Adds a "MODS" tab to the main menu, which displays a list of enabled mods. Installation Current build: 63475 (version 3.1.0) Step 1: Install the PA Mod Manager: https://forums.uberent.com/threads/rel-ui-mod-manager-v1-2.50726/ Step 2: Launch the Mod Manager and click Install next to "Installed Mods List" on the "Available Mods" page. Step 3: Tick the box for "Installed Mods List" in the Installed Mods list to enable to mod.
v1.2.1 released Feature - Fix for starfield resize delay Feature - Minor CSS change Feature - New default position Please also update the Floating Framework mod to the latest version.
I *think* you can disable mods on the fly, but you can't enable them - file shadowing is only done on startup, from what I can tell, so if it wasn't enable to begin with, PA has no knowledge of the files. I'd be surprised if this didn't eventually change though, being able to toggle mods in-game is a pretty useful thing.
I forgot to post when I noticed this; the installed mods list doesn't work with the Staticmenu mod enabled.
If Staticmenu does what I think it does (just checking now), I think it would break anything that uses the floating framework on the start screen. Edit: Confirmed. Unlike other screens, the only full-size container that exists on the start menu is the canvas, so that is the container in which floating frames can be dragged. Staticmenu removes the canvas, so the mod list doesn't have a home. Incidentally, to me this canvas has been the biggest source of frustration known to man. The entire reason is that it isn't set to 100% width/height, but rather only resizes when the screen size changes, and worse still does so after a delay. Additionally, it starts at a fixed size of 570x570. Since floating frame positions are % based (to allow them to retain their relative positions when the screen size changes), this messes them up royally and I had to include a whole bunch of extra code to allow for delayed updates of frames' positions.
Working on an update: I'm also aiming to include a check for updated mods. Still can't actually manage the mods from within PA though.
That new version is slick So, if all mods are enabled through PAMM, then when PA is launched, you can toggle them at ease (since they were all enabled at application start), or disabling one does it for good (until PA is restarted) ? That would be a nifty feature, when you have to detect a mod inducing a bug but you can't tell which one is faulty.
v3.0.0 released! Now visible as a separate tab on the right. No longer uses the floating framework Shows mod Icons Known issue: there's a reference to the in-game browser I forgot to remove, but other than a message in the log it shouldn't cause any issues . Planned: Using in-game browser to display mod's forum post when clicked. Automatically check if any mods are out of date.
v3.1.0 released! Further update theme to match other tabs Checks with the PAMM online list to see if any mods have updates available
Will it later be possible to update mods from within PA, or is that impossible or useless due to needing to relaunch?
It seems to only use 75% of the vertical space before introducing a scrollbar (eight mods does it). Tried with two completely different sets of mods enabled and had the same issue both times.