A team mate in a 4v3v4 teleported 100->150 units off-planet late game. Before the mass teleportation framerate hovered between 24->28 fps. Post mass teleportation framerate dropped to 8->15 fps. I reviewed the game and this appears to be the first mass teleportation during this game...no other noteworthy changes occurred during the teleporation [ I'm not sure what noteworthy is] play continued for 15 minutes, all players reported serious fps issues. Otherwise, good times thanks for all the PA!
The windows program manager resource monitor provides limited detail regarding the cause of memory consumption. I will attempt a test, brb.
Unit Blob Pathing and/or memoization could be useful here. Is a peer-to-peer gossip model 'unit path math' extension possible with current mod tools? Could teleporter-esque pathing problems be precomputed and gossiped about during game creation/proceedings? Are units able to share paths?