Planet to Planet Endgame is impossible with smart people

Discussion in 'Planetary Annihilation General Discussion' started by hornyrooster, March 7, 2014.

  1. hornyrooster

    hornyrooster New Member

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    heh, I guess changing ones orbit so you can send an orbital invasion quickly would be cool.
  2. tatsujb

    tatsujb Post Master General

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    because, dude, this is the solution to your problem, you could prepare nukes and haileys on whatever small base and nuke him to death by moving the planet in orbit.

    I imagine in the end it will be balanced so that moving planets requires less haileys then using it as a KEW
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  3. onyxia2

    onyxia2 Member

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    ya I totally agree, how about something I think should be obvious but no one seems to suggest it much :p A super expensive experimental space warship that bombards planets from orbit?! Uber hasn't gotten any better solution to end stalemates thats for sure!
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  4. ohnimus

    ohnimus New Member

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    agree with the post starter it would allready help for the attack satellite having a slightly increased attack radius - this way u can take out umbrellas and nukes and secure the teleporter until AA are through
  5. MrTBSC

    MrTBSC Post Master General

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    yea i want to have ten ... at least
  6. SolitaryCheese

    SolitaryCheese Post Master General

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    Aye, it is more than possible. I once managed to set up over 1000 nuke launchers within something like 1 hour in a sandbox game. I wanted to make an epic video, but the game froze after something like 1100 nuke launchers. :(
  7. eroticburrito

    eroticburrito Post Master General

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    For late we need an Orbital Teleport for Air so we can transport entire armies without trying to build a Ground Teleport on a Holkins/Nuke/Gunship/Bomber protected planet.

    I use driveby nuke tactics and planet smashing all the time, and make systems with plenty of asteroids. It's not a huge problem for me, as I make systems with lots of asteroids. But we do need a way of engaging our armies in interplanetary combat late-game, just cause... it'd be frickin awesome and armies shouldn't be made redundant by Orbital, but work with it to invade worlds.

    I agree, however PA should be able to work without asteroids, particularly if you've used all the asteroids annihilating planets.

    At the moment that means sending thousands of Orbital Fighters/Anchors if there aren't asteroids and you aren't in a shared orbit, which means stalemate/lag/crash, and no way to invade the ground/air/sea short of trying to mass lasers, which are pretty vulnerable and not much cop when it comes to invading a planet.

    I also think if the Orbital Lasers and Umbrellas attacked in a low damage continuous beam (or dropped AOE bombardments), rather than taking sniper shots down then Orbital-Ground Combat would be more engaging, making Orbital Invasions a real threat to bases. As it is, it's really difficult to tell what's firing at what.
    Last edited: March 9, 2014
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  8. cyclopsis

    cyclopsis Member

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    Fixed.
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  9. eroticburrito

    eroticburrito Post Master General

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    Potato Potato... If I said SpaceGate, would you have the image of a Teleporter in Orbit?
  10. ironcobra81

    ironcobra81 New Member

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    This game kind of reminds me of how a virus spreads. You just have to be the best virus.


    Here is a strategy of how to get on a bunker planet. This assumes that you have complete control of the planet you are on. Your opponent has complete control of the planet he is on. And they are not in orbit of each other.
    • Make orbital launcher. Maybe make 2. (You should have the planet on lock down)
    • Make orbital engineers. 30 or 40 of them. Have your ground engineers assist the orbital factories. With those orbital engineers take 5 of them and make about 15 advanced satellites. ON YOUR OWN PLANET. After the Orbital engineers are done. Make nothing but avengers
    • Send one of the advanced satellites over to a random spot on the planet. If it dies instantly that is okay. It still takes a snapshot of what was on the ground. *if you have the orbital radar thing up you should know if they have orbital stuff in the sky. obviously stay away from that stuff.* Stay away from Anchors and umbrellas if possible.
    • Take another 5 or so of your orbital engineered and SPAM anchors on your planet. *RULE 1 of orbital combat. NEVER engage an anchor with avengers. It will take well over 100 avengers to kill 4 - 5 anchors. Anchors are tough, they take a **** load of damage.
    • If you are having trouble with orbital stuff, send anchors over to the planet. That will calm stuff down for yo. If you are able to get a satellite over even better.
    • What you should have been doing this whole time is making the Laser platforms. (they are called L734494 or something like that.) A crap load of them. I know they take a long time. But if you have 15-20 orbital engineers building them this helps alot.

