Official Camera Feedback Thread

Discussion in 'Planetary Annihilation General Discussion' started by UberGaf, December 11, 2013.

  1. stormingkiwi

    stormingkiwi Post Master General

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    No that doesn't toggle pole lock. That re-orientates the camera so north is up.

    Personally I think that there should be a key that toggles pole lock, in addition to or replacing the n key, which re-orientates the camera so that north is up.


    If you want to cross the poll, it should rotate around the poll so that north is still up.


    If you spin the planet horizontally, the vertical position of the cursor matters, and likewise for spinning vertically.

    However when you edge pan horizontally, the vertical position of the cursor only matters if the cursor is in the corner of the screen.

    Personally I think for both edge pan and camera spin it should be a third, a third, a third. So horizontal position matters in the first third for a vertical movement, doesn't matter in the second, and matters again in the third third.
    @neutrino ; @garat ;@UberGaf

    Can you guys please comment on this thread?


    It shouldn't be virtually impossible to change settings on the fly. For me it takes a substantial amount of time to rerender the system once you go into the settings menu.
    ericchughes likes this.
  2. maxpowerz

    maxpowerz Post Master General

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    Ahh my bad, i only just noticed it only orients the planet not locks it..
    sorry
    I thought it was locking the planet on that axis too :(
  3. rorschachphoenix

    rorschachphoenix Active Member

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    Thanks for the seamless zoom! This is way better.
  4. beer4blood

    beer4blood Active Member

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    Just tried friction whatever....... LOVE IT much better than wheel scroll
  5. bradburning

    bradburning Active Member

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    For me personally I really like all the changes to the camera besides two things.

    One I miss "." Taking us in and out planet and galactic veiw.

    Two coming out of planet veiw on an angle is cool for the first few times but yeah now I just find it slows down getting the information on orbital movements.
  6. sebovzeoueb

    sebovzeoueb Active Member

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    I totally agree with this post.

    I'm totally incapable of playing without Pole Lock, I get completely disorientated scrolling around my planet and ending up facing some other way up. I do feel that the behaviour over the poles isn't quite right however, the way it gets stuck over them. This is of course the technically correct behaviour, however it makes doing anything near the poles fairly annoying.

    Other than that I would say the camera works great, Pole Lock feels totally like the expected behaviour to me, a part from when directly over the poles, and the zooming out to celestial works really well too. I would say it is very smooth and intuitive in general.
    Badjakker and ericchughes like this.
  7. Dementiurge

    Dementiurge Post Master General

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    It would be interesting if something like pole lock could be activated, but instead of locking to the poles it would lock to an arbitrary axis that could be rotated using the 'roll camera' commands.

    That might yield a camera that is more convenient for pole lock players, giving the same orientational consistency of pole lock, but allowing you to better orient the axis of rotation for the given battle.
    Nicb1 and corteks like this.
  8. Schulti

    Schulti Active Member

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    Ok interessting. :) But thats ok. The only reason, i use pole lock is, because i get crazy when the camera starts to drift of the orientation while scrolling. And hitting the n-key all the time is absolutely no solution or cool workaround (i dont get how many of us dont interfere in this). But anyway. If its is possible to make the "not-pole-lock-camera" stay in orientation this will be perfectly fine!
    ericchughes likes this.
  9. cptconundrum

    cptconundrum Post Master General

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    I played with the pole lock feature a little, and I'm thinking the only way to make it work would be to automatically turn pole lock off when the camera is within a small distance (Maybe just 10 degrees) of a pole. When you move the camera away, it would have to turn back on but drastically reduce the rotation speed of the snap back into position.
    ericchughes likes this.
  10. popededi

    popededi Well-Known Member

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    I use it purely because otherwise I'll get incredibly disoriented by the constantly changing directions, and I prefer not to keep pressing N every 10 seconds.

