What We Should Expect in the Next Build

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, February 17, 2014.

  1. brianpurkiss

    brianpurkiss Post Master General

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    Transports
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    The new air transport is possibly one of the most anticipated Planetary Annihilation features. These new transports are fast, cheap, and can carry one unit at a time. Paired with the new area commands for transports, these new units will be excellent for raiding, flanking, and expanding.

    Re-Worked Orbital
    The Orbital Layer will be very different in this new build. Everything in the orbital layer moves faster, and radar satellites are significantly different. Radar Satellites have been given a buff since they move faster, and they provide a small direct line of sight as well as a large area of radar coverage. The Orbital Layer will be much more important after this release, even on single planet systems.

    Improved Biomes
    This will be a less noticeable change, but still pretty game altering. Uber has greatly improved Planetary Annihilation’s biome generation. Planets should now have more terrain features and move interesting and game altering planet surfaces. We’ll see.

    Formations
    It’s taken a while, but unit formations for air and ground units are finally here. The downside is that we don’t (yet) have formation options nor do units order themselves in an ideal formation.

    [​IMG]

    New Uber Cannon
    The Commander’s Uber Cannon has had a range boost, a decrease in damage, and an increase in it’s area of effect. It must be fired manually and now has a new fire mode for the Commander.

    Pings
    Players can now point to places on the map through “pings.” These pings make a noise and have an indicator to show where a player is pointing at. Pings show up to teammates and spectators. For now we have only one ping type.

    [​IMG]

    Missile Defense Towers No Longer Shoot at Ground
    This is a small change with big implications. Missile Defense Towers used to shoot at ground and air units will now only shoot at air units.

    Balance Changes
    There have been quite a few balance changes aside from the orbital changes.

    Naval

    Naval units have been given a buff. They move faster and have had damage changes made. We don’t know all of the specifics yet, just expect them to be more powerful.

    Naval Fabricators have also been changed in an effort to make naval starts as viable as ground starts. Personally I still think there’s a few tweaks to be made, but it’s some big improvements nonetheless.

    Air Fabricator

    Air Fabricators have been given a buff to make them viable. Basic air fabricators now build at 9 metal per second and consume 1,100 energy per second. They’re still slower than bot and vehicle fabricators and consume more energy per second.

    Improved AI
    The AI is now more aggressive and expands further. Expect more of a challenge! Hopefully we’ll get the difficulty slider soon.

    Uber has also said they want to give the AI different personalities so there will be variety to the strategies it employs. That will make for some very exciting gameplay when Galactic War is released.

    Performance Improvements
    Uber has made quite a few performance and stability improvements to Planetary Annihilation. Specifically, OS X users should see some nice improvements. The next update should see some even bigger improvements to performance.

    New Models
    This build will include quite a few new unit and building models to replace the temporary ones we’ve had.

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    Flak Cannon

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    Gunship

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    Combat Fabricators

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    Anchor

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    Inferno

    Improved Visuals
    There have been quite a few improvements to the visuals of the game. Lighting is cooler, power plants have cool electrical lighting/spark things on them, the Inferno spews fire, the Leviathan Broadside looks awesome, and more cool stuff.


    For More Planetary Annihilation News
    Be sure to check out the weekly Planetary Annihilation newsletter.
    Bastilean, Schulti, dc443 and 20 others like this.
  2. stuartelliott

    stuartelliott New Member

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    i am giddy with anticipation....
    someonewhoisnobody and stuart98 like this.
  3. Corang

    Corang Well-Known Member

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    Fr33Lancer, stuart98 and drz1 like this.
  4. Antiglow

    Antiglow Well-Known Member

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    I think Air Fabricators also move a lot faster in the up coming build.
    dc443 likes this.
  5. drz1

    drz1 Post Master General

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    I want it NOW
    wienerdog4life likes this.
  6. Raevn

    Raevn Moderator Alumni

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    Also:

    Attack Behaviour
    After a unit is given an attack command, it will not stop attacking that unit if given a move command (until it is unable to anymore).
    stormingkiwi and Quitch like this.
  7. Clopse

    Clopse Post Master General

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    Very nice write up indeed. Really curious to see how hard it will be to defend on all corners with the transports.

    Edit: will half price mex be making it into this build too?
  8. brianpurkiss

    brianpurkiss Post Master General

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    I'm pretty excited about that change. Almost included it in the list.
  9. LeadfootSlim

    LeadfootSlim Well-Known Member

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    Nicely done, Brian. Now if Uber can just quash the last few bugs...
  10. zweistein000

    zweistein000 Post Master General

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    I'm a bit worried, this can be a dual edged sword. What will happen when I'm trying to manipulate my army of doxes though the enemy base and I click something I don't want them to attack? This will either be a great feature or a horrible one.
  11. brianpurkiss

    brianpurkiss Post Master General

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    In today's playtest we saw the Astreus bug fixed. But the Umbrella bug was still there. And there's still the bug where aircraft just instantly stop when the target is destroyed, but that's not game breaking.

    Hm... Be careful where you click?

    I think the benefits outweigh the downsides.
  12. lokiCML

    lokiCML Post Master General

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    I see we UberNet is coming along. You should be worried about doxes eventually going on strike or attacking you.
  13. Raevn

    Raevn Moderator Alumni

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    Clicking stop makes units lose their targeting - then just re-issue the move command.
  14. jodarklighter

    jodarklighter Active Member

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    Yes
  15. uberpenu

    uberpenu Member

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    can have please?
  16. websterx01

    websterx01 Post Master General

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    I... Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait. Can't wait.
  17. brianpurkiss

    brianpurkiss Post Master General

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    Do you have a confirmation from the devs on that?
  18. Raevn

    Raevn Moderator Alumni

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    They mentioned it a little while ago. Whether that's changed since then is unknown. I'll be doing my usual detailed change notes, so it will come up there if it's changed.
  19. Quitch

    Quitch Post Master General

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    Not a fan of the current meta, so looking forward to a patch that shakes it up :)
    stuart98 likes this.
  20. tatsujb

    tatsujb Post Master General

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    nice, actually... swwwweet.

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