Would you consider a Wii U version of the game?

Discussion in 'Planetary Annihilation General Discussion' started by whiterocker, March 23, 2014.

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Would you consider a Wii U version?

  1. Uber Yes!

    9 vote(s)
    7.7%
  2. No, are you insane?

    99 vote(s)
    84.6%
  3. I don't know, looks weird

    9 vote(s)
    7.7%
  1. SXX

    SXX Post Master General

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    Wow, some time ago @neutrino mentioned you have some kind of effects editing tool in .Net. :oops:
  2. v4skunk84

    v4skunk84 Active Member

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    Uber would probably loose money making PA for WiiU.
  3. bgolus

    bgolus Uber Alumni

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    You presume too much, my google-fu is strong. Some people have been looking at the Wii U GPU itself and trying to figure out what's there. As best as people can tell is it's an R700 (Radeon HD 4000 series) which is a DirectX 10.1 card, but has been significantly modified to include support for some level of OpenGL 4 features, including some people equate to OpenGL 4.3 and DirectX 11.

    "Effects" is an overloaded term, even internally, which caused some confusion. Sound Effects, Particle Effects, Lighting Effects, Shader Effects. In this case "effect" was referring to the definition of a shader; vertex shader, fragment shader, and rendering flags (render transparent / opaque, with or without lighting, before or after HDR composite, etc.).
    SXX, Geers, whiterocker and 2 others like this.
  4. whiterocker

    whiterocker Member

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    I said ten million per year. In five years, that would be 55 million Wii U units. But to make Wii U sell that much it needs Zelda, Metroid, F-Zero and a new Star Fox game. None of the current known games will make the console sell that much even if it is Donkey Kong, MarioKart or Smash Bros.
  5. whiterocker

    whiterocker Member

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    bgolus has already stated that in a previous post.
    Haha, better than my maybe. The information I've claimed says it is a ATI Radeon 6xxx series that has been significantly (is it spelled like that?) improved.
    The only way to be sure about it is to develop for it. I am a developer and I would love to develop games and I have some games in mind just for the Wii U that could justify the gamepad, the problem is time...
  6. bgolus

    bgolus Uber Alumni

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    More than likely it's a mix of an Radeon HD 4000 series and HD 6000 series with a bunch of custom work. There's a chunk of silicon that people have identified as being analogous to the 4000 series silicon, but most of the rest of the chip does not conform to either the 4000 or 6000 series cards.

    When dev kits were originally shipped was mentioned the GPU was based off of the "RV740" that had been highly modified; "RV740" being the code name for Radeon HD 4770. Since then Nintendo has retracted those statements and simply refer to it as a custom GPU. It's also possible the gpu in the early dev kits were completely different than those in the shipping console. This isn't too uncommon; the Xbox 360's original dev kit was a G5 Mac Pro, the Xbox One's original dev kit used an NVidia GPU! Early generation dev kits are usually for trying to find a close performance approximation using existing or minimally customized hardware so developers have a goal to work towards.
  7. whiterocker

    whiterocker Member

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    That makes sense. I do know that the first dev kits was really slow and it all changed when they released the last version, in november 2012, which was much more powerful in any way. One of the rumors are that they changed the CPU clockspeed from 1.3 to 3.0 GHz.

    But as usual, Nintendo are really quit about their technology and just says it isn't a weak console.
  8. SXX

    SXX Post Master General

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    Thanks for clarification.
    I think about particle effects that handled by JSON so it's should be hell hard to write them in any code editor. :D
  9. bgolus

    bgolus Uber Alumni

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    No, I do write the particle effects in Sublime Text as JSON. The shader effect definitions get the c# tool Mavor was referring to (though he had mistakenly thought this was for particle effects as well).
  10. SXX

    SXX Post Master General

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    This is just WOW. Some time ago I'm played around to make snow effect (link, ref) and this wasn't easy. I'm looking at "default_commander_explosion.pfx" with more than 20 emitters and it's should be damn hard to edit something like that without some kind of WYSIWYG. :confused:

    It's offtopic, but there is still no way to set particle emitter on client side like bind it to some object or just certain place on planet? E.g like to make steam and ash from volcano? :oops:
  11. Raevn

    Raevn Moderator Alumni

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    I don't know off the top of my head if features support effects in their blueprints, but you can change the effects on units/projectiles (eg. https://forums.uberent.com/threads/rel-subdued-orbital-booster.58182/)
  12. SXX

    SXX Post Master General

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    I already did that for snow effect. Now there is also "Ping" that suitable for testing of effects, but I need something more to actually integrate it into the game.
    Last edited: March 25, 2014
  13. bgolus

    bgolus Uber Alumni

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    No, still no way to place effects on the planet surface with out an existing entity (like a unit, projectile, or ping). The north / south poles are hard coded, mainly because I never intended them to last this long...
  14. SXX

    SXX Post Master General

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    Please make some announce if such system appear in game because I'm really want try to make some environment effects. :rolleyes:

    Though north/south worked fairly well for testing of snow effects, but there more emitters required to make it looks well. :(
  15. bgolus

    bgolus Uber Alumni

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    If we ever get that system in it should be pretty obvious because I'll be having some fun with the lava planet.
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  16. cptconundrum

    cptconundrum Post Master General

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    I wonder if a system like that would also allow some metal planet features to be animated. It would be cool if some of the machines on it looked alive.
    LavaSnake likes this.
  17. gunshin

    gunshin Well-Known Member

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    Someone bought a WiiU?
    Geers and LavaSnake like this.
  18. rockhop

    rockhop New Member

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    I'm one of the 13 people that bought a Wii U and would never consider playing PA on it. Pretty much just holding onto it for the new Smash Bros and Zelda

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