Teleporting air and naval?

Discussion in 'Planetary Annihilation General Discussion' started by krakanu, December 3, 2013.

  1. bobucles

    bobucles Post Master General

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    Eh, maybe. Air units may pack a punch but they lack staying power. It's kind of an implicit aspect of being a fast attack unit(though royally botching balance is always an option). A good invasion can't hold without some staying power. The only units suitable for that are the slow, beefy ones, which you won't really find in the air.

    Granted if you can't hold the ground, you can always go MAD.
    Pendaelose likes this.
  2. jodarklighter

    jodarklighter Active Member

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    Just played a match where one team retreated to a moon base. We held full control of the main planet and control of another small smashable planet. I built a small fleet of orbital fabbers to throw up a teleporter on the enemy moon so our tank and bot forces could stream through. The enemy had large numbers of planes (basic and advanced) patrolling the skies, but not a large enough avenger force to prevent an orbital insertion. I got the the teleporter built and a good number of my troops through before the bombers and gunships were rallied to the defense. Everything was vaporized within seconds, and even if I had sent a solid wave of AA bots and trucks, it wouldn't have made a difference, and no construction force was ever going to live long enough to get enough static AA built to make a dent. Short of luring all of their air force to one spot again with a decoy invasion and dropping a nuke on them, I don't know of anyway a ground force could crack that. I ended up just dropping a moon on them. Being able to teleport air would make a big difference, but I would rather see some sort of orbit to atmosphere fighter to help with invasions.
  3. Schulti

    Schulti Active Member

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    There no answer to that question; Why is the shootingrange of a dox what it is?
    I think its ok, but maybe i´m the only one... haha, but that is also ok ;)
  4. zaphodx

    zaphodx Post Master General

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    You should build 2 teleporters so they can only really take out one and AA flak which absolutely crushes air.
  5. bobucles

    bobucles Post Master General

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    Oh jeez. They're making THAT mistake again. Great.
  6. jodarklighter

    jodarklighter Active Member

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    If I didn't have a moon ready, that would have been my next plan.
  7. Infrabasse

    Infrabasse Active Member

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    I think if the decision is made to make everything teleportable, we could have both a land and water teleporter, with air being able to use either of them.
  8. tatsujb

    tatsujb Post Master General

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    then use this thread.
  9. allister

    allister Active Member

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    They're looking to differentiate the roles of Air, Ground, Navy, and Orbital. Everything should have advantages and drawbacks. A disadvantage with air right now is that you can't teleport them between planets. If you could teleport them, then say good bye to unit balance. There wouldn't be any reason to prefer ground units to air.

    That's why there is ground anti air. I like to send in hundreds anti air bots: stingers, I think they are called. The real problem is getting ripped by the long range enemy navy. Maybe navy teleporting is a solution, perhaps a different building for it. I really think a solution lies elsewhere, though.
    Mooninaut likes this.
  10. glinkot

    glinkot Active Member

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    I can't claim to have read every comment, but if the teleporter is a thing that moves matter between point A and B, there's no real reason to prevent a given unit type from moving through it.

    So long as it's built to be capable of it, it should be a game server setting. The RTS's with the most longevity I've played have always had a really rich 'advanced' menu when hosting, allowing things to be configured. This would be one of those options. ie allow teleporters in the first place, then allow Ground, Naval, Air etc. It would open up interesting options like *only* allowing non ground units to teleport... :)
  11. Pendaelose

    Pendaelose Well-Known Member

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    I would much rather see a different mass transport method for every layer. If we have teleporters for ground lets get orbital carriers for aircraft and drop pods for naval... or any other distinct mix of units and structures to fulfill the air and sea transport roles. It would really be a shame to just have "more" teleporters when we could have new and unique ways to move them.
  12. Mooninaut

    Mooninaut New Member

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    I'd be interested to see how naval or air teleport gates would work, but there are plenty of fictional, and a few real examples of ways to deploy hardware to other planets without relying on gates. I can think of quite a few that might work in PA.

    Land/Air/Space multi-role units
    There could be multiple kinds. There's the transforming robot that's more or less equally effective in all three environments (every space robot anime). There's the spacetank that can be launched to an enemy planet, operate as orbital artillery, deorbit, and engage from the ground, but has no in-air operating mode (The Bolo series, by Keith Laumer). There's the massive naval unit with its own space drive (Space Battleship Yamato).

    Disposable transports
    Drop pods, self-unpacking buildings, parachutes, heat shields, retro-rockets, etc. Think about all the ways that we've landed rovers on Mars.

    Reusable transports
    Like the Astraeus. Imagine a Super-Astraeus that can carry multiple small units, one very large unit, or even a building! This could be combined with the multi-role unit to create carriers that can load up on one planet, travel through space, land and unload. Or air/space aircraft carriers, or orbital factories that can drop land/sea/air units.
    Unit launchers
    The Unit Cannon is already on the table. What about orbital tethers? Space elevators? Interplanetary tractor beams? Space fountains?

    Other kinds of teleporters
    There's more than just gates. Carriers that have to be loaded, teleport to their destination, and spend some time unloading present interesting challenges.

    Obviously some of these ideas present balance issues, and some would be a lot more developer work than others. I'm just interested in exploring multiple alternatives.
  13. igncom1

    igncom1 Post Master General

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    What if naval units, and air units had units specifically augmented to go through the portals?

    Puddle jumpers could be a nice way of having a attacker use generally weaker units to swarm through a stargate, before setting up actual production facility's to build equal forces to the defender.
  14. MrTBSC

    MrTBSC Post Master General

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    i honestly dont like op`s idea ...
  15. Remy561

    Remy561 Post Master General

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    Aireal teleporters? As in flying stargates maybe?

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