Cracking the nut

Discussion in 'Planetary Annihilation General Discussion' started by rockemsockemrobot, April 7, 2014.

  1. rockemsockemrobot

    rockemsockemrobot Member

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    Just played some buffoon.....

    I had a vastly superior eco than him, but he was able to lock down his planet with a huge air fleet. I could easily out build him on my planet, but did not know what to send in to put him down. I sent a massive land army through the portal for fun, they got clobbered of course. He had a gazillion umbrellas in his base. I needed a way to bring in my army+antiair onto the planet...

    As many people have mentioned, there's a hole here... I'll complain as well to keep this issue floating.

    We need more game ender options. The Haley equivalent when planet smashing isn't available... A way for a player with superior eco to just end it.

    Maybe just vastly improved interplanetary mobility, including moving air units?

    Or... *cough* experimentals *cough*

    EDIT:
    Just reflecting. The word 'experimental' is a bad word here..... Pretend I didn't say that and think about the spirit of my suggestion.

    Ability to move firepower in greater speed, quantity, and diversity from planet to planet. The result could be 1000 units, or just one. Doesn't make a difference.
    Last edited: April 7, 2014
  2. rockemsockemrobot

    rockemsockemrobot Member

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    for fun, his planet (black) vs my planet (blue)... Small base with tons of umbrellas and a massive air army.
    1) Units don't come out of a teleporter fast enough
    2) no anti-air mobile units
    3) can't send my much larger air army on my planet through the portal

    what's a robot to do?

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  3. brianpurkiss

    brianpurkiss Post Master General

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    Experimentals are NOT the answer. Experimentals invalidate other groups of units and make the game all about having the most experimentals.

    Nor do we need more game ending options. We have quite a few of them already.

    There's plenty of ways to crack a nut.

    Much of which haven't even been fully implemented, and we'll have even more options with the next balance build.

    Smash the planet. Interplanetary Nukes. Overwhelm him with Laser sats and use tons of Anchors and Avengers as cannon fodder.

    After looking at your images... Interplanetary Nukes definitely would have been the way to go. If your planets weren't orbiting each other, then it sounds like you were playing on a crappy system.

    However in the future, we'll have nukes that can travel to any planet.
  4. wondible

    wondible Post Master General

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    I presume you meant no advanced anti-air mobile.

    You've got vision, so there is always the "5 SXX on the com". Hopefully by the time that's fixed, there will be other adjustments to orbital.
  5. rockemsockemrobot

    rockemsockemrobot Member

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    What we need is the ability to move more quantity and diversity of firepower from planet to planet. Doesn't matter if it's a single super unit, or a giant mass of troops.

    An experimental and a giant ball of troops is equivalent in function.
  6. emraldis

    emraldis Post Master General

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    you can already move the ball of troops with the teleporter. It's keeping the teleporter on the ground that's the issue.
  7. vorell255

    vorell255 Active Member

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    Be cool if there were other ways to get units to planets other than teleporter.....if you had a big transport type unit that could hold a lot of units you would build a lot of those load them up send avenbers and anchors ahead and then come in and launch your air force and make a small foothold and then you'd have the nutt cracked. Problem with all this is how to do it with out going nuts on the micro.

    Unit cannon could help but I still have my doubts about how effective it will be, even if it is a cool idea and awesome looking.

    Nukes will work if you share orbit, and I have nuked my way to victory, but also kinda lame and stalmatish if they get enough anti nukes up.

    Laser sats on his com will work, but very uninteresting anti-climatic way to end the game.

    So I fail to see any good ways to end the game as of yet, given a multi planet, multi orbit system. However, the game isn't done yet. The Devs are smart, I think we will see this rectified.
  8. mered4

    mered4 Post Master General

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    Five Laser sats on his comm and he's dead instantly, no matter how many umbrellas he has.

    I do agree though. We need a way to end it -

    OH WAIT

    Just make sure the system has halleys. Otherwise, use exploits.
  9. cinnaswirl

    cinnaswirl New Member

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    But aren't nukes sort of already a problem? I'm not sure making nuclear weapons more necessary/essential to the end game play is really the best idea.

    I'd really prefer, I think, something like dropships or similar, something that can carry a whole lot of units and insert them into another planet.
  10. brianpurkiss

    brianpurkiss Post Master General

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    There's a lot of changes in the works.

    One of which is repurposing the Astraeus. Make it extremely cheap so it is viable as a dropship to bring invasion armies. :-D
  11. thetrophysystem

    thetrophysystem Post Master General

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    if the guy was smart, he'd patrol his com so laser SATs don't have a shot.

    besides that, scenarios like this make me desire spaceplane air fighters and coming soon astraeus capable of holding any unit.

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