It's time to talk unit ideas

Discussion in 'Backers Lounge (Read-only)' started by neutrino, September 30, 2013.

  1. byaafacehead

    byaafacehead New Member

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    Random idea contribution: smoke bots that cover radar/visual signatures!
  2. napperjabber

    napperjabber New Member

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    This has probably been discussed, but in the category of a super unit, I'd like an area effect that'll enhance surrounding units defense. 3% chance to turn a regular unit out-of-phase with lt 20% hp. Making them immune to everything for at least 2 seconds.

    Spark Port, 30% chance to jump 10 meters in an attack run.
  3. beastslairsfraggle

    beastslairsfraggle New Member

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    How about bots distributing something like Minosky particles or another applied phlebotinum to disrupt radar/ long range targeting systems when actively distributed, preferably for both sides?
    byaafacehead likes this.
  4. polaris173

    polaris173 Active Member

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    These are all orbital weapons ideas that I think would help to differentiate roles a bit more:

    SXX-1304 "Annihilator" Laser Platform - Keep it, but crank up the power to make it a deadly sniping tool; it should hurt a commander as much as a nuke in one shot. Due to this buff it should fire much slower, cost a bit more energy to fire, and cost as much as a nuke to build.

    While I think it shouldn't be able to hit moving targets (otherwise once it got to your commander you're screwed), it's current orbital speed is painfully slow, so I wouldn't mind if that was increased somewhat as well. As a shameless fan of the Annihilator from TA, I personally would think it'd be awesome to give it the dark blue beam and throw Annihilator in the name somewhere, but that's just me.

    Zeus - Ion-cannon type weapon that shoots something similar to but less powerful than the Uber cannon. Provides unexpected crowd control from space, and can be scrambled back and forth across your base/planet. Due to it's extreme usefulness, it should certainly be pricey, have paper-thin defense, and shouldn't be brought anywhere near Umbrellas. It should also be able to (somewhat) target moving units, and be a bit speedier than the SSX.

    Malice (Tactical Nuke Satellite) - I know tactical nukes aren't even a thing right now, if ever, but this is a wishlist so in it goes. Builds 1/3 strength tactical nukes that can be used to create a sizeable breach in an opponent's defenses, or ruin a small collection of eco.

    Swatter - Space-to-atmosphere missile satellite. Cluster a few over an area on an air-dominated planet to create a small pocket to invade. This would allow for openings mid-way through a colonization, when air superiority is present but heavy planet-wide Avenger and Umbrella coverage might not be. It should take a couple to be effective, with a T2-range cost, probably.
    chronosoul, corteks and Antiglow like this.
  5. uberpenu

    uberpenu Member

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    I haven't read much so sorry if I have some repeats.
    What about a boat that can crawl up onto the shore and onto land , orrr super cheap bots that are kinda fast and can like jump onto enemy units from a medium short range and explode.
    hmmmm, or a laser beam defense turret, not very strong but its a mo fo laser
    I really like the mega bot guy
    maybe some tough flamethrower bots
    or a vehicle that can either generate a weak sheild or do a weak AOE repair
    finish the air ships that can shoot ground
    super fast T2 mele bots haha
    Just ideas again sorry for repeats
  6. Nightovizard

    Nightovizard Member

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    https://forums.uberent.com/threads/orbital-gameplay.56369/

    To sum up with concept ideas (look at my incredible Paint skills):

    Interestellar transport
    [​IMG]

    Its an interestellar transport that is able to transport multiple ground and air units to other planets. It's an orbital unit capable of landing in the planets surface. Would be excellent If you plan to invade an enemy planet that has been fortified.

    When the ship is landed, It has doors at the sides with ramps to load and unload ground units. And a frontal door for air units to land and to take off too.

    It doesnt have any weapons. So if it goes alone is very vulnerable.



    Interestellar factory carrier
    [​IMG]

    Its an interestellar factory carrier that is able to produce and then transport multiple ground and air units to other planets. It's an orbital unit capable of entering the planet's atmosphere, but not able to land.

