Commander Build While Firing – Bug or Feature?

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, December 28, 2013.

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Bug or Feature?

  1. Bug

    25 vote(s)
    41.7%
  2. Feature

    35 vote(s)
    58.3%
  1. r0ck1t

    r0ck1t Active Member

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    Well couldn't the other commanders do the same thing? I dunno, it kills me that the big issue around here is how most people believe everything is OP. Yeah, I know the game still needs a lot of work, don't get me wrong, but 400 Levelers could be considered OP compared to someone that merely has 10.. I could probably find one person around here that would think Levelers are OP because of that. The other team must be OP because I lost the game.. no hard feelings, I'm just sayin
  2. brianpurkiss

    brianpurkiss Post Master General

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    I get what you're saying. And I agree – just because I lose to something doesn't mean it's OP. I'm definitely not a person who think everything is OP. I'm one of the guys arguing for Nukes. However, there's some serious issues with Commanders right now, balance wise.

    There's a difference between 400 Levelers and Commanders. Players have to work hard to get 400 Levelers, Commanders however, are there at the start.

    During the first 10 minutes of the game there is no counter to Commanders except 1 more Commander than your opponent.

    for 1v1 commander battles fabricator support tips the tide. But when you have 2 commanders vs 3 commanders, the 3 commanders will always win. That is OP.

    Since a Commander can build and attack at the same time, it means its a nigh unstoppable unit and the building and fighting at the same time makes it even more unstoppable.
  3. gunshin

    gunshin Well-Known Member

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    or you know, some tanks. This has been around since start of alpha, and has never really been a problem. Though i do agree that its likely a bug.
    stormingkiwi likes this.
  4. brianpurkiss

    brianpurkiss Post Master General

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    Early game, when there's maybe 10 to 20 tanks on field, don't mean jack squat against 3 Commanders.
  5. gunshin

    gunshin Well-Known Member

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    http://www.youtube.com/watch?featur...Wi12FWVOGkgu_HLkqMBu9vHMR&v=kpecg4GdxOE#t=341

    turrets help too i guess.
  6. brianpurkiss

    brianpurkiss Post Master General

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    Those are all mid game. Or early mid game.

    If you rush Comms early enough then there isn't enough time to get up defenses. And if you do get up early defenses to counter an attack that may or may not come, then you have no economy for mid/late game.

    We're getting distracted from the original topic.

    Attacking and building simultaneously.
  7. Chemdude8

    Chemdude8 New Member

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    Comm rushing is a valid tactic but it has its own costs to it, if you can shut down their rush (or your allies can capitalize on the time another team is micro-ing a few units) you can get a good advantage or even counter push the other side of their base. Furthermore the team that does comm rush is wasting efficient building. Spawn points are far enough apart to make the comm rush not an issue - works sometimes not others, calculated risk. One bad game isn't something to cry nerf over.
  8. Clopse

    Clopse Post Master General

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    Yup my thought exactly.
    elwyn and stormingkiwi like this.
  9. MrTBSC

    MrTBSC Post Master General

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    Commander attacktime meaning you have that time to have at least a couple fabbers around playing with that and hope either that the fabs are not too far away and get not destroyed doing what you think is right to do in that situation
    Give him modes on what he shall focus when in a fight or gets attacked while doing things? Firemode, buildmode
    Consume more energy when firing and building at the same time but still have a ligit way to defend yourself a bit?
    Teamenergyrush for rapidfire u-guning + fabrepair? (When u-weapons are tweaked)
    This one should be actualy intresting as when u-weapons cost a good ammount of energy this can realy help the player that has an energy advantage. The one commander may be able to deal damage overall faster then the 4 energy locked commanders that only can fire their secondary weapon


    Of course most of the stuff may easier to pull off if a commrush is scouted early enough
    Last edited: December 30, 2013
  10. zaphodx

    zaphodx Post Master General

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    OP is a pretty strong term, and this is hardly an overused, completely uncounterable tactic that dominates most games. I used that to slightly increase my dps while my commanders stood completely unopposed in the middle of your base. When fighting units or commanders I think it's far more effective to have commanders repairing each other.

