Galactic War: Build 66943

Discussion in 'Support!' started by garat, May 30, 2014.

  1. DeathByDenim

    DeathByDenim Post Master General

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    Weird, I can't click the ACCEPT button anymore on the EULA screen. I get this error in the terminal window:
    Code:
    /home/jarno/Games/PA/host/CoherentUI_Host : symbol lookup error: /usr/lib/x86_64-linux-gnu/gvfs/libgvfscommon.so: undefined symbol: g_type_add_instance_private
    This is on Kubuntu 13.10. Maybe it's time to upgrade to 14.04. :)
  2. SXX

    SXX Post Master General

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    No, it's time to get old "host" directory back there. :(
    Task on bugtracker: PA#3554
  3. DeathByDenim

    DeathByDenim Post Master General

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    Ah, is that the same one? I don't get a black screen and a different library is indicated in the crash.
  4. cptconundrum

    cptconundrum Post Master General

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    The new build notes say that the patch fixes the ui lag, but I'm still getting it just as bad as before. The game has become unplayable for me in any competitive way since the GW update, so I'm hoping this is the top priority.
    FSN1977 likes this.
  5. DeathByDenim

    DeathByDenim Post Master General

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    Heh, you're right. Copying back the old host directory from the previous build (66567) into the current build gives me a working version of PA. :)
    (Cool! Voice-overs work now.)
  6. daedalusalpha

    daedalusalpha New Member

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    I'm having trouble with one of my galactic wars. This existed already in the first galactic war build, but I had hoped it would be fixed in this update, though it still persists.

    The problem is that the system does not seem to be able to generate the planets in one of the battles. It's a 3 or maybe 4 planet system with a boss, but I just sit forever and wait at the loading screen. Eventually I get disconnected from the server. Is there anything that can be done about this?
  7. rockopb

    rockopb New Member

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    So this is a bug or is this planned this way?
  8. FSN1977

    FSN1977 Active Member

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    I can confirm the UI lag is very bad :/ After the GW build.
  9. pieman2906

    pieman2906 Well-Known Member

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    I think it's planned that way, as soon as you land on a system, you automatically scout the adjacent systems that were out of sight, we can't just have the player flying all over them map scouting all the planets, they would have to attack a system to get deeper into enemy space presumably.
  10. Going4Quests

    Going4Quests Active Member

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    What is the ETA on loading & saving games? I hate to crash when the boss fights in Galactic Wars are almost finished. :(
  11. pieman2906

    pieman2906 Well-Known Member

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    Surely the focus should be on making sure you don't crash first.
  12. k4trix

    k4trix Member

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    EDIT: IN GW If you jump back to an planet you just conquered you get stuck in it.

    Exit + save and reconnect unblock it.
    Last edited: June 1, 2014
  13. jordaanjlj

    jordaanjlj New Member

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    Since the newest update my PA doesn't work at all. I can go into the game but with MP it's always hanging "loading system" and with galactic war it's always hanging at "configuring landing zone". It's a real bummer, I so badly want to play it, but I just can't.
  14. CrazyVulcan

    CrazyVulcan Active Member

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    Hey guess what happens if you change your music volume during a battle in GW lol

    Attached Files:

  15. DeathByDenim

    DeathByDenim Post Master General

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    [​IMG]

    We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
    MCXplode, lokiCML, Remy561 and 2 others like this.
  16. SikkeSakke

    SikkeSakke Member

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    Played foresty planet and pathfinding was pretty bad. Half of my fabbers were stuck.

    Tried to flank using teleporter but that damn quantum mechanic machine didn't work. Deployed another teleporter to random location (which didn't help me to flank, only turtle) and that machine of doom worked well. It wasn't lack of energy nor metal.

    It feels that for me UI lag is reduced a bit. Thought it still exists. Playing against Uber 1,5xAI, lag starts to hit somewhere in 10-20mins of time.
  17. pieman2906

    pieman2906 Well-Known Member

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    Was it the fact that trees are solid now? Some pathing might seem a bit weird now that sufficiently dense trees can effectively act as walls.
  18. SikkeSakke

    SikkeSakke Member

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    Well, it might be that my fabbers began to practise tree hugging. Stucked fabbers were dancing around in a very small circle. When I ordered them to move, they started to move till they find another tree to hug. Most of the times this happened when they finished building and (tried) to start to move to another massive building project.
  19. eagleforce

    eagleforce New Member

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    Looks like when I start GW with Synchronous faction and with Commander Commander loadout - game not starts. Just black screen. Music playing, game is not frozen, but nothing happening, no matter how long I wait.
    Trelotrino likes this.
  20. iacondios

    iacondios Active Member

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    Two GW bugs:
    1. Managed to have me and an AI subcomm build a metal extractor on one metal spot at the same time
    2. Starting with the orbital loadout (no regular factories) breaks your subcomms. Poor guys.

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