    When the ship is on the planet's atmosphere, It has a door at the front where air units land and take off. Ground units are deployed using drop pods, they cannot be loaded again(unless these are aircraft or single-transport-dropships are used). If the ship has single unit transport dropships, the ground units are deployed with them instead of using drop pods.

    It has 1 antiorbital canon (Gauss?), and antiorbital missilepods. (only attacks the other orbital units).

    In addition, it also can produce and use nukes and antinukes missiles, so it can protect the assaulting ground nuits from nukes, and even give them the advantage of having nukes too. Which would make planet invasions and the construction of teleporters to support your troops way easier.

    Interestellar battleship
    [​IMG]

    As interestellar transports dont have any weapons, and that carriers are very expensive, you would need other ships that are only designed for orbital battle and that are able to travel to other planets.

    It's only an orbital unit, cannoth enther the atmosphere neither landing on planets.

    It has 3 antiorbital canons (Gauss?), and antiorbital missilepods. (only attacks the other orbital units). (maybe another weapon too).

    Space elevator ship factory
    [​IMG]

    Its he building used to produce spacecrafts, such as the interestellar transport carrier and battleship.

    It cna only by built by orbital builders.

    This structure is both ground and orbital type, so it can be attacked by any type of unit. Ships are produced directly in the planet's orbit.

    Gauss antiorbital canon
    [​IMG]

    Its an antiorbital gauss cannon turret placed in the ground, basically a different way to target all kinds of orbital units, its less powerful than the umbrela, but is cheaper and uses less energy.

    this would make carriers and other orbital units keep a distance since early stages of the game.

    Reasons why i think all these would be great additions to the game, and not just a mod:

    how i would answer the questions:

    - How do any space vehicles interact in orbit? Also, how do they interact with units on the ground?

    Well, how the actual orbital units interact with one another? how the ground interacts with them? The same would be applied to those spacecraft, as they would be just orbital units, with the capacity to travel betwen planets (just as the egg, exactly the same). basically orbital units would fight against other orbital units. nevertheless, maybe theres space for a unit capable of orbital bombardment but that would require important balancing edits (Although i think this last thing would be more for a mod).

    - If you already have multiple planet, multiple moon and asteroid bases and combats going on, you’re now adding in ALL THE SPACE in between them as war zones you have to keep track of. Without a ten monitor setup, how would you keep track of that many more potential, arbitrary playfields?

    It's not necesary to add ALL THE SPACE around as if it was a battlefield, this is planetary annihilation, this is a battle ON planets: Ground, water, sky and orbit. These ''space'' battles would only happen in the planets orbit, and would be the responsibles of droping,unloading and releasing the air or ground units these dropships or transports were transporting. The unit called ''the egg'', wich is an spacecraft that is able to transport 1 single unit between planets, it's the best example. Just that in this case it would be able to transport multiple units and start planet invasions as well as setting a perimeter for building teleporters.

    considering all that and that the whole core play is based on battling on planets, and not giving a special importance to only 1 of its parts (Ground, air, water and orbit), this would be, in my opinion, one of the best, if not the best option as players could not just spam orbital units to win a game, but they would need ground units too. (As these spacecrafts cannot attack ground, but ground can attack these spacecrafts).

    Teleporters need to be built , how do you pretend to build a teleporter in a fortified enemy planet? you need an strategy for doing that, is not valid to say, so as it is well defended, there is nothing more i can do about it. It's useless to send units using the unit cannon because as soon as they land , they get destroyed 1 by 1. So the only option is to destroy it with an asteroid, and hope that the asteroid does not get destroyed by the defenses of that fortified planet.

    The units I exposed above are the ones that could make the difference, and make the invasion of a fortified planet, posible. This way the invader has more choics, and it's harder for the defender to choose which types defenses is he going to build.

