So I felt like playing around a bit more with the data I have and made a few charts that show how many units of what type where build at what time period during the game on average, grouped by patch-versions. The basis for this charts are: Patch 59607 from 2014-01-18 till 2014-01-30 with 3481 games by 411 players Patch 59549 from 2014-01-16 till 2014-01-18 with 497 games by 189 players Patch 58772 from 2013-12-19 till 2014-01-16 with 5559 games by 400 players Units that have build < 1 are not shown. No time constraints: https://plot.ly/~ColaColin/9/ Minute 0 to 10: https://plot.ly/~ColaColin/24/ Minute 10 to 20: https://plot.ly/~ColaColin/26/ Minute 20 to 30: https://plot.ly/~ColaColin/28 Minute 30 to 40: https://plot.ly/~ColaColin/30 Minute 40 to 50: https://plot.ly/~ColaColin/32 Minute 50 to 60: https://plot.ly/~ColaColin/34 thanks to lansiir from the irc for pointing me to plot.ly
Well. Some of that is probably popularity now that early defenses (Pelters) aren't walls of death to all T1 attacks, but I think most of it is just because they are so much cheaper and easier to produce. Without changing your income, strategy or number of factories, you can produce a lot more Doxes-per-minute in the latest build.
I'll be really interested to see an updated report with the next patch. If the Uber livestreams are any indication, I'm expecting to see Inferno use skyrocket to combat the bot swarms.
Yes. However the process of going from csv to chart is currently by hand. So making 400 charts for each player kinda is impossible like this. But filtering the data for a single player is trivial
This is awesome! The devs should add a graph on what they would like the unit distribution to be and then have an automated cost adjustment of units until it's balanced that way.
Since it seems to work nicely with matlab, I'd be happy to poke around later today. Shouldn't be to hard as long as the csv files are labeled. I have to start writing now, so I'll check back after 5pm eastern (6 hours-ish)
Damn why didn't I see that earlier. It might actually be simpler to push the data in there directly instead of the horrible copy paste stuff I did.
What is interesting to not is that we barely make less ants/pounders/titanium insects. We simply make a ton of doxes now.