I don't want to do it... why is the game currently like this...

Discussion in 'Balance Discussions' started by Murcanic, April 23, 2014.

  1. Murcanic

    Murcanic Well-Known Member

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    towers and T2 combo... I've avoided going down that path for atleast a month now... you know the towers replacing T1 and rush to T2 to win... everyone else is doing it but I avoided it... I even made it up to rank 8th on the true skill ladder..

    but today I faced what I had not faced for weeks, proper tower spamming with expansion and rush to T2 and it was horrifying... my t1 play requires me to beable to expand unlike the T2 rushers however normally I am not raided or stopped by towers when these players get T2 or atleast not raided better then I raid them, however TOWERS DO NOT DIE TO ANY REASONABLE AMOUNT OF T1 UNITS! we all know this and we have been waiting for the balance patch for ages now and I know its coming

    but how do we think T1 play could be currently relevant when 1 double barrel tower can take out what is is atleast 10 times its metal cost out in tanks before it dies? thats horrible and before now I've been able to expand and overwhelm but with towers being put up across the whole map stopping raids and expansion without going T2 to remove them then how is T1 play even close to useful anymore....

    sorry for the rant I'm abit annoyed at myself for not waiting longer to play until the balance patch but instead I thought I would be fine in the current build since few expect T1 builds -.- I was wrong I was crushed horribly and am now out of the top 20 players on the true skill and elo ladder -.- I am rather annoyed at the game not having fixed towers yet and myself for not predicting this would happen

    I do not want to have to join the T2 rush and tower spam as its just sooo boring of a play style... why is it so effective -.-
    vent/rant/rage over.
  2. tatsujb

    tatsujb Post Master General

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    I know dem feels man, I know dem feels.

    We all agree, I hope Uber will come to try and change it.
  3. spainardslayer

    spainardslayer Well-Known Member

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    It's especially bad on small moons where the whole battle becomes a race to T2 to break a turret stalemate.

    Even with the turret price increases, they still are super powerful and make early game boring.
    Murcanic likes this.
  4. SolitaryCheese

    SolitaryCheese Post Master General

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    T2 and towers make me want to cry. :(
    Murcanic likes this.
  5. Murcanic

    Murcanic Well-Known Member

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    sigh, I have some ideas that would combine my old tatics with new ones, I will be looking for some people to train with in a small group over the next few days, if you are a decent/good player and interested in doing this let me know :)
  6. ace63

    ace63 Post Master General

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    I stopped playing altogether because of this awful balance.

    Very true - they were too strong before the price decrease and now they are completely ridiculous.
    It is their damage and rate of fire which is way over the top aswell. To add to this, units have too few hitpoints.
  7. brianpurkiss

    brianpurkiss Post Master General

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    Yupp.

    I hope the voices from the forum and the results of the community internal playtest will result in Uber completely redoing T2 so it's only specialization rather than a big upgrade.

    I don't play this balance unless it's for a tournament, or unless it's T1 units only.

    T1 units only... SOOOOOO much fun!
    Murcanic and stuart98 like this.
  8. elodea

    elodea Post Master General

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    Recently, i've been doing a fair bit of spamming turrets and walls around the other guys base and killing him with mass bomb bots. Kinda hilarious in a sad way.

    1 turret in mex expansions to deny for like 5 minutes is so silly stupid
  9. hohopo

    hohopo Member

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    Doesn't help the t2 rush,
    but from playing vs the AI the other day I noticed t1 turrets with out walls can be taken out with far fewer loses. More so if you use the flame tanks...
  10. OathAlliance

    OathAlliance Well-Known Member

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    Experimental Launcher should be available soon(today) according to Meta on his stream.
  11. RMJ

    RMJ Active Member

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    Game is still t2 rush and turtle fest. that makes me sad. so uninstalled it for now :( not sure why they arent making turle near impossible. might be an idea to remove walls entirely.
  12. philoscience

    philoscience Post Master General

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    Change is coming. Meta is streaming a build right now with a massive nerf to T2 eco and turrets.
  13. drz1

    drz1 Post Master General

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    as Philo says, i would keep an eye out for imminent experimental build release that totally changes the T2 balance.
  14. igncom1

    igncom1 Post Master General

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    I still disagree that turrets and too strong, but rather that siege is not available enough.
    nateious likes this.
  15. eroticburrito

    eroticburrito Post Master General

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    I think that Towers need a HP decrease, a reload increase and Ground Units all need a huge HP increase (2-3 times) to increase the length of combat. Currently armies just melt into each other and dissolve in front of towers.
  16. igncom1

    igncom1 Post Master General

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    I disagree, as turrets by themselves are already really weak.
  17. carlorizzante

    carlorizzante Post Master General

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    Haha, walls... expect them to have super powers any time soon if Scathis will feel that players do not use them enough. Also, I suspect that Scathis is planning to make the real Unit Cannon launch walls instead of bots.

    Indeed that would be fun to watch :D
    elodea likes this.
  18. thetrophysystem

    thetrophysystem Post Master General

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    If you had posted this thread 3 hours later, you wouldn't have had to post it at all. Enjoy the rest of your day.
    aevs likes this.
  19. cwarner7264

    cwarner7264 Moderator Alumni

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    New test build is a much smoother experience.
  20. Murcanic

    Murcanic Well-Known Member

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    just watching the old stream now xD I'm liking what I hear :)

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