This mod adds a new default build tab to the build bar, making it easier to select commonly used buildings by removing the chaff. The 'common' tab for the commander has 7 items, compare to the 'all' tab which has 12 The 'common' tab for t1 bots/vehicles/air has 11 items, compare to the 'all' tab which has 19 The 'common' tab for t2 bots/vehicles/air has 12 items, compare to the 'all' tab which has 21 Orbital fabbers are unchanged The default tab will no longer have to scroll, unless multiple fabber types are selected simultaneously The 'common' tab for naval fabbers are missing naval structures (which might be annoying if you're playing naval, bear it in mind) The buildings in the tab are tailored for what I commonly use, which is probably pretty standard with maybe a few exceptions. This is a basic early version of the mod, so the only way to customise is to edit the code (which is simple). To customise which buildings are in the 'common' tab: Open the only javascript file in the mod with a text editor ( https://forums.uberent.com/threads/pa-modding-reference-guides-applications-tools.48136/ ) Find the line starting with 'var custom_buildings =' This is an array containing the names of the buildings to add to the 'common' tab. Add and remove buildings as required. Order doesn't matter as the building order is sorted. To find the name to use for a building, find its blueprint file ( https://forums.uberent.com/threads/reference-unit-composition.48310/ ) Pending on PAMM.
Not as far as I am aware. That is why there is no naval factory in the custom tab, even for ship fabbers. There is only one building list for the custom tab, each fabber type only shows what it can build from that list.