Update 6 is out!

Discussion in 'Monday Night Combat PC Discussion' started by Ekanaut, January 20, 2011.

  1. zarakon

    zarakon Active Member

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    For a while I thought it was "quite f**king true", which has pretty much the same meaning..
  2. Col_Jessep

    Col_Jessep Moderator Alumni

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    It is. And despite what Yoda says, it's more powerful too!
    Wait till you have felt the true power of the dark side! Faster patching, smoother balance, dedicated servers, the power of Steam! Nobody can resist the possibilities of Steam combined with the awesomeness of Uber for long!
  3. DeadStretch

    DeadStretch Post Master General

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    Nobody?....

    NOBODY!
  4. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Are you playing on PC? I know you played on Xbox. This is a PC specific change.
  5. Polynomial

    Polynomial Moderator Alumni

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    Assault has never had a balance change because he does not need one. He's extremely well balanced in the mix of the game.
  6. scathis

    scathis Arbiter of Awesome Uber Alumni

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    I have not seen a direct, coherent, complaint about the Assault. Just random smatterings of "Assault is OP!".

    Does anyone have specifics of what they believe should be changed on the Assault?
  7. DeadStretch

    DeadStretch Post Master General

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    Oh no! Scathis just opened up the flood gates...
    :eek:
  8. Polynomial

    Polynomial Moderator Alumni

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    I will defend my beloved assault TO THE DEATH.
  9. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Having a forum is opening flood gates. :p
  10. Terror

    Terror New Member

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    Only thing is how much damage the upgraded bomb does.

    Also played a game after the update and not liking the turret changes. They were fine before.
  11. Col_Jessep

    Col_Jessep Moderator Alumni

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    That's why you have dikes...
  12. Polynomial

    Polynomial Moderator Alumni

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    The bomb does what it is intended. It will outright kill assassins and snipers without armor endorsements. If those classes let you do that they're bad or not paying attention anyways. You're supposed to strategically place it to ring out gunners and tanks since unless you headcrab them it doesn't do much. Its a good counter the Support/firebase camp too. Its really not overpowered.
  13. Terror

    Terror New Member

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    It does more damage to a moneyball than 3 air strikes.
  14. Liefglinde

    Liefglinde New Member

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    I play on Xbox with my friend Randomdude02 a lot, and he finally convinced me to try out the PC version. So I checked up in here to see if there were any updates I should know about, and this is what I found. That immediately killed any desire I had to try this game out.
    My biggest problem with the Assault is that he has the tools to chase down any and every class. Even the so-called fastest class, the Assassin, can't outrun this guy.

    His bomb kills pretty much anyone with a head crab. At level 3, it kills unarmored Assassins and Snipers from full health. But that's not my problem with it. It starts recharging as soon as it's thrown. Why? He doesn't even have to use it and it's back. Not to mention it has a recharge time of like 4 or 5 seconds. It has ridiculous ring out potential, and it's indestructible. I can't stand watching Assaults just sit there and wait for someone to step into it. For example, this one Assault I play with occasionally will throw the bomb onto their spawn door, and just sit there and wait for someone to come out. The bomb is literally, in my opinion, the 2nd most overpowered thing after Explosive Rounds.

    Then there's that Charge. Again, it comes back in maybe 5 seconds. At level 3 it does about the same damage as the Assassin't front grapple with the sword, but with ring out potential. It also lets him chase down any class rather easily, the Assassin included.

    Yes, I understand the Assault is supposed to be a Jack of all Trades. But my problem is he's too good at everything. And I'm most definitely not the only one that thinks that Assaults are overpowered, as you can see here.
  15. Polynomial

    Polynomial Moderator Alumni

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    Do you know how hard it is to headcrab? Its not something you can ever really master. Its all so situational.

    If you're camping the opponent's base with the bomb you're winning anyways. A support can camp with his turret too. We should nerf that. There's FIVE exits to bases now.

    Everyone on this forum makes fun of me for getting Charge 3 so I'm not sure what you're talking about. Their argument is the ring out potential is not worth the animation time required to do it.

    The tank/gunner matchup is not as easy as everyone says because of A) The gunner's minigun and B) the tank's charge. The support matchup is usually easy if you keep your distance and charge at the right time. Snipers are kinda autowin because of how bad they are close up and you can counter their ice trap by hovering over it. But snipers die to everyone getting too close. Dumb assassins will be dumb assassins by face grappling you and then dieing to charge. Assassins have the smoke bomb jump. I'm not sure what you mean about me being able to outrun them.
  16. Liefglinde

    Liefglinde New Member

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    When I play Assault I get at least 1 head crab per game if I'm not trying. If I am, I will get at least 5.

    Guess what? A Firebase can be destroyed. The bomb cannot.

    Level 3 Charge is a preference, and I prefer it. I am stating my observations when using it.

    When I see a Tank as an Assault I just laugh because it is an auto win for me. As far as Gunners go, I'm not so stupid as to fight them head on. Either way, no class is a huge threat to Assaults.
  17. DeadStretch

    DeadStretch Post Master General

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    The only thing I think really needs an adjustment is the Bomb's cooldown. Since it is indestructible I think it would be best if the cooldown started after it was detonated.

    As for the rest, I think it's balanced.
  18. trogdor5

    trogdor5 New Member

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    considering the assault is basically mediocre at everything, I think it's fair that he has the awesomeness of his bomb...
    honestly, I don't think I've ever seen an assault on a team that made me think "wow, he's good" just because the assault is so limited in the amount of damage he can do. He's more of an annoyance to the other team's offense than an offensive tool himself, which makes him quite useless to use in pubs imo, since a good player could do SO much more damage with almost any other class.

    As a primary assassin user, I think the nerf on it is fair as well btw... I haven't had to deal with rock-it 3.3's yet, but that's because I've tried to make it a priority to take rock-its out before they can be upgraded too much. I've also been concentrating on taking out rock-its without juice much more now, making use of the smoke bomb much more as it was intended...
  19. Polynomial

    Polynomial Moderator Alumni

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    My response to your base camping argument is that there are 5 really spread out exits to the helmets now.

    You're playing really bad tanks then. It takes so long for your rifle to kill them at medium distance. You have to incorporate your bomb at some point in order to get enough damage to kill them. You need first strike/suprise against tanks because Charge does not work against good tanks. There's a bug right now where Charge 3 will beat the tank's leveled up charge, but generally the tank goes right through you because unless you grapple Charge 3 does virtually no damage.
    Last edited: January 21, 2011
  20. wubnasty

    wubnasty New Member

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    And it should. Support is already one of the best moneyball killers. With at least silver RoF, you can juice the moneyball from 100% to 0 with 1 juicebar with the shotgun at point blank. I don't think any other class can break a moneyball that fast.

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