Complexity versus depth

Discussion in 'Planetary Annihilation General Discussion' started by lokiCML, January 26, 2014.

  1. lokiCML

    lokiCML Post Master General

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    Complexity versus depth which one is more important?
  2. chronosoul

    chronosoul Well-Known Member

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    I don't remember which one is better off the top of my head. but this cool video was circulating the forums for a while.

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  3. nanolathe

    nanolathe Post Master General

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    Depth is always more important. Complexity without depth is pointless busy-work.

    /thread.
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  4. KNight

    KNight Post Master General

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    In general or are you thinking of something more specific?

    Mike
  5. tehtrekd

    tehtrekd Post Master General

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    They're both equally important, focusing too much on one over the other is just a pointless waste of time.
  6. igncom1

    igncom1 Post Master General

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    The fun in complexity is depth.

    You really don't want much complexity if you can avoid it, but it is proportional to depth.
  7. bobucles

    bobucles Post Master General

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    The video nailed it.

    One of the big problems with making tons of UI tools is that it places a heavy burden on the player up front.
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  8. lokiCML

    lokiCML Post Master General

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    Generally;)
  9. udra

    udra New Member

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    depth. complexity can be good but only if it is fun when it relates to game. is the game fun to play is a good question. is it too complex for me to manage playing and still be enjoying myself? depth on the other hand is always good, if it doesn't break the game or make it less enjoyable.
  10. brianpurkiss

    brianpurkiss Post Master General

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    I don't think one is better than the other.

    Instead, achieving the perfect balance between the two is the goal of a game – particularly a RTS.
  11. MrTBSC

    MrTBSC Post Master General

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    Look at the game nidhogg ... pretty simple (or simplistic?) On the ammount of stuff you can do (complexity) but yet a lot of possibilities on what exactly you can do with that stuff ... (depth) Hope i got that one right ....
    Last edited: January 27, 2014
  12. ledarsi

    ledarsi Post Master General

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    That is not how it works.

    Complexity is bad. But complexity essentially serves as the currency needed to purchase depth.

    Clever game design attempts to create the highest possible amount of depth using the lowest possible amount of complexity.
    godde likes this.

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