I've found a bug in the png handling, somehow it sometimes adds some black pixels at the bottom. It's quite strange! It seems that in every column of pixels in the icon, it adds a black pixel just underneath the lowest non-transparent pixel. For instance, it turns my icon into . Note the black pixels added at the bottom! Edit: Ah, not exactly. It in fact appears to turn into a black pixel each transparent pixel that is directly below a non-transparent pixel. The really weird thing is that it doesn't even do it every time; some times all icons are fine, some times some icons are affected, some times a different set of icons is affected... How peculiar. Is this the problem you've been experiencing, tatsu?
Okay, I have a little bit of feedback after using them, as I liked them and think they have potential. I really actually should make my own someday. But this is great, I would change: -Commander Larger, he is as big or smaller than bot icon -Change umbrella icon, looks like factory. -Not sure if difference between t1 and t2 icons, not sure if it matters, but could follow suit and just have thicker outline or something. -Ah yes, and IMO mex spots from supcom don't work here, being more abundant, they cover up bases and units and clutter everything. Either make smaller, or make something else. I will probably for now, make all these changes to my personal version. Thanks for the abundant 95% of the other work though, this is terrific, and I don't even like SupCom!
GODDAMN! you have pure pixel perfection!! Why is it that it doesn't translate that way over to my computer? yes this would probably explain it! difference between t1 and t2 is that they have two bars beneath instead of one. At first you don't notice but after awhile it sticks out like a blasted sore thumb.
The extra black pixels are caused by a drop shadow being added to the icons by the way we're doing the icon atlas. Find this file: media\ui\main\atlas\icon_atlas\icon_atlas.html Look for this block: Code: <style type="text/css"> .svgfilter { -webkit-filter: url(#shadow); } </style> And remove it. We'll be killing it on our end eventually too.
Thanks for the great feedback. I'm looking into making the commander stand out more. I don't think the Umbrella icon looks like a factory; factories are large rectangles and stand out from the rest: . The Umbrella icon follows the scheme for anti-air and anti-ship . The T1/T2 is indicated by the pips; I think once you notice it it's quite clear and aesthetically more pleasing than having a doubled border. You can see that in the icons above: the factory and Umbrella are T2, the others are T1. I think the mex spots deserve to be very visible like they are currently. You can just change the icon_si_metal_splat_02.png file to something less garish if you prefer, though. Thanks! I still find it confusing that it was sometimes applying the shadow, but not always...!
Updated for version 66770. I've incorporated the fix as suggested by Ben. Cheers! I haven't changed the commander icon to be bigger, I'm still trying to find a nice way to do it with it still looking good. If you have any ideas, I'd love to see them. You seem to always have hundreds of mods running simultaneously, so it's hard to tell what's causing glitches on your end! You can try to turn all mods off (or just move them to a different folder) and see if it works then... and then turn other mods on one by one until you find the culprit? I've fixed the issue I mentioned above in the latest version.
Your screen resolution may need to be precisely 16:9 or 16:10 (or just a multiple of 16) for the icons to scale properly. I find that the use of the secondary team color for the unit symbol can make it difficult to distinguish. Perhaps it would be better to leave that out.
Are people still seeing icons not pixel perfect? I tested it by scaling the windowed view to all sorts of different sizes and aspects and didn't see any problems, but there might be some cases I missed. edit: Never mind, reproduced it on my first try. If the window resolution is odd in either dimension it'll be blurry in that direction.
I'm not currently using the secondary team colour. I agree it can inhibit visibility. Thanks! I didn't realise this was an issue.
Fixed for the release after next. It's not a mod issue, it's your game's display resolution isn't even in both dimensions. I have the fix for this checked in, should be in a build next week.
Updated! Now icons get nicely highlighted on mouse hover instead of becoming bigger. Thanks to wondible for pointing me to the fix.
well...no, i have exams and i dont have time to test everything, but title "pixel icons" was the thing. I wanted this in PA for sooo long
Did a quick peek when checking out a UI thing; works fantastically! Thanks for the great work, please keep it up! EDIT: I actually have a suggestion! I made a similar suggestion in this thread https://forums.uberent.com/threads/mod-ideas.56072/page-7 Energy off/on indicator icon Add a small icon indicating whether a unit has energy usage toggled on/off up close and from a distance. This may work particularly well with your mod since it's got the same look as supreme commander. Example: Energy off/on in Planetary Annihilation is sort of like a hybridization of "Toggle ability" and "pause/unpause build queue" from Supreme Commander in that it can be used to effectively pause ANY energy demanding task, including build queues.