First - I realize that limits are put on this for a reason so please do NOT post the answer here where anyone can see it, I would just like to do some stress testing on my computer vs AI I would like to know how to change the max number of planets allowed in a usable system; example - PA only lets me load a system with 1 - 10 planets (don't know the actual number) is there a way for me to load a hypothetical system with 25 hypothetical planets? Please PM me if you know, we don't need people running around the lobby with 500 planet systems, I have looked but my js knowledge isn't up to par yet, so I am not sure if the game is rejecting it or the server is.
SXX successfuly played on a 3000 radius planet, the limit is client side and can be bypassed for some small things.
Hi, how can we bypass this 1200 limitation for the radius ? By enabling the load button in the system selection screen ?
And if you want bigger planets File line 426 to remove this annoying 'experimental' line 828 Let's play !
well of course! current record is held by me : 6000 and 3600 didn't load for me lobby-wise. so consider that whatever you can achieve in system designer you won't necessarily be able to load in the game lobby.
Systems are validated by the server side JS. The client JS is just setup to give the user feedback. The system editor will allow you to make planets which will be rejected by the server. These restrictions will be modifiable once the server is released. The allowed number of planets is related to the way we use virtual textures. The client will crash is you violate the limit.
I see. did you see this? : https://forums.uberent.com/threads/3000-radius-planet-multiplayer-gameplay.58831 is there something that can be done to better cover more on-screen surface with textures for bigger planets? they handle really well. they just don't load the textures as well.