Star Date 2014.Bacon: <Insert your system here>

Discussion in 'Planetary Annihilation General Discussion' started by scathis, March 6, 2014.

  1. nuketf

    nuketf Active Member

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    ok so...if i pull up my map i will havve to play a match after i do this but i do not want to play it right now so...here is my system


    Theta System

    Theta prime

    Earth

    Scale-400

    Engines-0

    Theta Moon

    Moon

    Scale-370

    Engines-0

    Theta 2

    Lava planet

    Scale-400

    Engines-0

    Theta 3

    Lava(will be Gas giant when they are added in)

    Scale-400

    Engines-0

    Astroid orbiting Theta Prime

    Moon

    Scale-1

    Engines-5

    Astroid orbiting Theta Prime

    Moon

    Scale-1

    Engines-5

    Astroid orbiting Theta Prime

    Moon

    Scale-1

    Engines-5

    Astroid orbiting Theta Prime

    Moon

    Scale-1

    Engines-5

    Astroid orbiting Theta Prime

    Moon

    Scale-1

    Engines-5


    and thats my system!
  2. rainexxx

    rainexxx New Member

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    My opinion; I enjoy the shear randomness of it all. Kinda adds that slight unpredictability factor in it all. But personally I'd like a vast planet where "Experimental, or Titanic," sized vehicles could exist in comfortable fashion.
  3. stuart98

    stuart98 Post Master General

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    Intended number of players: 2-10
    System Name: Sands of Doom
    Planet 1: Name: Burning Wasteland
    Planet 1: Mass: 1000
    Planet 1: Position X: 32235.5
    Planet 1: Position Y: -5097.06
    Planet 1: Velocity X: 19.3312
    Planet 1: Velocity Y: 122.257
    Planet 1: Num Engines: NA
    Planet 1: Seed: 3348
    Planet 1: Radius: 885
    Planet 1: WaterHeight: 50
    Planet 1: Heightrange: 23
    Planet 1: Temperature: 100
    Planet 1: Biome: Desert

    A planet that I posted earlier in this thread, but with a more ominous name and a desert biome instead of Earth. Great for FFAs due to excellent brush.
  4. stonewood1612

    stonewood1612 Well-Known Member

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    Intended number of players: 8 or 10
    System Name: Giant's Duel

    Planet 1: Name: Maximus
    Planet 1: Mass: 14067
    Planet 1: Position X: 37156.2
    Planet 1: Position Y: 40.175
    Planet 1: Velocity X: 0.125433
    Planet 1: Velocity Y: -116.003
    Planet 1: Num Engines: 0
    Planet 1: Seed: 8981
    Planet 1: Radius: 1000
    Planet 1: WaterHeight: 46
    Planet 1: Temperature: 50
    Planet 1: Biome: Earth
    Planet 1: Starting Planet: yes

    Planet 2: Name: Malfaximus
    Planet 2: Mass: 11550
    Planet 2: Position X: -254277.5
    Planet 2: Position Y: -148.608
    Planet 2: Velocity X: 0.818528
    Planet 2: Velocity Y: -140.224
    Planet 2: Num Engines: 0
    Planet 2: Seed: 16947
    Planet 2: Radius: 900
    Planet 2: WaterHeight: 40
    Planet 2: Temperature: 100
    Planet 2: Biome: Lava
    Planet 2: Starting Planet: yes

    I hope you like giant planets! Here we have a duel between a big lava and earth planet, the earth is slightly bigger, but has more water. You can spawn on both planets, preferably 4-4 or 5-5 players. The planets start away from each other but come closer since they have different velocity. Both planets have fractal continents with choke points connecting them. Should make some interesting play for a long game! Can you defeat both giants?
  5. wpmarshall

    wpmarshall Planetary Moderator

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    Important - Please see notes for finer details relating to play-styles and strategies for this system!

    Intended number of players: 6+ (Team or FFA) [Ideally 3v3 , 4v4 , 5v5 or large FFA's]

    System Name: Marshall's Lament

    Planet 1: Name: Central Point [NOT A STARTING PLANET]
    Planet 1: Mass: 33000 (maximum)
    Planet 1: Position X: 35026.4
    Planet 1: Position Y: -23.4639
    Planet 1: Velocity X: 0.080032
    Planet 1: Velocity Y: 119.478
    Planet 1: Num Engines: 0 (Engines would be great once planet smashing doesn't require orbiting objects to follow)
    Planet 1: Seed: 18244
    Planet 1: Radius: 350
    Planet 1: WaterHeight: 0
    Planet 1: Temperature: 0
    Planet 1: Biome: Moon

    Planet 2: Name: Ignis [SPAWNS ENABLED]
    Planet 2: Mass: 10000
    Planet 2: Position X: 35032.7
    Planet 2: Position Y: 4952.07
    Planet 2: Velocity X: 182.185
    Planet 2: Velocity Y: 119.247
    Planet 2: Num Engines: 0
    Planet 2: Seed: 7000
    Planet 2: Radius: 650
    Planet 2: WaterHeight: 40
    Planet 2: Temperature: 100
    Planet 2: Biome: Lava

    Planet 3: Name: Glaciem [SPAWNS ENABLED]
    Planet 3: Mass: 10000
    Planet 3: Position X: 35032.7
    Planet 3: Position Y: -5002.22
    Planet 3: Velocity X: -181.966
    Planet 3: Velocity Y: 119.247
    Planet 3: Num Engines: 0
    Planet 3: Seed: 14451
    Planet 3: Radius: 650
    Planet 3: WaterHeight: 40
    Planet 3: Temperature: 0
    Planet 3: Biome: Earth (ice)

    The basic idea behind this system is that you have 2 equally weighted planets orbiting a central planet (moon biome) with a lot more resources and this planet can also act as a galactic proxy of sorts given that it is easier to take a planet from empty than it is to invade. The 2 starting planets will likely have opponents on them to begin with however effectively both teams will have to work with each other to take the moon, perhaps diverting reinforcements through teleporters and then once they have control of the moon direct new units from factories on the moon through teleporters to get a foothold on the opponent's planet (assuming they have gained control of it by this point. All in all a really interesting system and now that I have removed engines from the central pointit really requires teamwork. However if the coding would allow the central point to have engines without sending the system into the sun would mean that even with control of a planet a team would not be safe and would be forced to fight for control of the central point.

    Images can be seen in this post
    trialq likes this.

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