    • Okay after you get all this. About 20 -30 Laser platforms. Several satallites, several anchors, and a ton of avengers, you are ready.
    • If you manage to find the enemy's commander, this is an easy win. Send about 7 or 8 laser platforms directly above him. They will fly in and all shoot. Efectively one-shot the commander.
    • If you are having trouble with the umbrellas, do this. Send in an advanced satellite. It will take a snapshot. Locate the umbrellas. Make a group of units for each umbrella in an area. It should be 3 anchors and 5 laser platforms. (you WILL have to micro this) Hotkey your anchors. Then hotkey your laser platforms. Send anchors, then wait like 3 seconds, and send the laser platforms directly above an umbrella. The anchors will take the brunt of the umbrella and the laser platforms will kill it.
    • Once you establish a place where you have a presence of anchors and laser platforms send in an advanced orbital sat. Now you have that valuable intel you need. Find the commander this way. Then send in a but load of laser platforms directly over the commander. Win.
    This takes a while. But if you are in a situation that neither of you can get to each other. This is how to do it. Don't forget to send in a crap load of avengers, and have them patrol. This will create a valuable distraction if you are playing against a real person. If you have 150 or so avengers flying around his planet he will start to panic and try to kill the avengers. The anchors are basically invincible in groups of 4 or 5. Unless they come across another group of anchors. But that is okay since you need to remove any anchors your enemy has in the sky.

    I hope this helps a little.
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  11. mostuniqueusername

    mostuniqueusername Member

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    And when there's only one planet left, completely cover it with Halleys and make it implode, creating a new sun! (yes I'm kidding)
  12. cyclopsis

    cyclopsis Member

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    No, but I would have an image of a Puddle Jumper coming out of a Stargate in space, which is way cooler and accurate enough.
  13. tatsujb

    tatsujb Post Master General

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    @ironcobra81 has the right idea. there is no situation you can't untangle so far in PA other then a draw bearing down on you because of com on com action.
    I maintain.
  14. eroticburrito

    eroticburrito Post Master General

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    Welp that's what I had in mind lol. SpaceGate does sound cool.
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  15. karolus10

    karolus10 Member

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    I think that orbital layer should attack (except SSX lasers) planets by delivering ways for deploying your ground units, if you are able to keep teleporter alive for 15-20 seconds on heavily defended planet, this would be enough to wage the battle.
    In most interplanetary stalemate situations all factions can own massive armies without any feasible way to actually use it in combat.
    besides teleporter we would need other way to deliver multiple units to the surface - some kind of disposable drop-ships rather than reusable unit like astreus.
  16. stormingkiwi

    stormingkiwi Post Master General

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    It's a strategy game. Skill == smart.


    You don't have to be academically smart to be smart.
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  17. aevs

    aevs Post Master General

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    Well, skill is a product of effort, time invested and knowledge of the mechanics and balance as well. I think their point was that they thought it was offensive to less experienced players to insinuate they are less 'smart', instead of saying they are less experienced or less skilled, etc.

    Personally I don't really care, since it's obvious 'smart' is being used in the context of the game, but I can kinda see why someone may not like using a term like that, which is usually used as a character trait.
    Last edited: March 10, 2014
  18. wheeledgoat

    wheeledgoat Well-Known Member

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    nope.
    smart = having or showing a quick-witted intelligence
    intelligent = the ability to acquire and apply knowledge and skills. (i.e. just because they haven't done it yet doesn't mean they're incapable)

    but forget about the semantics. it isn't nice to call someone "not smart".

    kindergarten stuff, man.
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  19. stormingkiwi

    stormingkiwi Post Master General

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    You just defined smart as having or showing a quick-witted ability to apply and acquire knowledge and skills.

    It's the same thing.

    I'm sorry, but commentators in sport do it all the time. "What was he thinking?". "That was smart play". You learn through primary and high school that words only hurt if you allow them to.
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  20. Geers

    Geers Post Master General

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    [​IMG]
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