Anti-Air Satelite needed?

Discussion in 'Planetary Annihilation General Discussion' started by lazeruski, March 29, 2014.

  1. lazeruski

    lazeruski Active Member

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    Just noticed something while playing with a friend agaisnt the AI.

    the ai was turtling on a single planet (lagged like hell), so we decided to destroy him.
    But there was one problem...how do we get our units to the planet?

    the ai had some Orbital Fighters and Anchors - no problem, send some of our units, wiped him from the orbital layer - done.
    Then i send some Builders up there to create a Teleport-Gate (single transporters would be useless), but there was one problem...Bombers.
    I could not build a Teleporter because it was destroyed in like 5 seconds.
    I could destroy the Tanks and defense there with the Laser Satelite...but i could not do anything against the bombers.
    There was no moon (bugged, could not land on it) to smash into him, the planet itself had no moon to nuke him from there...
    After a while i could manage to get some AA units through the teleporter to destroy the Bombers (friend build a teleporter on the other side of the planet, distracted the Bombers and i could build my own. After that i could build some defense and Nuke him.

    But that was just the AI.
    If a decent player could do that, they would not allow such a thing, they would send orbital fighters to destroy my builders before they can build another Teleport Gate, then i would have no way to land there.

    So, is something like an AA Satelite needed? Because in such a case it would be horrible broken if you cant invade the planet because of massive bomberspam.

    Breaking through the orbital layer is not hard, but from there it becomes complicated...if you cant land on the surface.
    Or do we need even bigger nukes that can be send from one planet to another?
    Last edited: March 29, 2014
  2. KNight

    KNight Post Master General

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    It might be something we need, if we had the Unit Cannon getting a force on planet wouldn't really be an issue in this situation but without it we have issues like that might need "hotfixing" as it were.

    Mike
    stormingkiwi likes this.
  3. emraldis

    emraldis Post Master General

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    I believe there is actually one in development right now, one of the devs mentioned it a while back in a video...
  4. lazeruski

    lazeruski Active Member

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    but the unit cannon cant send through the whole solar system, right?
    It would have the same limitations as the Nuke, just from the Moon to the Planet
    I think AA Satelites would be a good addition to solve one issue, but from a long term perspective i think we even need another "Gameender", if i remember correctly the devs said something about more types of nukes in the future...that could solve it
  5. KNight

    KNight Post Master General

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    But the ability to move asteroids into new orbits instead of smashing them has always been in an intent.

    That's "hotfixing" in the same way an AA Satellite is, it's not solving the core issue and just patching over it.

    Mike
    vyolin likes this.
  6. lazeruski

    lazeruski Active Member

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    Ah yes, now that you say it...that could change a lot, maybe thats even the best solution.
    But then again...what happens if there is nothing to move?
  7. brianpurkiss

    brianpurkiss Post Master General

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    It's something the devs are actually considering.

    I support the idea.

    Then you have to use laser sats and nukes.

    We are gonna be getting astroid belts though. So that's cool.
  8. KNight

    KNight Post Master General

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    Well ideally that wouldn't be an issue unless someone creates a bad system that isn't well suited to PA's gameplay.

    Mike
  9. lazeruski

    lazeruski Active Member

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    so far we could send nukes only from planet to moon, not from planet to planet.
    sats can work, buts its also easy to defend against them, and if there is realy a HUGE amount of units on the planet...you dont want to search for the commander with your single-hit satelites...and if he is submerged...just forget it
    AI did that to us, submerged in a puddle of water with a blob of ships above him

    another solution could be the death-star function of metal planets...im so excited when we can finally see them^^
    Last edited: March 29, 2014
  10. brianpurkiss

    brianpurkiss Post Master General

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    In the future we'll have multiple nuclear missiles – the bigger ones will be able to travel the entire solar system.

    It's actually currently impossible to defend against laser satellites. A guaranteed way to win is to gain intel on the enemy commander and send over five laser sats with an attack command. As soon as they get into orbit they instantly fire before anything can shoot at them. It's an instant kill with no way to shoot down the sats.

    I'm not looking forward to the death star. But that's another topic.
  11. MrTBSC

    MrTBSC Post Master General

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    i rather would like to not have too many orbit to surface or to air weapons ...
  12. brianpurkiss

    brianpurkiss Post Master General

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    Then how would you combat the issue of patrolling bombers and gunships preventing invasions?

    Though, I still like the idea of a fighter that can move from planet to planet.
  13. MrTBSC

    MrTBSC Post Master General

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    orbital planecarriers that merely take aircraft up and release them when in the airlayer themselves ...
    carlorizzante likes this.
  14. carlorizzante

    carlorizzante Post Master General

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    Then it would be just awesome being able to build a sort of Death Star in your orbit, and move it closer to the opponent target.
  15. pivo187

    pivo187 Active Member

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    Honestly, the best solution to this problem is dropships/pods that carry X amount of units. Once the drop ship reaches the orbital surface of a planet it ejects all units out. This would be epic and qualify for uber standards of awesome.
  16. MrTBSC

    MrTBSC Post Master General

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    awesome yes ... but also exploiteable to drop everything on a comms head ...
    zweistein000 likes this.
  17. archerbomb66

    archerbomb66 New Member

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    Still can with vanguard asterus hotdrop.
  18. spainardslayer

    spainardslayer Well-Known Member

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    You would probably be able to shoot down the drop ship with Anchor/Avebgers/Umbrellas, etc before they even land. Maybe restrict them to carrying only T1 units?
  19. Shalkka

    Shalkka Active Member

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    Mass astraus might be a bit less effective than it should be but in a situation like that you need to try that too.

    I am looking forward to death star fights althought I know there is a risk it gets silly / I grow tired of them.
  20. MrTBSC

    MrTBSC Post Master General

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    mass astreus the last time i tried it was a horrendus turtore were if i were to try it in a propper match i may had been destroyed like 5 times minimum ... it just isnt worth the try ... i barely managed to get 70 bots to another planets 40 minutes in ... i tried it with a nonorbiting planet though ... but still it´s horrible ..

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