is tearing up the turrets and such slowly dieing... so when you finally arrive all you see is possibly a half dead experimental still ripping things apart, with death and destruction and fields of turrets scattered EVERYWHERE.

    would be awesome.
  2. tyrantis123

    tyrantis123 New Member

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    This is NOT an official clone to Supreme Commander II or I and I rather not allow this game to fall in the clutch of EA lawsuits, even if the term "experimental" sounds like it is getting dangerously similar to Supreme Commander. Imagine this game losing thousands just because EA blames them for copyright issues.

    No experiments, however maybe we could come up with a new classification of awesome war machines like "Annihilator" class, which simply means the BIG guns. Basically you know bigger the object is, the harder it crashes, and generally can have multiple health bars instead of a single health bar for different functionality of the machine itself, that way it can be crippled pretty badly if not backed up by smaller vessels.

    Just think, Annihilator class does not mean that they are very effective when rushed simply because of their vulnerabilities and weight ratio (Maybe if fall damage became a mechanic, I guess this is the most vulnerable unit for it)

    Think Planetary Annihilation as its own awesome game, and not some Supreme Commander rip off. (even if I enjoyed a bit of Supreme Commander.
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    i want experimentals in general. But who doesn't, i mean as long as they are balanced, right? I even think there should be a T3 when the game smooths out (T2 is not as useful right now). I just want more units, but that takes time. Soon...
  4. igncom1

    igncom1 Post Master General

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    You can have experimental like units, big and stompy, but they can't be as outrageous as previous iterations.
  5. tatsujb

    tatsujb Post Master General

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    ? what? supcom IP currently belongs to Nordic games as far as I'm aware.

    And I don't think they want to start a fight. considering they don't own the publishing rights (square Enix) and that as a moral question PA's path is more than a logical outcome.

    I don't know who currently owns Sup Com but I'm quite certain it's not EA.
  6. banaman

    banaman Member

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    1st, as someone else pointed out, EA doesn't have rights anyway. 2nd, people that worked on this game are some of same people that worked on supreme commander. 3rd, I am just using the term 'experimental' because that is why what most people are familiar with. obviously experimental would not be the final name given, especially since there were no one around to do said experimenting for thousands of years. in fact, in some of my posts I started to catch myself calling them what I know them as personally, which is 'super units' 4th: if anyone was going to sue for infringing on supcom ip... I think they would've done it a LONG time ago, lol.

    while personally, I agree that the game might be better off with bigger 'super units' that you can tech up to... this was a very huge discussion made a long time ago that basically summed up to 'while nice, they wouldn't have any function more then what other things have already'
    which is why I wanted to throw this suggestion out there... this would give them a function of being a 3rd neutral party that both players have to avoid or take down, and be super cool about it at same time. in skirmish mode, you can't really do that because it's supposed to be 1 side vs another side (or ffa, or 2v2, or whatever game type is) but in GW we have a little more leeway with that.

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