    You say that planet has a lot of nukes so your army would be decimated? well then why not having antinuke missiles too? Using the interestellar carrier is a good example. This way you could use nukes against them too.


    Thats what i think it could be oficial. Then for a mod the features that mods could add are:

    - Planet siege spacesips, so they are capable of doing orbital bombardments.
    - Spaceship with teleporter.
    - Energy shield generators to defend from orbitla bombardments.
    - New antiorbital units and defenses.
    ...

    PD:
    Something i would take into account too:
    https://forums.uberent.com/threads/poll-on-if-people-like-the-look-of-the-space-fighter.56481/
    Last edited: February 14, 2014
  7. Nightovizard

    Nightovizard Member

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    apart from all that, another posible good addition would be having naval transports, that are fast and that can transport multiple ground units. That would be a good option if youre playin in a oceanic planet, and if the enmy has too many AA units.

    [​IMG]

    then also energy gates for walls:
    [​IMG]
    Only allied and own units can go trough it while it is active, give it a energy cost so for when you stall on energy or your enemy bombs your energy generators he has another way of getting in your base.

    and this is similar to my view for orbital units:

    Last edited: February 16, 2014
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  8. jt100010117

    jt100010117 New Member

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    Maybe I'm just a little toasty after my last game but I feel there need to be some kind of anti-missile/artillery bot or vehicle that could ZAP shells/missiles in a very small area just enough to protect a army or commander that din't deserve to die that way. :p
  9. sypheara

    sypheara Member

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    An equivalent of the flash tank. Zippy, with high dps great for killing bot armies. This was the only unit that made me ever enjoy playing ARM.

    Nightovizard likes this.
  10. Nightovizard

    Nightovizard Member

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    Summary of the most relevant requested features I've read in the entyre thread (Yes, the entyre 47 pages):
    @neutrino

    - spiderbots, the spider bots from TA with the paralyzing laser.
    - hybrid unit, a unit that can switch between shooting at air and shooting at ground targets, but not both at once.
    - some form of multi-rocket (unguided) launch vehicle, tracked or wheeled
    - Single unit transport dropship (Transports 1 unit)
    - multiple unit naval transport hovercraft (Transports multpile units)
    - some kind of amphibious vehicle.
    - some kind of bot with jetpack so it can jump over walls for example.
    - Some underwater building, maybe a teleporter for submarines, aircraft carriers submarines, and submarine transports that transport ground units.
    - EMP nukes variants - these nukes detonate in orbit over enemy base, causing EMP effect to knock out power within very large radius for set amount of time. Powers down units too, collateral damage enabled.
    - Naval aircraft carrier/submarine aircraft carrier
    - Shield generators/mobile shield generators, and maybe planet shield generators. (but these would have additional reasons to be added to the game, such as much powerful orbital bombardments).
    - interestellar heavy transport (orbital unit, transports multiple units, can travel between planets)
    - Interestellar carrier (orbital unit, transports and produces multiple units, can produce nukes and antinukes missiles, can travel between planets)
    - interestellar battleship (Stronger than the orbital fighter, designed for orbitla battles).
    - drop-pod for units
    - Orbital factory platform (makes orbitals.. IN ORBIT!) (Maybe a space elevator factory? the one from posts above).
    - another antiorbital defense turret. (not just umbrella).
    - Assault Engineer: Heavily armored engineer that can be used to build forward bases & or turrets while under fire or as part of an attack.
    - a T2 gatling bot on a 4-legged chassis with high ROF and turret turn speed specialising in cleaning up T1 units and soaking damage, but gets spanked by levellers.
    - Resurrection units: Allow them to patrol behind an attack wave rebuilding the dead units as they drop out of formation.
    - The walking ships from SupCom2 were pretty cool.
    - magnetic mines, which can be air-dropped, propelled by artillery, or just left on the ground. Cause light damage, but many can be used.
    - mobile antinuke vehicle (Weak)
    - The Buzzsaw Long Range Rapid Fire Tower from TA, call it "The Titan Tower" long range rapid fire tower
    - unit that is designed to clear trees?
    - Mobile Radar - Unarmed units that could provide mobile short-range radar coverage.
    - Every naval game has a battleship with massive guns. Lets be different and give the "battleship" a massive MASSIVE battery of dozens of inaccurate dumb-fire rockets instead. Every other ship already has deck guns. This would also make it suck against other ships requiring an escort instead of just spamming battleships. You could even let it fire at air, if only for the LOLs.
    - Flak AA is going to be needed. Or other types of AA.
    - Gunships, when i started playing PA, something felt really wrong, and thats due the absence of Gunships.
    - Megabots/Experimentals. Honestly, admit it guys, what defines TA and SupCom were the gigantic big *** units. Try go back in time and remember playing TA expac or SupCom and building and trying out your first Korgoth, Colossus, Megalith, Monekylord, that feeling, do you remember it, yes, its whats TA/SupCom stands for because no other game has that scale, that effect...
    - energy wall gates, instead of doors that open and close. only owned and allied units can go trough it, uses energy. if you destroy enough energy generators you would neutralize it, so everybody could go trough it.
    - sea mines could be great.
    - How about a giant mech suit for the commander?
    - Unit cannon - both intercontinental and interplanetary (the one from the trailer)
    - Interplanetary nuke: build at the planets orbit, can damage asteroids, and leave a small crater on a planet.
    - Bricky - Rapid wall builder. Tough little unit, with a super-high build-rate, but can only make walls.
    - Kamikaze aircraft? so basically these aircrafts would be like missiles.
    - Interplanetary Probe. Dirt cheap, no weapons, no stealth. This allows the player to find out if there is an enemy force on a planet. This will elevate the "intel" gathering meta game.
    - some stealth mechanism?
    - minimap of some kind.
    - there need to be some kind of anti-missile/artillery bot or vehicle that could target/Zap shells/missiles in a very small area just enough to protect a army or commander that din't deserve to die that way. Good option instead of using energy shields.
    Last edited: February 16, 2014
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  11. GreenBag

