Gunner + rate of fire question

Discussion in 'Monday Night Combat PC Discussion' started by Lorenzo Von Matter, January 30, 2011.

  1. Lorenzo Von Matter

    Lorenzo Von Matter New Member

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    Hi, I was wondering how the gunners rate of fire is calculated in level 3 since it doubles the rate of fire

    is it (original rate of fire + endorsment)x2
    or is it original rate of firex2 + endorsment ?
  2. Mibuwolf

    Mibuwolf New Member

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    where'd it say gold endorsement double RoF? :?:
  3. Lorenzo Von Matter

    Lorenzo Von Matter New Member

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    I didn't mean that the gold rof endorsment doubles the rate of fire, I meant his level 3 passive
  4. Mibuwolf

    Mibuwolf New Member

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    hmm, I just assumed it did the same RoF, but with dual minigun.
  5. Diablohead

    Diablohead New Member

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    Gunners ammo doubles at level 3 passive yet you can fire it all at the same rate as normal, so yeah its double which is why it's so important to upgrade to it asap.

    I personally dislike using rof on a gunner as he shoots so quick already, it helps with warm up time but I prefer to stick on round hound or ammo mule instead, then two other awesome perks like crit, accuracy or armour.
  6. Lorenzo Von Matter

    Lorenzo Von Matter New Member

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    I find accuracy to be alot more rewarding, combine that with silver rate of fire and clip size and you got a winning combo ;)
  7. Mibuwolf

    Mibuwolf New Member

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    My preference is gunner with speed.

    Gunner's main weakness is that he sticks out in battle and is an easy target. My build is to have the ability to go in and out within a blink of an eye. (so to speak) :lol:
  8. Providence

    Providence New Member

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    Does rof affect the spinup time?
  9. Caliostro

    Caliostro New Member

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    Rate of fire does indeed double at level 3 passive.

    BAL_MINIGUN_FIREINT =0.1
    BAL_MINIGUN_DMG =102

    BAL_DUALMINI_FIREINT =0.05
    BAL_DUALMINI_DMG =68
  10. Diablohead

    Diablohead New Member

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    I forgot that the gun is weaker per bullet at passive 3 (but a little stronger overall) I may have to experiment with some setups at passive 2 just to have stronger per bullet combos

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