haters gonna hate

Discussion in 'Planetary Annihilation General Discussion' started by wheeledgoat, January 29, 2014.

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  1. tatsujb

    tatsujb Post Master General

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    it's pretty darn close : constant in-game lobby upgrades, a reboot on the entire RULES of the game with ENGIE MOD, upgrades and research on the stability of the connection, performance upgrades, stability upgrades, a graphic overhaul for the metal and water, a replacement of the whole FX pack, the addition of a new race, the idea of Galactic War (thank you very much), implementation of multiplayer campaign.

    the addition the capacity to play with four more players.
    the hotbuild mod, which is the most popular one here, the stats mod. The GUI mod which is the most popular one there.

    Sorian's AI.

    The list goes on.

    People there are so passionate I frankly wouldn't be surprised if later on they did a 64-bit server-client version of FA. (regardless of how legal that is).
  2. stormingkiwi

    stormingkiwi Post Master General

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    To be true, I don't like the aspects of Skyrim I perceive to be less improved than Morrowind, and I think that Hitman V greatly disrespects Blood Money
  3. MrTBSC

    MrTBSC Post Master General

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    Thinking bout c&c 4 .... .... sssssssss siiiiiiiiiiiiighhhhh .......
    Timevans999 and mered4 like this.
  4. cola_colin

    cola_colin Moderator Alumni

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    Some of the things you list are mods that are ancient by now. Like hotbuild was developed in 2008 I think.
    So yeah modding in FA has been awesome and still is. PA modding doesnt have to hide itself, considering how early PA is in it's live circle. UI -wise PA is far far better moddable than FA, so it will be interessting to see what PA will offer in 6 years.

    That would equal rewriting FA.
  5. tatsujb

    tatsujb Post Master General

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    yes it would.

    I'm not saying the guys at FA are all that motivated but some of them are.
  6. SXX

    SXX Post Master General

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    They clearly don't have enough human resources for that. Development of Spring takes many years and there was way more developers than FAF will ever have.
  7. tatsujb

    tatsujb Post Master General

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    ok maybe it won't happen, who knows, time will tell.
  8. mered4

    mered4 Post Master General

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    It does take a few million and a couple YEARS for a competent dev team to put together a game that will turn a profit. What are the odds the fervor of a volunteer community could endure for 5-6 years while 3-4 modders try to squeeze out a 64bit FAF??

    5-6 years is an incredibly long time in the game industry.
  9. neutrino

    neutrino low mass particle Uber Employee

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    Honestly what uninformed people on another forum say really has no bearing on what we are doing here.

    We are playing the long game. Building an engine and platform that we want to continue iterating on for years into the future.

    At the time point during SupCom development that we are at now (16 months in) I hadn't even been hired to work on the project. And it took a couple of years after that just to ship the initial version, then more time to ship FA.

    So bottom line, the game isn't done. I think you guys get the vision of what we are trying to do here. Frankly we aren't concerned about mass market acceptance of the game right now which is why the price point has remained fairly high. I would much rather the skeptics play the game when it's more finished anyway. Until then I'm happy that they are even talking about it, even in ignorance.
    Grimseff, menchfrest, doud and 12 others like this.
  10. shotforce13

    shotforce13 Well-Known Member

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    Ive said it before and ill say it again "you cant please everybody". keep building your vision Uber, things are looking great and can only get better.

    Its not work if you love what your doing.
    drz1 likes this.
  11. wheeledgoat

    wheeledgoat Well-Known Member

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    Talk like this makes me smile from ear to ear and reaffirms my decision to be an early backer. I am so happy with the team's attitude and confidence in their vision (and ability to make hard decisions, even if unpopular). I only hope nothing happens to change it.
  12. Tiller

    Tiller Active Member

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    I'd still tread lightly. Remember, your first impression with this game aside from the Kickstarter splash was when it went live on Steam Early Access as "that scam where you pay $90 to test an alpha for them" despite that not being the intention at all.

