PTE Stream: 65588

Discussion in 'Support!' started by garat, May 10, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    New PTE stream is live. This is mostly bug fixes, and some tweaks.

    There are a number of pathing fixes and changes, and a few minor balance tweaks.

    Bombers / Adv. Bombers have had their braking speed temporarily reduced to improve bombing behavior (we have a local real fix that didn't make it into this build).

    More strat / metal icon fixes.

    A number of sim / server perf changes.
    Remy561, dukyduke, drz1 and 4 others like this.
  2. obiwantoby

    obiwantoby New Member

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    Sim / Server Perf changes, I am liking this!
  3. zweistein000

    zweistein000 Post Master General

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    BRB, gonna go test this.
  4. Raevn

    Raevn Moderator Alumni

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    Unit Changes
    Basic Bomber "Bumblebee"
    Brake Rate: 20 -> 5

    Advanced Bomber "Hornet"
    Brake Rate: 60 -> 5

    Bomb Bot "Boom"
    Guard Radius: 60 -> 110
    no_busy_auto_attack = true?
    (I suspect this means it won't auto-attack if in the middle of another order)
    Last edited: May 10, 2014
    drz1 likes this.
  5. superouman

    superouman Post Master General

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    No metal spot icons

    Replays still crash

    Lava lighting on the bright side is bugged


    On a positive note, i truely feel the perf improvements. faster system loading, 0 fps drops on x8 speed and uber gfx during 4 minutes (before the replay crash)
    drz1 and zweistein000 like this.
  6. zweistein000

    zweistein000 Post Master General

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    Sad news. Still no icons for Mex spots and still no orbital Icons.
  7. Paappa

    Paappa Member

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    I see all icons. I played couple of hard AI games.

    - AI com bombed me at 10 min mark. AIs ground attacks where quite weak an not aggressive enough. It had opportunity to take my power at 6 min mark with his tanks and infernos, but it decided to kite his tanks in and out of range. Otherwise AI seemed solid. It sniped my com with nuke and laser sat on second game :(

    - I had some issues with my mobile fabricators. There was some twitching and dribbling when assisting. Sometimes they got stuck when clearing trees for rows of energy and factories.

    - My units took some odd routs to destination. At least they all seamed to obey orders and not get stuck this time around.

    - Especially AI´s Bombers tend to circle around mobile targets without dropping bombs. (This might be already fixed)
  8. wondible

    wondible Post Master General

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    1.5 AI games on heavily forested planet:

    No major problems with groups stalling. Might have seen it once, but can't rule out user error. A little trouble navigating around cracks. Fabbers on the other hand got stuck a lot. Twice when building a row of factories, would build the first and then be standing by the immediate edge of it, but saw several other situations as well. My fabbers just about always had a combat fabber and a AA/Dox escort; also saw it with com with only a combat fab assisting.

    Forgot to use bombers more. Saw them circling a target instead of lining up with it; but this is scheduled to be redone anyway.

    First game ended in server crash.

    Both times I tried to start a second game, client crashed. Was able to reconnect to game afterwards. If this continues, I'll try disabling mods.

    Still no selection icons, and factory icons overlap what they are building.
  9. aevs

    aevs Post Master General

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    My metal icons are fixed :D (it used to be that they wouldn't disappear when the UI was disabled, they now do).

    I'm still getting some bad pathing by units though.
    [​IMG]

    Code:
    Biome : Tropical
    Seed : 12288
    Radius : 650
    Height Range : 50
    Water Height : 41.5
    Temperature : 100
    Metal Density : 10
    Metal Clusters : 5
    Last edited: May 10, 2014
  10. Clopse

    Clopse Post Master General

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    [​IMG]

    Thats the longest straight line by sea. Maybe the pathing problems you experiencing is related. Or maybe not.
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  11. aevs

    aevs Post Master General

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    No, that's not related at all. The map you posted shows a curved line because it's a flat projection of a sphere. If I looked at that line drawn on the planet from space, it would really look like a straight line (on the surface of the planet).

    The screenshot I posted shows units taking a longer path by traveling around a lake for no apparent reason.
  12. Illmaren

    Illmaren Active Member

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    maybe they were at seeing the sights?
    emraldis, drz1 and stormingkiwi like this.
  13. nixtempestas

    nixtempestas Post Master General

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    looks like basic mex is producing 7 metal now, rather than 5. I think that's new.

    Been seeing pathing problems with walls, where the units are getting stuck up against them after spawning from factory.
    stormingkiwi likes this.
  14. mered4

    mered4 Post Master General

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    They wanted the experience of traveling over a land bridge before their death.

    Strange desires, these bots of yours have.
    aevs likes this.
  15. stormingkiwi

    stormingkiwi Post Master General

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    That's been evident for a long while. It was evident in 61250
  16. wondible

    wondible Post Master General

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    Not sure if this is intentional: strategic icons are visible no matter how far out you zoom, although they all collapse down to one point; they used to cut off at some point.
  17. elmauru

    elmauru Member

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    I seem to have run into issues where non-air fabbers could not build new mex on destroyed ones (they would not reclaim the destroyed one)
  18. Raevn

    Raevn Moderator Alumni

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    That could be due to there being a join in the larger "sections" of a planet in the area (think the patches on a soccer ball). Weird things have historically happened at those joins. There was a key to show the sections in different colours so you could see where they were, though I can't remember what it was.

    Edit: There's multiple boundaries there. What's also interesting is that those units were crossing through the red area:

    upload_2014-5-10_14-41-25.png

    That switched back in the previous PTE build.
    Last edited: May 10, 2014
  19. aevs

    aevs Post Master General

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    I agree, and I suspect a lot more pathing bugs stem from that as well.

    For the record, none of the bugs I mentioned from the last build's thread appear to have been fixed (except maybe units getting stuck on wreckage, haven't tested that one in the new build yet). The 'slow units' issue is still in the new build as well.
  20. nixtempestas

    nixtempestas Post Master General

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    The biggest one for me is the selection icons. I didn't realize how much I depended on them until they were gone

    Please Uber, soon?
    stuart98 likes this.

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