Galactic conquest, an impossible mission.

Discussion in 'Planetary Annihilation General Discussion' started by millsy1, May 24, 2014.

  1. millsy1

    millsy1 New Member

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    So I was playing the single player today. No problems usually. but I ran into a multi planet multi commander map.

    This wasn't going to be a problem, except that the enemy had orbital units, I did not. I couldn't be destroyed, but I wasn't able to land on their planet, because there was complete coverage of their planet from orbit and from planes/anti ground.

    Even when I made about 80-100 Asteaeus's, they would all die before they could drop anything off. (thats the only orbital thing you get by default).

    So basically I had to quit, because it was a complete stalemate. No nukes, no planet engines. I had no other means of attacking.

    And my god did my computer start lagging once they had over 2000 units....
  2. byaafacehead

    byaafacehead New Member

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    Are multiplanet games always marked by the firey skull? Because at least those situations could be avoided. I ran into the same issue, although I had orbital fabbers, tried to build teleporters and anchors, a massive force of aircraft and orbital fighters would destroy anything that tried to break their defenses. My game crashed due to the large build up of units made.
    Something I thought was weird was that I managed to have an orbital laser that was completely ignored by the AI which sat there for like 30 minutes just picking stuff off.. odd but I guess its to be expected for a feature so new.
  3. tatsujb

    tatsujb Post Master General

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    lol you do notice there's a thread with exactly the opposite tittle of yours right next to yours don't you?
    squishypon3 likes this.
  4. Dementiurge

    Dementiurge Post Master General

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    Maybe you should read the thread next time.
  5. tatsujb

    tatsujb Post Master General

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    my point is there's not much to be said about this.

    GW current state is experimental.

    given it's aleatory nature (with which I don't agree) it can either be ridiculously unchallenging or broken-unbeatable.

    It's not a question of balance it's a question of gimmick construction.

    there's really no point lamenting over it being "easy" or "hard", the two are the consequence of the same thing.
  6. igncom1

    igncom1 Post Master General

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    Id love more 'scenario' set up's for the missions, like with the faction leaders.

    Different kinds of scenarios for the battle to make it more memorable.
  7. millsy1

    millsy1 New Member

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    I think the whole point of this 'gamma' thing is to report problems? I played about 18 games that were over in minutes. Then I found one that was impossible to complete. Why wouldn't I talk about it?
  8. elonshadow

    elonshadow Active Member

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    Of course you can.
    Had a similar issue. I ran into a planet with lotsa seas and a commander that was naval oriented. While I had no air or naval myself. Whate ended up happening was him not being able to set a bot on land, while I was unable to hit his navy.

    Eventually after some 50 minutes he must've gotten bored cause he walked his commander into my army.
  9. Antiglow

    Antiglow Well-Known Member

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    Sounds to me like you are trying to face a faction leader when you do not have the forces to do so. In my opinion you need at least 4 sub com's and adv orbital to face a faction leader. Also you might need t2 to annihilate some planets.

    Before you face a faction leader you need to get the tech to do so. So attack other planets to find the tech you need then attack the faction leader.
  10. elonshadow

    elonshadow Active Member

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    Let's not overestimate the capabilities of our AI commanders.
    This is where the hostile faction leader decided to spawn (annihilation difficulty :p)

    [​IMG]
    Antiglow likes this.
  11. Antiglow

    Antiglow Well-Known Member

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    Yes sometimes there will be bugs :p, but it is better to be prepared than not to be.
  12. elonshadow

    elonshadow Active Member

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    Which is why I killed him with a nuke, you know, just to be safe.
    (no kidding though, I had a pretty big base by the time I realized, should've scouted :) )
  13. millsy1

    millsy1 New Member

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    I couldn't progress anywhere else at the time. It was the only planet open to move to. I had T2 tanks (for some reason I have T2 air, but I can't build any basic air, so that sucks). I was able to beat it the next time because I knew "well, I better get on all the other planets asap". But that's basically just cheating because I knew what was going to happen.
  14. Antiglow

    Antiglow Well-Known Member

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    I don't see how that is possible, because you can always move backwards and go to another enemy planet unless you have captured the rest of the universe, and if you have done that you should have the tech you need. I guess I would have to see your game to see what you are talking about.
  15. Abaddon1

    Abaddon1 Active Member

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    My problem with the multi-planet ones is that the servers just completely freeze up after 20-30 minutes once the number of units gets too insane. Everything else is no problem, but the sheer number of units needed to break a well defended planet without super-weapons doesn't do server stability any favors.
  16. elonshadow

    elonshadow Active Member

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    I didn't have any issues before today. But yes, I too have this problem since this morning.
  17. millsy1

    millsy1 New Member

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    I had a loop that I though didn't have any other connections, was wrong though, an unexplored planet that I didn't think connected to anything else expanded to 3 more after I jumped to it. But as for having all the tech I need. I'm now around the entire 'universe?' and I have T2 tanks, Orbital stuff (not construction bots for some reason), Nukes and Navel stuff. If I hadn't found the nukes (which I just got), I'd still be screwed at this point in a similar situation. I do have a metric ton of sub commanders though.
    Antiglow and elonshadow like this.

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