Mass Teleportation -> Decrease in FPS/Increase Memory footprint

Discussion in 'Support!' started by bigdumbobject, March 14, 2014.

  1. bigdumbobject

    bigdumbobject New Member

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    A team mate in a 4v3v4 teleported 100->150 units off-planet late game. Before the mass teleportation framerate hovered between 24->28 fps. Post mass teleportation framerate dropped to 8->15 fps. I reviewed the game and this appears to be the first mass teleportation during this game...no other noteworthy changes occurred during the teleporation [ I'm not sure what noteworthy is] play continued for 15 minutes, all players reported serious fps issues. Otherwise, good times thanks for all the PA!
  2. ooshr32

    ooshr32 Active Member

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    Why not test your hypothesis against a Sandbox AI?
  3. bigdumbobject

    bigdumbobject New Member

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    The windows program manager resource monitor provides limited detail regarding the cause of memory consumption. I will attempt a test, brb.
  4. bigdumbobject

    bigdumbobject New Member

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    Unit Blob Pathing and/or memoization could be useful here. Is a peer-to-peer gossip model 'unit path math' extension possible with current mod tools? Could teleporter-esque pathing problems be precomputed and gossiped about during game creation/proceedings? Are units able to share paths?

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