    My opinion is that it's essential to have, even if not on by default.
  11. neutrino

    neutrino low mass particle Uber Employee

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    So basically make it a "soft lock" style that gently guides you back but doesn't completely constrain you?
    Badjakker, gunshin and cwarner7264 like this.
  12. popededi

    popededi Well-Known Member

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    That's quite a good idea.

    I think that most of us aren't head over heels in love with pole lock as is, it's just the concept of orientation staying reasonably consistent what we need. When I was into the first couple hours of playing PA, I actually sent attacks in the wrong direction because of this.

    And new or less experienced players will need this functionality, I'm sure.
  13. zaphodx

    zaphodx Post Master General

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    ericchughes likes this.
  14. cptconundrum

    cptconundrum Post Master General

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    Yeah. Either what I said already with the hard cut-off near the poles, or maybe the speed that the camera snaps back to N/S orientation depends on the camera's angular distance from the poles. I still probably won't need to use it, but I can see it being less disorienting.

    In fact, I'm wondering if even the regular camera.alignToPole feature should rotate back to N/S orientation a lot slower. In the middle of a battle it can be easy to lose track of where you are, and for a second or two after pressing N I get even more disoriented because I have to figure everything out all over again. If this worked a little more smoothly, I could probably keep track of things a little better as the camera spins.
  15. ericchughes

    ericchughes New Member

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    Awesome, thank you!
  16. neutrino

    neutrino low mass particle Uber Employee

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    You guys know about the camera save stuff right?

    Shift-1 etc. to set a camera save point
    alt-1 etc. to recall.

    I typically set these up over my bases and often over an enemies base as well. Very useful for planet hopping quickly.
    tatsujb likes this.
  17. cptconundrum

    cptconundrum Post Master General

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    There's a mod for that!(tm)
    https://forums.uberent.com/threads/rel-anchor-buttons-v1-1-57703.54563/

    *Edit*

    The issue is more that it can take a second or two to figure out where you are and what you are looking at, which is much less of a problem when the camera makes a smooth transition. I would be interested in an option to make all automatic camera movements have smooth transitions. I'm sure some players won't want it because of the time it takes for the transition to complete, but I would find it much easier to keep track of where I am if the camera flew between saved positions instead of just jumped. Would this be possible?
  18. thetrophysystem

    thetrophysystem Post Master General

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    I have a few positives at least:

    1) When heavy traffic between planets becomes a thing, it will be much easier to see the units moving between them. I am imagining this being greatly fun to watch when both sides are firing unit cannons and sending atlas and firing interplanetary nukes.

    2) This to some degree helps find orbitals from non-orbitals, which was a problem before. More can be done about that in conjunction with this but this is definitely playable in that area in my opinion as I have no problem quickly doing it anymore.

    3) If ever somehow by mod or otherwise, planets can rotate on a 3d axis instead of all planets rotating flat with one another, then this helps make it possible as you would not be able to navigate it from map otherwise.

    Also, because of this I no longer use pole lock because it helps me understand what the camera is doing. Apparently by looking, that is a trend in this new camera. Still agree that it should friction the y axis heavily when pole lock is on even with 0 friction (or make friction for axis's separate)
  19. igjarjuk

    igjarjuk New Member

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    New camera features are a good step up, but I definitely want to tilt my camera freely.
    The current tilt just sets in at a way too low altitude.

    Also, what's up fwith the free cam mode? Doesn't seem to to do anything for me. (Snap to pole works great, though).
  20. wpmarshall

    wpmarshall Planetary Moderator

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    I've always had pole lock on because I like to keep my bearings haha, though a 'soft-lock' feature as above would be brilliant. I think I've mentioned it in a few of my casts too. The only other suggestion would be for it to automatically rotate around the pole as you approach it so that camera velocity isn't lost.

    With regards to Free-Cam, my Ctrl-M doesn't do anything currently. Is this potentially as a result of the new camera features that have been implemented?
    I like the friction and the 'dynamic zoom' though, beautiful stuff.

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