The Counter to Walls

Discussion in 'Balance Discussions' started by stuart98, March 2, 2014.

  1. stuart98

    stuart98 Post Master General

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    If the enemy walls aren't fortified too tightly and you have energy to spare, you can easily send in a few combat fabbers and have them reclaim the whole fortification. When defenses are more numerous, advanced ones work as well. If the defenses are only anti ground, you could even try air fabbers!


    This might be a tad OP actually...
  2. Geers

    Geers Post Master General

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    Forget walls, air fabbers can reclaim entire tank battalions.
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  3. Tiller

    Tiller Active Member

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    If someone isn't smart enough to stick turrets right up against a wall, combat fabbers can just reclaim from a distance. Especially the Advanced ones.

    Though Infernos do a great job if you can get them in range.
  4. stuart98

    stuart98 Post Master General

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    Fabbers are much faster.
  5. igncom1

    igncom1 Post Master General

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    Well they are 'combat' engineers after all.

    I consider this to be a full on feature!
  6. zaphodx

    zaphodx Post Master General

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  7. igncom1

    igncom1 Post Master General

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    Real pros 360 no scope with the ubercannon.
    corruptai, Clopse, stuart98 and 3 others like this.
  8. moldez

    moldez Active Member

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    .. is it just me or are infernos having a harder time destroying walls since gamma ?
  9. igncom1

    igncom1 Post Master General

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    Usually they don't make it in range before other ranged units destroy their targets.

    Their HP is nothing compared to the vanguards.
  10. moldez

    moldez Active Member

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    .. true, but I remember they pulverized walls .. now they need like forever to burn them down
  11. Tontow

    Tontow Active Member

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    Just get some arty tanks and put them just in range.
  12. Geers

    Geers Post Master General

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    I think it would be fun if Vanguards could just drive over walls. It's a giant tank after all.
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  13. klavohunter

    klavohunter Member

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    I like your style, I did exactly that today to this guy who'd turtled up behind a solid multi-layered box of defenses. His antinukes didn't cover the wall so I nuked the corner out and slammed a full army in far enough to take out some antinukes.

    Then of course some smart*** who went Orbital picks *MY* antinukes out with massed Anchors tanking for laser satellites...
  14. thetdawg3191

    thetdawg3191 Active Member

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    Bit of an excessive waste of potential firepower, don't you think?
  15. Geers

    Geers Post Master General

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    No.
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  16. Antiglow

    Antiglow Well-Known Member

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    Vanguards are amazing at destroying just about anything. They can take a Uber Cannon to the face and keep going destroying the commander in the processes. For them walls are not even there.
  17. zweistein000

    zweistein000 Post Master General

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    Walls are OP HP wise as they can singlehandedly stop any t1 warfare and with a turret an a couple of units they can even stop the combat fabbers. I don't mind them being strong but I believe their HP should be halved so that at least infernos can break through them. I have had games where the enemy put up a wall and 2 turrets and thus made my t1 tank arme redundant, so I had to tech up, but by that time they had put up more defenses and an anti nuke and I ended up having to throw everything I had (naval, air, ground, orbital and nukes and in massive amounts at that) to break through and win. The halleyable moon was used to secure another planet and we did manage to secure everything on the main planet that wasn't the walled in enemy base. We win the game, but it lasted 60 minutes longer than it should.
  18. Geers

    Geers Post Master General

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    I still think Vanguards (and maybe any T2 tank) should be able to roll over walls like the giant tanks they are.
  19. tolderian

    tolderian New Member

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    It's not overkill as long as you kill it, right?
  20. thetdawg3191

    thetdawg3191 Active Member

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    yes......and while you're nuking their walls, they're nuking the launchers they came from.

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