    Building while shooting had nothing to do with why you lost.

    Again I have to ask why you haven't considered this and commander rushing to be an issue in the last 6 months until you lose to me doing it against you.

    Perhaps this is a bug, but that doesn't mean that it isn't in fact an awesome feature. I support keeping it in the game because it's fun, it's useful and it most certainly isn't overpowered.
    elwyn, Quitch, stormingkiwi and 2 others like this.
  11. mot9001

    mot9001 Well-Known Member

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    If you spam topics like this, everybody will just more quickly notice your lack of skill.

    Almost everything i read here is bullshit. You know whats OP, you know what i excepted to read in this?

    Commanders reclaiming while shooting. Building while shooting, should be standard, or Brian would have to make a ragepost about firefly's being too OP in a week (someone mentioned this, it is true imo).

    Also, just learn to play the game before you make somuch topics raging about balance while you are obviously not even playing.
    elwyn likes this.
  12. bradaz85

    bradaz85 Active Member

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    :D
  13. bradaz85

    bradaz85 Active Member

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    :D
    I like it too, think it should be a feature.
    Sorry for double post.
  14. cola_colin

    cola_colin Moderator Alumni

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    If you are playing 3v3 and the spawns are so close that one team can acu rush within 60s or so with all 3 commanders in one spot I would say that is an issue of the spawns.

    A few minutes into the game already you can use turrets and tanks to make up for 1 or 2 missing commanders. (And those commander from team A could i.e. flank the enemy base instead of defending vs the 3 incoming comanders from team B)
    beer4blood and stormingkiwi like this.
  15. brianpurkiss

    brianpurkiss Post Master General

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    Because you incorrectly assume that I "suddenly" thought it's an issue. Don't put words in my mouth. I actually wasn't going to create that thread until something igncom1 said. I didn't create that thread because of that match. And it's also not like the power of comms has never been talked about on the forums.

    And by your own admission in the after match discussion, there was nothing we could do to win in that match. We were screwed over by spawns. And most of the arguments you brought up on that post aren't guaranteed counters. For example, it's incredibly easy for Commanders to take out a pelter wall.

    Stop making assumptions and personal attacks Mot9001. I do play. Just because I haven't played against you in a while doesn't mean I don't play.

    I am self proclaimed not the strongest player out there. However, I am very very knowledgeable about this game and spend more time than probably most anyone else watching PA videos.

    Also, again, I wasn't planning on making the other thread until something igncom1 said. Also, this thread wasn't because of claims of OP. This is because such a functionality feels like a bug to me, and since I created something I the bugtracker for this, I figured it was worth seeing what the community thought on the matter.

    Again, stop making baseless assumptions and putting words in my mouth. Using logical fallacies does nothing to backup your argument.
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  16. bobucles

    bobucles Post Master General

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    Build a wall with one arm, fire relentlessly with the other.

    Nope, can't see a problem at all.
  17. brianpurkiss

    brianpurkiss Post Master General

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    Balance?

    We already have a very powerful tank. Now it can walk into your base destroying everything, and building missile defense towers along with it.

    And that's just one Commander.
  18. bobucles

    bobucles Post Master General

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    Oh man. If only there was some way to make sure the Commander didn't build the cheapest long range weapon in the game. Or perhaps some sort of unit obstructing structure that didn't intercept gunfire and act as an infinite strength tower shield.
    MrTBSC likes this.
  19. osirus9

    osirus9 Member

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    This is silly. How can something that every player/team is guaranteed the same number of (1 only) be OP?

    Also, I think it looks like a bug, but I hope it stays because it feels like a feature.
  20. bobucles

    bobucles Post Master General

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    It's not necessarily OP. It's about weighting the Commander's talents so that his ideal position is where you want him to be.

    A Commander with a lot of free combat power is going to work best on the front line. A Commander that requires a base will be building a base. It is an emergent property of the stats that they are given.

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