Orbital launcher units completion

Discussion in 'Planetary Annihilation General Discussion' started by Infrabasse, March 7, 2014.

  1. Infrabasse

    Infrabasse Active Member

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    These should be considered complete as soon as they leave the launchpad, not once they reach the higher atmosphere.
    2 or 3 times already I hit S to stop my orbital production just as the unit leaves the launchpad to immediately facepalm as I witness my ascending rocket disappearing with my stop action.
    wondible likes this.
  2. brianpurkiss

    brianpurkiss Post Master General

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    stuart98 likes this.
  3. tatsujb

    tatsujb Post Master General

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    It's not a bug, brian. it's symptomatic of an unfinished game.

    It does this for every single factory. since the very first build.

    a separate "phase" for "I'm rolling of the factory now, don't cancel me" hasn't been created yet.
  4. brianpurkiss

    brianpurkiss Post Master General

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    And symptoms of an unfinished game are bugs.

    Bugs are errors in the game where things do not function as they should.

    Would you call a game crash a bug? Or would you just say that's a symptom of an unfinished game?

    While it is technically a symptom of an unfinished game, this symptom manifests itself as a bug.

    It is something that doesn't function as it should.
    stuart98 likes this.
  5. tatsujb

    tatsujb Post Master General

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    T_T someone take over here....
  6. rawrifficus

    rawrifficus Member

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    yeah I've had this happen too.
    You should really go and actually test stuff out before making a statement like this. All of the factories you can stop as soon as the unit is done and not moving yet and it still rolls off just fine. This only happens with orbital. And yes I went and tested it real quick to make sure.
    stuart98 likes this.
  7. tatsujb

    tatsujb Post Master General

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    ah my bad then, well it just means the orbital fac is the last to get this feature added in.

    I swear it used to be the case for every factory.
  8. Infrabasse

    Infrabasse Active Member

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    Last edited: March 10, 2014
    brianpurkiss likes this.
  9. Infrabasse

    Infrabasse Active Member

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    Apparently this just got fixed :)
  10. forrestthewoods

    forrestthewoods Uber Alumni

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    It actually got fixed because of this thread. So thank you to infrabasse for posting a very clear bug with a very clear 100% repro.

    Remember folks, a reproducible bug is a fixable bug! :)
  11. SXX

    SXX Post Master General

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    Might be you can fix PA#3274 as well?

    Now units don't disappear, but if they was "stopped" in process of getting into orbit they still can't move properly. :(
  12. forrestthewoods

    forrestthewoods Uber Alumni

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    Blargh. A last minute change that let that slip in. Bah hum bug! Fixed locally and it should make the next patch. Thanks for the catch.
    cptconundrum, SXX and websterx01 like this.

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