Design must be awesome:D

Discussion in 'Backers Lounge (Read-only)' started by omfgfu, January 7, 2014.

  1. omfgfu

    omfgfu New Member

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    I wonder will the stuff look more different after release? Cause atm the design of units & structures look way too similar.
    Will be awesome to have "character" in some units/structures. Looks like some towers have only the scale difference:D (pelter/holkins) I cant even understand the difference in kbot/veh labsXD when OTA had Guardian & Big berta for example and i would never say mayby its a kbot lab if it was the veh one!

    I am still exited how perfect were the Original Total Annihilation units and structures design. It wont take even a second to understand what are u annihilating there:D AND IT WAS AWESOME
    blocky22 likes this.
  2. KNight

    KNight Post Master General

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    Then to be frank, you aren't looking hard enough.

    Nothing at this stage is simply a "scale difference" and everything has a unique model to my knowledge, thought some things do share similar styles.

    Mike
    philoscience likes this.
  3. omfgfu

    omfgfu New Member

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    Imo there is difference in similar style & copy paste. I have high education in arts & design so i know what am i talking about. Uniq designed unit is not scaling stuff & adding 12 polygons somewere in it. U can keep the style in realy uniq looking things. And usualy its a very hard job to do it.
    Last edited: January 7, 2014
  4. Teod

    Teod Well-Known Member

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    Can you actually name two units that you think are indistinguishable?
    Last edited: January 7, 2014
  5. ace63

    ace63 Post Master General

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    I actually agree that Pelter/Holkins and the laser towers all look too similar - besides that it is fine i guess.
  6. Dementiurge

    Dementiurge Post Master General

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    Recognizability of objects is about shape of color, shape of contrast, and shape of silhouette.

    The Pelter and Holkins are virtually identical in that regard, as are advanced vehicle/bot factories, bombers, and nearly all weapon projectiles and explosions. Many icons suffer from similar issues, which is probably a larger problem.
    stormingkiwi and iron420 like this.
  7. leighzer

    leighzer Member

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    It is easy to mix them up at first, but with playing the game enough you'll recognize what buildings are what. It probably looks like a huge mess of structures to people because they aren't 100% sure what to look for (as in characteristics that set apart structures). It gets better with experience.
  8. Teod

    Teod Well-Known Member

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    Advanced bot factory is likely to be redesigned, like the basic one was.

    Laser towers - I don't see why they should be any more different. You can clearly see the number of barrels and further differentiation will contradict the fact that they serve exactly the same function.

    Pelter/Holkins - now that is complicated one. Models are very different in size and details, so people who are used to play the game can see them easily, but overall style and silhouettes are near identical, which makes them look the same for newbies and viewers. I think that different shapes of the base can help. Octagonal base instead of square one for Holkins, for instance, maybe with a little bit more detail.
    Last edited: January 7, 2014
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  9. Xagar

    Xagar Active Member

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    I think separating the barrels a bit would add some recognizability, re: TA. The Sentinel and Gaat Gun have pretty distinctive head silhouettes and are substantially larger than LLTs. The same goes for Supcom.

    This issue will also probably be finished if each level of defense gets a different color/thickness laser.

    Thinking about it a bit more, I'd say the most important part is having the 'active'/moving portions of units be shaped differently, or having a substantial size difference. A Punisher's barrels are quite stumpy and it's pretty small compared to an Intimidator, after all.

    [​IMG]
    Last edited: January 8, 2014
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  10. melhem19

    melhem19 Active Member

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    i think some unit and building maybe be changed prior release, also it possible to change after release to.
    i am not telling you they will change , it is just a possibility
  11. Gorbles

    Gorbles Post Master General

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    I have a qualification that I totally didn't just make up in nuclear physics. Honest.

    Make your qualifications clear through expressing your knowledge. Don't rely on whatever educational certificates you have as proof of knowledge :)
  12. comham

    comham Active Member

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    Yeah, this, this x10

    Also wrt holkins/pelter, they do have the same basic design (Z shape on a square base) just with different details. I know you've got to have shared design elements to get across they're both artillery units, but they share nearly everything besides size cues (ie the larger one has more pistons to support the weight). Maybe keep the pelter like it is (rough, exposed, for building at the front lines) and change the Holkins to be more like TA's Intimidator (sleek, rounded, built out of the way) and keep the barrel/muzzle designs common.
  13. warrenkc

    warrenkc Active Member

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    I seriously can't see the different strategic icons for air. They are there but I can't really tell what is what as they are flying around. I never had that problem in FA.
  14. v4skunk84

    v4skunk84 Active Member

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    How about have the Pelter be able to hunker into the ground when not in use. While hunkered down it can sustain direct hits from nukes and bombers with minimal damage. This keeps it viable all game and forces the attackers to use combined air/land/sea to take them out quickly.
    There is a role for this type of defense.
  15. stormingkiwi

    stormingkiwi Post Master General

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    Pelters are viable all game. If you make it bombproof in current build, it's OP. If you make it bombproof in future it only has one counter
  16. v4skunk84

    v4skunk84 Active Member

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    Well if you even played TA you would know that they are not OP.
  17. Dementiurge

    Dementiurge Post Master General

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    You're right. There are no pelters in TA, so they can't be OP.
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  18. bobucles

    bobucles Post Master General

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    Guardian.
    Punisher.

    Do your homework, kids.
  19. Dementiurge

    Dementiurge Post Master General

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    You've successfully highlighted two units that are neither named "Pelter" nor have the stats of a pelter.
    Thank you. Here's a silver star.
  20. bobucles

    bobucles Post Master General

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    Medium range artillery = medium range artillery. The nuances are cute and left entirely to the dev's interpretation.

    Keep the star.

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