    GreenBag Active Member

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    Planetary defence shields, you build a building it requires a counter building to land anything on the planet. As most games are based on the same planet this means you need to create the counter to land an invasion force on an occupied planet/moon and you'll know you've lost your shield.
  12. Nightovizard

    Nightovizard Member

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    There aren't very efficient ways to invade a planet, in fact, it already is pretty dificult to invade a fortified planet. If it had a shield that protected it all from orbital attacks, it would become impenetrable.

    In case energy shields were added, i would bet for ones that only protects a part from the planet, you would have to build many different ones if you wanted to protect it all. yet, there is no reason at all to do that, perhaps one reason to add energy shield generators would be the addition of new orbital interplanetary spacecrafts, capable of orbital bombardments and of using nukes.

    just above i did a summary, and energy shield generators have already been suggested, although that devs are saying ''no'' to it for the moment.
  13. uberpenu

    uberpenu Member

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    Are you talking like a bot to shoot the artillery missiles out of the sky? .. that sounds interesting, so when someone gets the edge on a pelter creep you got backup. what tier do you think it would it be ?
  14. uberpenu

    uberpenu Member

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    or what about a HUGE rocket launcher, like a t2 nuke launcher, with a HUGE rocket you can nuke a planet that is not in your orbit with, does same dmg, larger radius. but bear in mind its HUUUUGE and muy muy expensive
  15. Nightovizard

    Nightovizard Member

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    A very huge interplanetary nuclear missile, sounds like the same as an asteroid, so whats the point of it?

    However, i do support the idea of having interestellar nuclear missiles, but those should have the same characteristics qs the normal ones, with the only difference that they can be launched to a planet from different planets, which makes them way more expensive and difficult to build than normal ones.
    Last edited: February 15, 2014
  16. chronosoul

    chronosoul Well-Known Member

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    @Nightovizard You tallied the entire unit list page? (that's crazy :O)

    Anyway,

    I wanted to add to the T1 Naval unit.

