Suggestion: Smash the Sun

Discussion in 'Planetary Annihilation General Discussion' started by rustcrumb, April 2, 2014.

  1. brianpurkiss

    brianpurkiss Post Master General

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    Except you could just smash it into the other planet.

    I don't see any situation where you would be better smashing it into the sun instead of smashing into another planet.
  2. thetrophysystem

    thetrophysystem Post Master General

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    But, your planet? Like, a random planet that's available, I could see, but even then, in multiple player games, why smash a 3rd planet you could flee to later down the line and make some metal on it unuseable as a last resort?

    Anyway, again, I am actually generally in favor of making the sun act like a planet, with orbital shell and everything.

    Ohh, what about multiple suns? If you could place suns, you could have multiple suns. Ohh, what about suns orbiting suns? Ohh, what about making it so planets could orbit a non-matter-point, like an empty space, to simulate them orbiting each other? They could still treat that point like a planet as far as slingshot interplanetary pathing, not sure about giving a non-planet-point-of-gravity an orbital shell but that might be cool too, imagine designing a planetless orbital only game based on multiple gravity points as points in space to fight on. At least then the map is limited, as random space battle sucks which is why I hesitate even for that, but that might be cool nonetheless.

    Please make these mods one day if at all else!
  3. chrisjshull

    chrisjshull Member

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    If there are only two planets in the system - and your commander is on the other planet. Obviously you don't want to smash the planet with the enemy commander into the planet with your commander. You'd prefer to smash the planet with the enemy commander into the Sun.

    Is that situation enough for you?
    corteks likes this.
  4. brianpurkiss

    brianpurkiss Post Master General

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    Hop between planets and you'll survive.

    Also, systems with two planets won't really be in the game when its finished. We're gonna have astroids, lots of planets, and the like.
  5. rustcrumb

    rustcrumb New Member

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    The game engine already supports moving planets into new orbits, and it supports removing planets from the system when they get smashed. Seems like a small-ish change to support sending a planet into the sun instead of into another planet.

    It's a matter of completeness. If you can change a planet's orbit, why shouldn't you be able to completely de-orbit it? There's plenty of stuff in other RTS games that exists but rarely gets used. Doesn't mean a creative player would not find a use for it in some circumstances.
    corteks likes this.
  6. nawrot

    nawrot Active Member

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    That is why we play games instead of reality.
  7. madmecha

    madmecha Active Member

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    Did I studder? You asked, I gave you. *shrug* Then a someone else also brought it up as a valid example and still you ignore it.

    In one case you have to do something, in the other you didn't. If you don't have to do something and still get the same results then that's a better solution.

    Just to be clear you find the AI to be, a lack luster opponent?
    Last edited: April 4, 2014

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