Terminology glossary submissions

Discussion in 'Planetary Annihilation General Discussion' started by trialq, March 24, 2014.

  1. stuart98

    stuart98 Post Master General

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    T0 is anything the com can build. T1 is things built by factories a com can build. T.5 is anything a T1 fabber can build that a com can't build. T2 is anything an advanced factory can build and anything that an advanced fabber can build that a T1 fabber can't.
  2. Geers

    Geers Post Master General

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    You listed nukes twice.
    trialq likes this.
  3. stuart98

    stuart98 Post Master General

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    Added a link to this in the PA Unit Guide.
  4. trialq

    trialq Post Master General

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    Copy paste failure, fixed.
  5. stuart98

    stuart98 Post Master General

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    OP: Overpowered. A unit or tactic is too effective and difficult to counter compared to how easy it is to execute.

    BG: Bad Game. What someone says when they feel the lost due to an unfair condition such as a bad spawn or an OP tactic.
  6. websterx01

    websterx01 Post Master General

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    Commbomb- When a commander is sacrificed to destroy an enemy force or base.
    Spam- When a unit or structure is build in large numbers, usually haphazardly or very rapidly.

    Good job so far, by the way. I think this is a cool idea.
  7. zweistein000

    zweistein000 Post Master General

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    Stargate - the teleporter, but used because it resembles devices that were able to establish wormholes between each other in Stargate series.
    Mining Laser - Some people call the SXX Laser platform a mining laser.
    T2 Economy - Term referred to building Advanced Power generators and Advanced metal extractors
    Orbital Power - Describes building of solar power arrays to generate power from orbit.
    Drop/orbital Drop - an act of aggression in which one of the players attempts to unload units from their air/orbital transports directly next to enemy units/structures in attempt to do immediate damage.
  8. Clopse

    Clopse Post Master General

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    PD is also used for point defense.
    MT = missile tower
    WTFBBQ = way the cool kids (neutrino) says wtf.
  9. trialq

    trialq Post Master General

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    meta.

    I'll try and update the OP at the end of today.
  10. elonshadow

    elonshadow Active Member

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    I've not seen 'fab' anywhere.
    Which is short for fabber, also sometimes reffered to as an engineer, or engi.
  11. wondible

    wondible Post Master General

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    OP: Original Post
    websterx01 likes this.
  12. cwarner7264

    cwarner7264 Moderator Alumni

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    'pop' - commander explosion.

    Zaphod Limit - see @mushroomars' signature

    Turtle - both a noun and a verb used to describe a player who fortifies a small area rather than expanding.

    X Spam - mass production of a single type of unit X. E.g. Wall spam, dox spam.

    WP - Well played

    Stall - significantly reduced economy efficiency due to lack of one or both resources.

    Proxy Base - a large group of structures not connected to the spawn point.

    ===

    'Mex' is also interchangeably used to refer to the metal spots themselves, rather than the extractors

    'DPS' has also been used to refer to 'damage per shot' in some cases.
    Last edited: March 25, 2014
  13. zaphodx

    zaphodx Post Master General

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    Eco - Economy
    Meta - Short for meta-strategy, referring to the current emerging trend of the most efficient strategy or units to use.
    Pgen - (also add 'pg')
    Deathball - A tightly-packed group of units that form a high dps in a small area.
    Arty - Artillery
  14. cwarner7264

    cwarner7264 Moderator Alumni

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    You forgot "zizux" ;)
  15. zaphodx

    zaphodx Post Master General

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  16. quanginni

    quanginni New Member

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    Vision instead of FoV?
    I feel like we just use vision and not fov.
  17. Geers

    Geers Post Master General

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    Nub - Like noob but sounds sillier so no reasonable sentient being could possibly be offended.
  18. tatsujb

    tatsujb Post Master General

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    • Dev/UberDev : Uber developer
    • Flank : to come round the side
    • Micro : fast-succession numerous actions on a single unit or small groups of units (can be in conjunction with the use of any tool such as keyboard hotkeys and saved cameras)
    • Macro : the management of the bigger ensemble. the army as a whole, especially economy.
    • Sim Pro/Simulated Projectiles : the projectiles are given a 3D model and a path to carry out in time unafected by the unit who fired it, the team, the target, the structures. the only thing that matters is when that path comes across a solid object at that point damage is inflicted using AOE (see 2nd entry).
    • Target Leading : following the concept of Simulated Projectiles, this is the technique used to make simulated projectiles not miss consistently. for each unit that is targeting an enemy unit the current velocity and direction of target is taken and used in conjunction with the attacker's own velocity and direction and projectile speed and path to give the correct barrel angle to fire at to hit the unit with these simulated projectiles even given the constraining circumstances.
    Last edited: March 25, 2014
  19. trialq

    trialq Post Master General

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    Polo
    Clopse and cwarner7264 like this.
  20. tatsujb

    tatsujb Post Master General

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