[REL] Commander HUD v3.3 [73737]

Discussion in 'Released Mods' started by LavaSnake, April 29, 2014.

  1. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    This is the new thread for my rebuild of the old Commander Health Display mod. This is an update to the current version but I'm giving it a new thread so I can manage the update log and stuff. I also changed the name since it now includes things other than just a health bar.

    upload_2014-10-30_14-38-50.png

    Updates:
    • v1.0 to v2.7.4 - Old versions (read more)
    • v3.0 - First release of Commander HUD. Includes a new UI, compatibility fixes, and minor improvements.
    • v3.1 - Bug fix for Galactic War build and a placeholder commander icon system. See this post for details.
    • v3.2 - Bug fix.
    • v3.3 - Support for build 73737 and improved UI.
    • v3.4 - Lock/unlock toggle so you can lock it in place to prevent accidental movement.
    Past authors: raevn, danzel, burntcustard, PRoeleert. Thank you!

    You can view the current state of the code in my GitHub repo here: https://github.com/pamods/LavaSnake-s-Mods/tree/master/rCommanderHP
    Even though I am sort of taking over the development of this mod I'd be happy for help and you can just push your changes to my repo.

    Please post any suggestions/requests/bugs that you have here and I'll look into adding/fixing them.

    This mod uses PAMM so just set that up and then download this mod through the mods list.
    Last edited: November 19, 2014
  2. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Looking forward to the screenshots!

    Sounds pretty cool.
  3. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    Thanks!
  4. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Thanks for taking this up, I've been waaaay too busy lately :(
  5. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    You're welcome. I know how that feels.
  6. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    Screenshot time!
    upload_2014-5-3_21-26-46.png
    The version PRoeleert is crash free in the current build (thanks a ton!) so now I'm focusing on adding/improving some needed features and getting the icon to match your commander. Once all that's done I'll go ahead and release the update. While I'm at it I may rewrite some of the code because I'm not a fan of how this CSS works so we'll see how long it takes to get this release-worthy.
    carlorizzante and zweistein000 like this.
  7. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    Thanks for taking this up, I've been waaaay too busy lazy lately :(

    What things other than HP will this include? I hope the flashy warning message stays!
  8. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    and here's the rewritten CSS code:
    upload_2014-5-3_22-3-22.png
    Last edited: May 4, 2014
    zweistein000 likes this.
  9. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    I'm glad I could get this updated! Lots of people (myself included) have enjoyed this mod and it will be nice to have it working again. Here's my list of things I'm planning to add:
    • Flash box red on attack/low health instead of the warning text.
    • Move the click to select com thing to a link instead of the whole box so it doesn't activate on drag.
    • Fix commander icon so it matches the commander that you're using.
    • Maybe something else really cool...
    Please tell me if you have any ideas or requests!
  10. nuketf

    nuketf Active Member

    Messages:
    702
    Likes Received:
    130
    • Add "Idle builders" icon
  11. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    Good idea, I'll look into it! It could be quite helpful.
  12. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    Quick question, how does this mod behave when there are several commanders on your team (share army) ?
    Could it be possible to have something similar to the list of the planet, and selecting a particular Comm would put it as the main one (in the collapsed view) ?
    Illustration :
    [​IMG]
    It's merely a suggestion. Maybe it's either impossible to have access to all the commanders data, or too difficult to implement.
    zweistein000 likes this.
  13. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    TBH I'm more exited about this that the next patch. Although with this + auto factory + hotbuild +missile command + econ manager + tracking PIP + the fact that I have 1280x1024 monitor will make my screen a bit clattered. I've already changed my auto factory to always on and don't show UI.
  14. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    I'm honestly not sure. I haven't looked into the best way to do the commander icon part but I'll keep that in mind when I do that step.
  15. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Last time I checked the UI was completely oblivious to how shared army games with multiple commanders work, so implementing that kind of separation would be impossible.
  16. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    That's too bad. I'll have to do some testing to see how the HP values work in team games then.
  17. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    So.. How's it coming?
  18. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    Goodish. I've been really busy lately but I'm still hoping to get a release out by Sunday night my time. Here's my current plan:

    Version 3.0 (For release soon aka Sunday night):
    • Compatibility with current PA version!
    • UI Improvements
    • Placeholder commander icon and no team support
    Version 3.1 (For release as soon as I get the time to finish the advanced features):
    • Team games support (if possible)
    • Icon matches your commander
    • "Idle builders" link
    • Better settings
    • A surprise
    Fr33Lancer and zweistein000 like this.
  19. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    tried it. keeping it. keep it coming.
  20. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    And v3 is now out! Check the update notes above for what is included.
    tatsujb, zweistein000 and Fr33Lancer like this.

Share This Page