Gamma Livestream Question Thread

Discussion in 'Planetary Annihilation General Discussion' started by BradNicholson, February 26, 2014.

  1. menchfrest

    menchfrest Active Member

    Messages:
    476
    Likes Received:
    55
    I thought retail keys had already been activated with the last big price drop...
  2. nawrot

    nawrot Active Member

    Messages:
    268
    Likes Received:
    101
    Will there be options for game conditions like: no nukes , no artilery, T1 only, unit cap (optional) killing commander does not win etc. ? Handicaps done per player/AI, possibility to manually pick starting spots for AI.
    galaxyisos and hahapants like this.
  3. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    Considering PA hasn't been released yet and still in a development state. There are no retail keys yet.;)
  4. elwyn

    elwyn Member

    Messages:
    68
    Likes Received:
    16
    No, when game becomes "live" I will have 3 keys.
  5. stonewood1612

    stonewood1612 Well-Known Member

    Messages:
    726
    Likes Received:
    417
    What about the overhaul on strategic icons? is that happening 'soon'? Or will we see that immediately?
  6. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    Iet me clarify the current key that is activated right now will be usable after release. Hence the same key.;)
  7. elwyn

    elwyn Member

    Messages:
    68
    Likes Received:
    16
    yes, but I have 2 other keys and was asking about them
  8. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    The answer is when the game is released. That's when retail keys will be activated. Sort out the confusion my bed.:oops: Sorry about the confusion. My bad.:(
  9. pantsburgh

    pantsburgh Active Member

    Messages:
    151
    Likes Received:
    39
    What ever happened to the egg concept?
    stormingkiwi likes this.
  10. BallsonFire

    BallsonFire Active Member

    Messages:
    269
    Likes Received:
    154
    Are there any plans for advanced mobile AA?
    polaris173 likes this.
  11. Tomasina

    Tomasina Member

    Messages:
    64
    Likes Received:
    35
    Are there plans to limit shared control of commanders? I love the shared army mode of team-based play within PA, but I cannot count how many times my commander has accidentally been grabbed by someone else and walked directly into the enemy.

    I think commanders should only be able to be controlled by their specific owner. Pressing the commander hotkey should not select everyone's commanders.
    Quitch likes this.
  12. ruske

    ruske New Member

    Messages:
    10
    Likes Received:
    0
    Will Galactic War allow a single player to start a game, leave for real life (it happens!), and pick up later where he left off?
  13. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    When is the livestream today?

    *Legit question is legit*
  14. Teod

    Teod Well-Known Member

    Messages:
    483
    Likes Received:
    268
  15. ruske

    ruske New Member

    Messages:
    10
    Likes Received:
    0
    Thanks for the link, that explains Galactic War nicely. I also did a bit more searching and found a thread discussing the planned game save features; just the ticket. This is some impressive software!
  16. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    Holy questions batman.
    Raevn, cptconundrum, aevs and 5 others like this.
  17. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    As my Gran alway said, better get crackin! :D

    Downloading new patch now!
  18. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    And like I said, it would look weird to have blacked out planets or planets shrouded in fog which dissapears after scouting. I think the PA lore would be that the planet has been scanned before the commander is launched there.

    Thanks for your response!! ;)
  19. polaris173

    polaris173 Active Member

    Messages:
    165
    Likes Received:
    204
    I really like this idea; it would make commander rushing harder as well since each owner would have to be microing their respective commander during an assault, taking attention away from their base micro.

    Anyway, questions:

    - Is balance moving towards a build where the game is competitively playable using just one factory type? e.g. If I wanted to play with just air, or just vehicles, I could do so and not be at a major disadvantage? I feel like if the enemy was spamming T2 air for instance, that there should at least be an option to build flak bots if you already had a bot heavy build, instead of being required to invest in T2 air as well for mobile air protection.

    - Has the cost of T1 p-gens been discussed at all balance-wise? Needing a lot of them is cool, and so is fabricators requiring a lot of energy, but the pace at which they build currently seems to force a lot of hard power stalls in the early game pretty easily. If they built a bit faster, I think it would be easier to dig yourself out of the eco hole and get back to having fun.
    drz1 likes this.
  20. OathAlliance

    OathAlliance Well-Known Member

    Messages:
    863
    Likes Received:
    544
    Will the Orchestral soundtrack be updated and cleaned up more(quite a bit of static in game and out of game)?

    What are you plans for clan systems? Will Clans be able to reserve names(such as Ballistic Logistics and/or The Realm) before the system is implemented(so others don't grab the name)?

Share This Page