    And people have a much more legitimate worry in Uber's ability to support their games over a longer period of time. Not even I am entirely confident you guys can. Not after MNC, and certainly not after what happened with SMNC. Thankfully the circumstances are different here. Modding can and will shape the life of the game way after it ships and what happens officially after launch happens.

    It's still going to be an uphill battle with people's opinions. But delivering a good game is the biggest and most important step.
  13. thepilot

    thepilot Well-Known Member

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    That's the problem when you are selling an alpha 45 dollars on steam...

    I hope early access will die soon :-/

    This actually comparable, first because I can see the % of people in game on FAF (about 80%), and about 40% of my numbers are FA steam player (you don't have a lobby in steam, so it's really comparable to PA).
    Also, PA stats also take account of people who simply test the game solo to see how the latest patch is going.

    And call me old fashioned, but selling the game on steam means that it was ready to be played and judged.
    It's not kickstarter anymore, you are not paying to make a game, you are paying for a game. A 45 dollars game that is not worth the money.

    By releasing the game with his current state, all Uber can do is drive people out of it.

    A LOT of people has already make their mind about PA sucking, because they've paid 45 dollars for a sad alpha, and probably won't come back, because people are people.

    Not saying they are right, but ignoring reality won't change that.

    So dev that are not from the original team are not real dev? :)
    I hope Uber won't hire or lose the original PA team then :)
    Last edited: January 30, 2014
  14. thepilot

    thepilot Well-Known Member

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    That's the problem. You can buy it. So it's released (AFAIK you can't sell something that is not released). They are judging a released game, and they are not wrong about it.

    Calling it a beta won't change that fact.
    A real beta is not sold 45 dollars on steam. A real beta is not sold actually.
    Only half-baked game that badly need money are doing it. And it's releasing a half-baked game labelled beta. So, a release.
    vyolin likes this.
  15. thepilot

    thepilot Well-Known Member

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    Well, not selling it would have help you know...
    You can't blame people that judge a game that is released if you chose to release it...

    I've personally stopped considering PA being a beta the day it hit early access. I don't care how you call it, you are selling it..

    To compare, I'm using a (offline) rendering engine for 2 years. Their team didn't have the shoulder to support it widely, so they've decided to keep it beta, while it was really ready for production (pacific rim & Gravity were rendered with it).

    Still, to be able to use it, you have to ask the team and sign a NDA. There wasn't an online store page when you click on "buy" (well, not anymore, it was released last week).

    Beta is a label. As long as you are releasing it, it's a release. Call it whatever you want before, it doesn't really matter :)

    I'm know what you will say, but I'm an activist, and I'm strongly against early access.

    I will do what I can for it to die, even if it means shitting on potentially good games released on early access on forum/youtube/whatever.
    Last edited: January 30, 2014
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  16. cdrkf

    cdrkf Post Master General

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    Don't forget Wing Commander Saga (freespace engine)- that is by far and away the best Wing Commander game ever made and it was a community project (admittedly run by a team of Game Devs in their spare time- it was SO well done that they got Chris Roberts official blessing for it which is a bit of a first for this type of thing).
  17. drz1

    drz1 Post Master General

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    On the contrary, I have several friends who understand that PA is in beta, like where it is going, and intend to buy it once it is released. Note that they understand that a proper release does not equal Steam Early Access or Beta...

    It just depends whether they are the exception, or the rule, when it comes to people buying the game.
  18. SXX

    SXX Post Master General

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    I didn't listed FreeSpace because it wasn't project created from scratch. All mods based on source code released by developers (Volition). There is number of such projects like Jagged Alliance 2 1.13 and many others, but it's totally different story because we not likely ever see source code of SupCom.
    cdrkf likes this.
  19. hearmyvoice

    hearmyvoice Active Member

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    Supcom haters gonna hate. This game is made for supcom haters.

    Why aren't the top FAF players here? The answer is obvious; this game isn't made for supcom players.
  20. nofear1299

    nofear1299 Active Member

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    I was a pretty decent FA player back in the day. (Top 100 on gpg) It isn't that hard to transfer your skills. PA is very easy tro adapt to. Once you get your head around the 3d map then it is very similar.
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