I was faffing about in the System Editor (as per) and came across this - when seen from a distance if two bodies atmospheres are close to each other their features turn blue. Doesn't work once things get moving, so I don't think it happens outside the editor. Cherry Blossom biome? Note the blue specks on the Lunar moon. Makes me want a bio-luminescent biome ^^ Small lighting issues too where atmospheres darken neighboring worlds:
You know what, i actually kinda like this. If tree's werent always green, and there was some rare color exceptions like this. Some planets could have blue rocks on them, some blue tree's other color variations. why you might ask ?, well for me it makes the planet feel more alien, instead of its always an earth planet. Suddenly having red tree's or blue, or pink would be interesting to me. Same with water. sometimes ocean could be black, it would be oil perhaps. You can sail in that. Or maybe the water just has another color, like being brown or green.
The darkside lighting is a bit strange on some of those planets. https://forums.uberent.com/attachments/screenshot-253-png.17780/ The insides of the canyons/sides of mountains on the darksides look lit no matter how far they are from the terminator.
It happens to me time to time. I suspect that's a bug more likely to occur on some machines, rather that others. But, on second thought, it would be interesting to have different biomes, with various kind of alien plants on them. Little organisms up to massive monsters part of those alien biomes would be an interesting addition, as well. But here I'm dreaming.
I get this sometimes, I don't think that's lighting bugs though... They are texture glitches for low-res terrain features, which appear when you're zoomed out. This has been happening for a while, surprised Uber didn't fix it yet. Hmm, yes.. cherry blossom trees....
I've gotten this from modifying the post_hdr_average shader and I have no idea why!* It's something to do with the 'imposters', the extremely cheap versions of trees seen at a distance. *Considering that the post-process shader affects everything, not just imposters.
Not exactly something with the terrain, but if you halley planet A into planet B, and halley plant B into planet A, they swap orbital positions. The same happens if you halley planet A into planet B into planet C into planet A. Also, if you halley planet A into planet B, and then halley planet B into planet C before planet A halleys into planet B, planet A will go... somewhere. The one time I tried this, the game ended before I could see the results. I would imagine it just keeps going until you crash.