Late game Commander sniping and Bunkers

Discussion in 'Balance Discussions' started by CounterFact, March 24, 2014.

  1. CounterFact

    CounterFact Active Member

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    I've played a good amount of games, and I've noticed that mid-late game, when you really get your recources flowing, that it's quite easy to get the powerfull stuff. Holkins, Catapult, t2 air swarms, laser satelite, nuke, ...
    The commaner is quite powerfull ... the first 20 minutes of a game, afther that, I noticed, he significantly becomes weaker, relatively to all the other stuff that's around at that time. And even further down the road, he is the 1 weak spot in your base. He is a liability lategame. Surrounding him with anti-nukes and anchors and turrets of all kind, might do the trick, but I propose something different...

    A nuclear bunker. Capable of withstanding raids by massed air units, giving protection against an orbital army spawning right on top of it, and most important, holding off the 10 nukes your opponent amassed during the game.

    Ofc it should still be destructible, but it should increase the commanders HP to 5-10 times the standard value.
    Giving him a fighting chance against incomming spamms.
    It should have limited or no guns or cannons, and be quite expensive to make.

    This is just an idea, I have "sniped" plenty of commanders when I was losing the war in the field, and I got sniped even more ;)
    I just think it will make players focus more on taking out enemy production and recources, rather than just bum rushing the commander.
  2. brianpurkiss

    brianpurkiss Post Master General

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    We're gonna have cloakable commanders in the future.

    So when you get a booming economy late game, you can cloak your commander and hide him and it uses energy to activate the cloak. Someone destroys your power plants? The cloak turns off, just like radar.
    igncom1 likes this.
  3. igncom1

    igncom1 Post Master General

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    If anything, id even settle for decoy commanders, if there is no cloak.
    ace902902 likes this.
  4. cptconundrum

    cptconundrum Post Master General

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    Decoy commanders might actually be even more fun than a cloak.
    vyolin likes this.
  5. CounterFact

    CounterFact Active Member

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    Mmmh, yes. That could be quite usefull I guess. But there's a clear difference between hiding and protecting.
    I was just proposing this, because I just played a game and really went overkill on defences for my commander, thinking: "There has to be an easier way to do this."
  6. CounterFact

    CounterFact Active Member

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    Decoy commanders would be hilarious :D
  7. zaphodx

    zaphodx Post Master General

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    Sniping is exciting. Sniping allows you to make comebacks. If you're bothered about sniping your comm then just play 'supremacy' gamemode where you need to destroy all the opponent's forces to win.
    cptconundrum, drz1 and Murcanic like this.
  8. kryovow

    kryovow Well-Known Member

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    what is a problem imo is sniping with laser satellites after orbit maneuver. If you build a laser on planet A and snipe a Commander on planet A its not a problem, the sat has to move over a part of the planet, so plenty of time to see it and shoot it down.

    But if you spy on planet B, see the commander, and sent laser from A to B the laser will enter the planets orbit layer directly over the Commander and shoot it immediately. Done with 3-4 sats => no way to escape!
    Maybe satellites should always enter the orbit at the equator, so you could put your commander far away from the equator to be sure it cant be sniped with that method.
  9. CounterFact

    CounterFact Active Member

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    If your commander gets killed by 1 satelite, coming from a base on the same planet, that's just bad defence :)
    Obviously you wouldn't build an expensive bunker early on, it's protection against the 4-5 laser situation you just mentioned.
    I think orbital needs work indeed. Entering orbit on the exact spot you want is arguably a bit unfair. But the same goes for 40 anchors, landing in the same exact spot, instead of adding some sort of formation to their "landing". If the game were finished, it wouldn't still be in gamma, therefore there are these kind of posts to make it "better".
  10. krakanu

    krakanu Well-Known Member

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    Has cloaking actually been confirmed? I haven't seen anything about this recently...
  11. igncom1

    igncom1 Post Master General

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    Well we would actually like too.
  12. OathAlliance

    OathAlliance Well-Known Member

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    Uber said during the 11 hour livestream. It won't be in v1.0 but later on it's something they'll look into.
  13. brianpurkiss

    brianpurkiss Post Master General

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    Yeah. It was confirmed in their 11 hour livestream.

    Don't ask me when. I already watched the whole thing and I don't feel like watching it again.
    ace902902 and Murcanic like this.
  14. madmecha

    madmecha Active Member

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    I really hope we get Decoy Commanders. I loved those guys in TA and they make sense as LTs of your army.
    cptconundrum likes this.
  15. LetsOne

    LetsOne Active Member

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    I think commands should be upgradable somehow later in the game as he's so unless near the end. It would be cool if you could spend some metal and build him like a T2 flack cannon on his back or extra amour. Maybe give him the ability to build T2 or even give him special buildings only he can build.
  16. igncom1

    igncom1 Post Master General

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    He's supposed to be individually useless.

    That's why we bother building units at all.....and even then with the current uber cannon....
  17. Geers

    Geers Post Master General

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    The commander is a walking nuclear bunker with a gun.
  18. darkshadow4242

    darkshadow4242 New Member

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    I quite like the idea of a bunker, it should cost a lot of metal to build and house a commander or a group of ground units. This throws more options to the player (do I use metal to build static bunkers, or do I use energy to cloak my commander?)

    If you get nuked you could have enough fabbers and combat units to try and rebuild your base, thought it really will still be a last resort as anti-nukes would save your factories/eco as well. Making a bunker vulnerable to flame tanks would give the same issues as currently so perhaps allowing bots to storm enemy bunkers would give uses to doxes, slammers and finally a use for the boom!
  19. ikickasss

    ikickasss Active Member

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    Now it will be impossible to raid a planet. we need a deathstar laser to annihilate planets.
  20. brianpurkiss

    brianpurkiss Post Master General

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    With the addition of a cloaking commander, I think bunkers will be unneeded.

    With the addition of a cloaking commander, snipes will be less frequent which will make combat necessary. This will lend to full scale planet invasions – especially when we get larger planets.

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