[REL] Reminder Timer v1.0

Discussion in 'Mod Discussions' started by elitedanzel, November 9, 2013.

  1. elitedanzel

    elitedanzel Active Member

    Messages:
    151
    Likes Received:
    137
    As requested in "Scout more, noob", here is the ultimate in game reminder!

    Adds a set of reminders that you can edit. When they go off they can:
    - Show a message (optionally you have to confirm the message)
    - Play a sound
    - Repeat again (Turn off for a one shot timer)
    Reminders are saved to disk, they'll be there the next time you play.

    Heres the UI we show all the time at the top left.
    Click any timer to start or stop it.
    Hit Manage to manage your timers
    The bottom area allows quickly setting a one shot timer.
    upload_2013-11-9_16-44-7.png

    When you go in to manage you can set up your timers.
    upload_2013-11-9_16-44-19.png

    Then when your timer goes off, the message shows in huge text at the top of the screen and plays a silly noise.

    upload_2013-11-9_16-45-34.png

    Installation

    Step 1:
    Download the dReminderTimer_v1.1.zip attachment, and extract it to <PA Install directory>/PA/media/ui/mods/
    Step 2:
    Install the PA UI Mod Manager: https://forums.uberent.com/threads/rel-ui-mod-manager-v1-2.50726/
    Tick the box for "In Game Reminders Timer" to enable the mod.

    Or add these lines to your
    ui_mod_list.js in the live_game section:
    '../../mods/dReminderTimer/dReminderTimer.css',
    '../../mods/dReminderTimer/dReminderTimer.js'

    Source code for this and all of my mods is on github:
    https://github.com/danzel/planetary-annihilation-ui-mods/tree/master/dReminderTimer

    Enjoy :)

    Attached Files:

    Last edited: November 9, 2013
  2. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
  3. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  4. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
  5. elitedanzel

    elitedanzel Active Member

    Messages:
    151
    Likes Received:
    137
  6. elitedanzel

    elitedanzel Active Member

    Messages:
    151
    Likes Received:
    137
    Added 1.1 which adds support for the "Hide for Streaming" mod.
  7. gillza

    gillza Member

    Messages:
    42
    Likes Received:
    18
    I have a rather unorthodox use of the the reminder timers. Instead of the reminders I added a list of notes for commands and their function such as shift+f6, ctrl+shift+f6 etc... It took me a bit of time to make that list and I'd like to save it in case I nuke the directory with PA. Where are the timer messages saved within game folder?

    Thank you!
  8. elitedanzel

    elitedanzel Active Member

    Messages:
    151
    Likes Received:
    137
    Copy the files in this folder:
    C:\Users\ YOUR_WINDOWS_USERNAME \AppData\Local\Uber Entertainment\Planetary Annihilation\localstore\Local Storage\

    coui_ui_0.localstorage
    coui_ui_0.localstorage-journal (if exists)

    This includes all of your PA settings
  9. holdeg2

    holdeg2 New Member

    Messages:
    12
    Likes Received:
    2
    This is really slick. Thanks! I get off planet and then have a hard time remembering to go back and forth between the two.

    Is it because I'm not using the PA UI Mod Manager that I had to change the ui_mod_list to?:
    ../../mods/dReminderTimer/ui/mods/dReminderTimer/dReminderTimer.*​
    [EDIT] I grabbed this from github and not from this thread, so everyone can ignore me, except maybe OP.
  10. elitedanzel

    elitedanzel Active Member

    Messages:
    151
    Likes Received:
    137
    Possibly, it's set up to use the new mods location in USERDATA now, not the old one in the PA dir.
  11. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,327
    Likes Received:
    2,125
    Not OP, but yes. :)
    Specifically, it goes in the 'live_game' field in the 'scene_mod_list' variable inside the "ui_mods_list.js" file (which you will have to create yourself). Though using a mod manager makes it way easier. :)
  12. holdeg2

    holdeg2 New Member

    Messages:
    12
    Likes Received:
    2
    Sorry, started looking at modding about 3 hours ago. If you don't mind:
    The one on github is setup for the new USERDATA?
    USERDATA is a newer modding model?
    If so, is it only relevant to those who use PAUIMM (heh, whatever the determined acronym is)?​
  13. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,327
    Likes Received:
    2,125
    It has to do with the fact that PA uses two separate modding systems at the moment. The idea is to get all of the mods out of the main PA installation directory. Instead everything is stored in a local directory in your home folder. See the Beta Mod Changes threads for more details about the path and both modding systems. This led to some confusion, so the PAMM's implemented a system which joins the two modding systems again. Long story short, you really want to use a PAMM. :)
  14. holdeg2

    holdeg2 New Member

    Messages:
    12
    Likes Received:
    2
    Thanks for bringing me up to speed! Very helpful.
  15. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Suggestion.

    Currently the UI up when in spectator mode. It'd be really beneficial to not have them there while spectating, probably wouldn't be that hard to remove either.
  16. trialq

    trialq Post Master General

    Messages:
    1,295
    Likes Received:
    917
    I don't think the sound functionality works anymore, it doesn't crash but there's no sound. Other than that the mod works perfectly, impressive considering it was last updated for patch v58772!

    edit: And the PAMM description is the same as the dTimer mod.
  17. Doophus2

    Doophus2 New Member

    Messages:
    1
    Likes Received:
    0
    Is it possible to set all the timers to start @ match start?
  18. b8factor

    b8factor Active Member

    Messages:
    99
    Likes Received:
    194
    Is this still in use? I do not see it in PAMM?
  19. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,327
    Likes Received:
    2,125
    It has last been updated a year ago, so it's probably broken and got removed. You can unzip the posted zip in you mod dir and enable it with PAMM, but it will probably not work. The author hasn't been on the forum for three months either.

Share This Page