Support Healing for Assists

Discussion in 'Monday Night Combat 360 General Discussion' started by WeedMill, January 31, 2011.

  1. WeedMill

    WeedMill New Member

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    This kind of applies to the PC as well as the 360. In an effort for Supports to be better (for lack of a better term) "medics", should they get assists every time the person they're healing gets a kill? It seems like they are assisting in that kill by keeping that person alive. What does everyone think?
  2. timmy TED

    timmy TED New Member

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    Last edited: January 31, 2011
  3. FB Zombie Chaos

    FB Zombie Chaos New Member

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    This has been discussed in many threads.

    OT: I agree.
  4. hostileparadox

    hostileparadox Well-Known Member

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    I would not have a problem with this... if the hurt gun was more reliable :evil:
    Seeing as how it's not, I wants my assists.
    I'm going to presume the main reason the devs haven't already done this is because it's probably a PITA to program.

    Like if say you healed up most of your team and they started killing, you would get a bunch of assists. This might throw off the currency system, so I'm guessing this is another reason why they might say no.

    Of course one way to counter that is to have the overheal be a certain level when your target started shooting another guy. Hence they only way the over heal could be this much is if you were healing them x seconds ago.
  5. WeedMill

    WeedMill New Member

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    Maybe make a different kind of assist only for Supports? Call it a "Healsist" or something, and make it only $10? It's an idea.
  6. AmazeTheory

    AmazeTheory New Member

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    It's been discussed time and time again. I for one am not a fan. All people would have to do is give someone about to kill a burst of health, when they don't need it, and get money. Unless the game could determine when the heal was needed and when it was not. Supports are meant to heal. That's why they have a heal gun! The reward for healing is already there. Your team is surviving, allowing them to push bots, kill pros more easier and ultimately, WIN!
  7. Nayr

    Nayr New Member

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    So many times I overheal a gunner as he is going into a battle and he ends up in red health, without me he would of gotten destroyed. But I get nothing, except for a bit of juice.
  8. nephandys

    nephandys Member

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    So me and my friend tried this out after I read the thread the other day. Supports do get assists for healing. We both got assist credit for kills where we did no damage to the pro. We tried this multiple times and got assists without damaging anyone only healing. I/we could be wrong (it certainly wouldn't be the first time), but it appears to be the case that supports do get assists for heals.
  9. vI Snack Iv

    vI Snack Iv New Member

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    It could very well give dumb supports an incentive to do their job rather than run around trying to get Shotgun Kills.
  10. TOM12121112

    TOM12121112 New Member

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    theres another side to that: put one bullet into a guy from the other end of the map with your assault rifle and you get $15. the DAMAGE you dealt was minimal at best, but you still get paid. i think you should get assists for actively healing during a battle. it would help a little with the fact that all the randoms leave base defense/building to the support.
  11. hostileparadox

    hostileparadox Well-Known Member

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    Oh yeah. I totally forgot that. :eek:
    Assaults and gunners spray bullets everywhere and reap the assist rewards.
    I demand equality!
  12. timmy TED

    timmy TED New Member

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    the problem is if support assists are separate from regular assists, then you will be able to get two.
  13. WeedMill

    WeedMill New Member

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    but shouldn't they? they're a "support" class, "assisting" the rest of the team.
  14. JDogMcNasty

    JDogMcNasty New Member

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    I think you should only get an assist if you are actively healing the person who gets the kill. I am guilty of an over aggressive support in pubs :eek: but it would be different in a competitive setting.

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