It's probably an old news but it's only yesterday that I've discovered it. During the selection of the start area, we can choose to start on another planet that the planet marked as "start planet". I've never seen video on a fight where all commanders are not on the same planet at start. Some of us have ever tried this ?
Did you actually try and succeed to start on the other planet? There has been cases where you see options in both planets but unable to actually start. It is more ways to redognize this is a bug if you have size 4 and size 2 planet as the starting locations can be seen well above re size 2 planet.
Indeed, I did not try to do it. It was a 2 planets system. So it's probably just a visual bug. Thank you for your answer !
But man, having it implemented on the next build would be sweet! it could be a match option that you can toggle though. You know, at this stage starting from the same planet is probably better, but at least we should have a way to test the mechanic.
Yeah, the one time I tried it, my commander ended up spawning on the original planet still, only trapped underground.
I'm guessing, though, that since orbital is getting a speed up and we have stargates that allow easy transfer of armies we will be seeing this as soon as they crack the problem with locking down planets 100% with air units (this is why I believe having an orbit boud frigate or just a special aerospace fighter-bomber that can descent into planetary atmosphere and fight other ground/air units is important).
indeed if people could start in different planets it would be... so big yet so cool. this would end in planet vs planet wars and invasions. orbital units would have an important role there though. Imagine 40 players starting in 40 different planets, having an entyre planet for all them alone would lead to the creation of huuge armies.
I played a game where we all agreed to rush towards orbital launchers, go to different moons, and then delete everything on the starting planet, before we were allowed to attack, build offensive units, or do anything else. The game devolved into a lag fest and aside from com-rushing the other guy who landed on my moon early in the game. I was completely unimpeded in building up a 300,000 energy economy with nothing to use it against. I eventualy tried to re-invade the planet, but the lag was so bad I was more or less playing a slide show and there were lots of UI bugs which prevented me from doing what I wanted. In light of this, I don't think players should be allowed to start on planets alone until the game is massively optimized.
GRANTED, part of this is because one of the players was an AI by accident and was not playing by the rules. When an AI can't find any enemies, it just builds units endlessly until the game crashes. Without the AI we might have had more fun.
You've always been able to select the starting planet, but that is the starting planet for all players, not only you.