    1. The Flayer: Light, speed boat that can Discharge rapid munitions in close range naval combat. Can't maintain sustained fire, but can cause significant damage to T2 battleships or Cruise missile ships if that is their target. Meant as a supplement to ship assassination.
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  17. uberpenu

    uberpenu Member

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    I guess you could ask what the point of a nuke you could send to any planet is, or you could think, what if your opponent was on a asteroid far away, way to far for you to nuke, and that's the only launchable asteroid, you could make those nukes, nuke the hell out of him, so he cant smash you, otherwise if you get the launchable and no one can hit you with a nuke, or land on the planet because you got to much scouting, then it'll be pretty hard for them to try and snipe you with a orbital laser. It would make it so just because no one can land on your asteroid doesn't mean you're safe.
  18. Nightovizard

    Nightovizard Member

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    I didn't said no to the interplanetary nukes, I just said it should cause the same destruction normal ingame nukes do. The only difference is that these would be interplanetary, so could travel between planets, and maybe, 2 antinukes missiles would be required to take down one of these.

    And after that, I came up with an additional way to invade planets, so what if:

    - There was a underwater/submarine builder
    - Then underwater/submarine unit transports and underwater/submarine aircraft carriers
    - Plus the normal and advanced submarines the game is going to have.
    - And an underwater teleporter independant from the ''ground one'', that could only be built by the submarine builder.

    This way you could invade planets with water from planets with water too, so you could invade a water planet both from orbit and water. It would be cool to create an air and ground army, then produce a lot of those submarine transports and submarine carriers, and normal submarines to support them. Those then would have the ability to float just like normal ships, and ground units would be deployed on the beaches, which would lead to amazing beachhead invasions, supported maybe by orbital invasions too. this way the defender would have to worry about many other things, so there wouldnt be a perfect defense for all, which would lead to easier planet invasions than they are actually.

    In addition, as the teleporter is built underwater, only torpedos and other submarines can destroy it, i think this teleporter should be hidden from the other units. So it is harder to be destroyed than the normal teleporter.

    https://forums.uberent.com/threads/what-if-submarines-were-used-to-invade-planets.56545/

    [​IMG]
    [​IMG]
    Last edited: February 16, 2014
  19. Zenotheory

    Zenotheory Member

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    As much I would love to see naval get some new stuff we have to see what happens in future builds. I know shields of any type is out of the question as it was denied at start of game development same with interstellar warship/space combat.

    Please read this feature list before making some of your unit idea to see what they are gonna support and not! https://forums.uberent.com/threads/confirmed-features-list-2-0.44950/
  20. Nightovizard

    Nightovizard Member

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    About energy shields, actually they said ''no'' for the moment, because it is posible they could be addded in a future build, if they are proper done:

    About space battles in the open space using spaceships and warships, youre right they said this wasn't posible due to the ingame UI. You can read more on garat's blog:

    http://flailingdino.wordpress.com/

    Despite that, I have no doubt there is many more that is going to be added to the orbital layer, so spacecraft warships that can travel betwen the planet's orbit, is a must. Many people are saying that orbit has only a support role, which it actually has and will have.Bbut i remind you, there is a type of planet which only has orbit, no ground, no air, no water. Yes im talking about a feature that needed 200,000$ to get funded: Gas giant planets.

    So just as ground, air and water layers, orbit has its own role: Control the orbit of one planet, and give support to the atmospheric units. Plus they are an extra way to be able to invade fortified planets. so you need other orbital units like these orbital fighters there are already ingame.

    Nevertheless, yes i think people should do some research before making general requests, such as: singleplayer campaign, open space combat, very overpowered experimental units that destroy entyre armies, etc...

    In my case, yes I did some research before posting all that. i'm glad to see there is other people that would love to see more naval stuff too :)

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