PA Stats Charts

Discussion in 'Planetary Annihilation General Discussion' started by cola_colin, January 30, 2014.

  1. cola_colin

    cola_colin Moderator Alumni

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    So I felt like playing around a bit more with the data I have and made a few charts that show how many units of what type where build at what time period during the game on average, grouped by patch-versions.
    The basis for this charts are:

    Patch 59607 from 2014-01-18 till 2014-01-30 with 3481 games by 411 players
    Patch 59549 from 2014-01-16 till 2014-01-18 with 497 games by 189 players
    Patch 58772 from 2013-12-19 till 2014-01-16 with 5559 games by 400 players
    Units that have build < 1 are not shown.

    No time constraints:
    https://plot.ly/~ColaColin/9/

    Minute 0 to 10:
    https://plot.ly/~ColaColin/24/

    Minute 10 to 20:
    https://plot.ly/~ColaColin/26/

    Minute 20 to 30:
    https://plot.ly/~ColaColin/28

    Minute 30 to 40:
    https://plot.ly/~ColaColin/30

    Minute 40 to 50:
    https://plot.ly/~ColaColin/32

    Minute 50 to 60:
    https://plot.ly/~ColaColin/34

    thanks to lansiir from the irc for pointing me to plot.ly :)
  2. tehtrekd

    tehtrekd Post Master General

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    Well, it looks like the doxen have become slightly more popular.
    You know, just a little.
  3. Slamz

    Slamz Well-Known Member

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    Well. Some of that is probably popularity now that early defenses (Pelters) aren't walls of death to all T1 attacks, but I think most of it is just because they are so much cheaper and easier to produce. Without changing your income, strategy or number of factories, you can produce a lot more Doxes-per-minute in the latest build.
  4. gunshin

    gunshin Well-Known Member

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    Would we be able to get this on a per-player basis? that might be interesting
  5. jodarklighter

    jodarklighter Active Member

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    I'll be really interested to see an updated report with the next patch. If the Uber livestreams are any indication, I'm expecting to see Inferno use skyrocket to combat the bot swarms.
  6. cola_colin

    cola_colin Moderator Alumni

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    Yes. However the process of going from csv to chart is currently by hand. So making 400 charts for each player kinda is impossible like this. But filtering the data for a single player is trivial
  7. cptconundrum

    cptconundrum Post Master General

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    totalannihilation likes this.
  8. darac

    darac Active Member

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    This is awesome! The devs should add a graph on what they would like the unit distribution to be and then have an automated cost adjustment of units until it's balanced that way. :p
  9. menchfrest

    menchfrest Active Member

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    Since it seems to work nicely with matlab, I'd be happy to poke around later today. Shouldn't be to hard as long as the csv files are labeled. I have to start writing now, so I'll check back after 5pm eastern (6 hours-ish)
  10. cwarner7264

    cwarner7264 Moderator Alumni

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    I find the demise of the leveller fascinating and strangely pleasing.
  11. cola_colin

    cola_colin Moderator Alumni

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    Damn why didn't I see that earlier. It might actually be simpler to push the data in there directly instead of the horrible copy paste stuff I did.
  12. menchfrest

    menchfrest Active Member

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    Because that would make life easy, and we can't have that
  13. superouman

    superouman Post Master General

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    What is interesting to not is that we barely make less ants/pounders/titanium insects. We simply make a ton of doxes now.
  14. brianpurkiss

    brianpurkiss Post Master General

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    Woohoo! I'd love to have all these stats for my own units.

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