did 4th faction reveal possibility of nuclear mines?

Discussion in 'Planetary Annihilation General Discussion' started by siefer101, March 26, 2014.

  1. siefer101

    siefer101 Active Member

    Messages:
    369
    Likes Received:
    171
  2. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    He talks too much........we must deal with him!!!!!!!!!!!!!!!!!!
  3. lapsedpacifist

    lapsedpacifist Post Master General

    Messages:
    1,068
    Likes Received:
    877
    Oh god, as someone who frequents the planetside 2 forums a lot I saw 4th faction and immediately thought WHIIIINE thread.

    I think they should make normal mines have some kind of purpose first.
    stormingkiwi and Geers like this.
  4. moldez

    moldez Active Member

    Messages:
    177
    Likes Received:
    110
    would be fun, in fact if I remember correctly Total Annihilation has nukemines :cool:
  5. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    I would troll the fudge out of people with nuke mines, yes please.
  6. siefer101

    siefer101 Active Member

    Messages:
    369
    Likes Received:
    171
    I like the idea of nuclear mines.. but i dont wont to assume that its pressence in lore is confirmation of a feature... id rather uber write lore and not have to worry about me saying "if it exists there will it exist here?" But nuclear mines would add an actual reason to be warry of mines.
  7. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Would anyone actually use nuke-mines? You'd have to space them very carefully so one scout doesn't eliminate your entire minefield and there's too much chance of it being wasted by some lone unit. If I suspected nuke-mines ahead I'd just spam land scouts or something as cannon fodder first to check.
    stormingkiwi likes this.
  8. Murcanic

    Murcanic Well-Known Member

    Messages:
    601
    Likes Received:
    360
    I believe it would probably activatable instead of being tripped by a single unit...
  9. trialq

    trialq Post Master General

    Messages:
    1,295
    Likes Received:
    917
    Activateable and undetectable would be a lot of fun for messing around. And make them buildable by orbital fabbers...
  10. mredge73

    mredge73 Active Member

    Messages:
    201
    Likes Received:
    96
    If undetectable nuke mines could not be countered with scouts then they would be too powerful.
    Activatable mines would be too powerful without a new unit that could detect and neutralize them.
  11. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    nuke mines? Like real full blown nukes? ... hm...

    1. place nuke mine at empty expansion spot.
    2. Let opponent build a forward base there...
    3. *trollface*


    I don't know, sounds like a very niche weapon that would hardly ever be used anyway and might potentially be hard to balance?
    stormingkiwi and ArchieBuld like this.
  12. xuereb

    xuereb New Member

    Messages:
    20
    Likes Received:
    9
    Just think about how long it would take to build... Would you really want to have to throw 100 combat fabs out there just to build a nuke mine once a minute?
  13. ace902902

    ace902902 Active Member

    Messages:
    548
    Likes Received:
    212
    I think this could be interesting if you built one in your own base that you were about to lose, and then waited your enemy to take it while you escaped to another planet. once he has put a sufficient amount of work into fortifying that spot..........booooooom!!!
  14. mredge73

    mredge73 Active Member

    Messages:
    201
    Likes Received:
    96
    They were fun to play around with in TA but there were much more efficient means of defense.
    I would build them in a no-mans land between point defense and my base. Stealth (concealment) of units drew power, so if you power stalled your mines would be seen on radar and swiftly destroyed by gunships.
  15. l3tuce

    l3tuce Active Member

    Messages:
    318
    Likes Received:
    76
    I think it would be a good idea it they were remotely detonated rather than proximity detonated. Good one use area denial weapon, or a cool way to ragequit once the enemy rushes into your base.
  16. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    But then you'd have to keep a constant eye on them.
    stormingkiwi and igncom1 like this.
  17. l3tuce

    l3tuce Active Member

    Messages:
    318
    Likes Received:
    76
    Better than having them set off by accident by your own units or enemy scouts. With remote detonation you can time it so it goes off in the center of the enemy tankblob.
  18. Taxman66

    Taxman66 Well-Known Member

    Messages:
    567
    Likes Received:
    343
    Nuclear mines wouldn't be like actual strategic nukes but rather more like smaller tactical nukes that would kill a large blob of units, not an entire base...

    Source of info: based on what TA nuclear mines were...

Share This Page