Commanders should not get hurt by Nukes and Missiles

Discussion in 'Planetary Annihilation General Discussion' started by sepoquro, December 11, 2013.

  1. sepoquro

    sepoquro New Member

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    I was saw a match where one player has a lot more buildings and troops but one Nuke from the enemy won the game for him by destroying the first guy's commander. I don't blame the first guy either, because especially if you have a large empire, it may be difficult to focus on everything at once and if a Nuke comes your way towards your commander you may never know what hit you... in a way this is punishing players for being good at the game.
  2. brianpurkiss

    brianpurkiss Post Master General

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    This is a way of punishing players who didn't pay attention and scout. There are counters to nukes – anti-nukes and destroying the nuke launcher. The player who died to the nuke should have scouted, seen the nuke, and acted accordingly. Late game, your Commander should always be protected by Anti-Nukes to protect from a double nuke snipe.

    This is by no means punishing players for being good at the game.

    Saying Commanders shouldn't get hurt by nukes is like saying Commanders shouldn't get hurt by ants or hurt by a moon landing on them.
    beer4blood, stormingkiwi and Quitch like this.
  3. OathAlliance

    OathAlliance Well-Known Member

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    First, nukes don't actually K.O. Commanders.

    Secondly, I must question how "good" at the game they other player is if he lets his opponent get a nuke, launch it and hit him. If the player had been constantly scouting his opponent he should have had intel that the other player had a nuke. That would have allowed him to either build a nuke defense or to kill the nuke.

    Don't blame the nuke for a player's lack of attention. It's just doing it's job.
    beer4blood, drz1 and brianpurkiss like this.
  4. Clopse

    Clopse Post Master General

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    We'll defended nukes in large bases can be hard to scout. You are kind if left to just expect it in big games and not prevent it.

    But if you have map control like in the op there is no excuse really. Make sure your commander is full health and you will be fine.
  5. Noogums

    Noogums New Member

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    See this is why I stick to playing with AI. After all these years, I still don't quite have the hang of doing things like scouting.. The AI are more forgiving on the fronts that I am lacking than players are.
  6. sirlansalot

    sirlansalot New Member

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    scouting is for nooobs, Advanced Radar Sat is all the scouting you ever will need :p


    Also, always build an anti nuke anyways, you need to expect the unexpected, and always have your commander assisting in building the anti nukes faster.
  7. stormingkiwi

    stormingkiwi Post Master General

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    No it isn't.

    It's stupid - it doesn't attack your commander but your biggest economic/military threat.

    Which means if your commander is in the middle of your econ, kaboom.

    My commander was nuked 3 times last game.
  8. ghost1107

    ghost1107 Active Member

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    Maybe the AI is "forgiving" now. But that is because the AI it self is lacking. The AI isn't finnished and Sorian is the one incharge of that little project. In the future be prepaired for an AI that is a lot less forgiving. :)

    EDIT:
    A different game mode would also solve the problem suggested by the OP and a GUI that shows alerts and stuff.
    Last edited: December 11, 2013
  9. Noogums

    Noogums New Member

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    I'm hoping that by the time the AI is done, I'll have the option to turn off Nukes. And I didn't just mean the PA AI, just AI in general.
  10. Zoliru

    Zoliru Active Member

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    in RTS games there is always some way to change difficulity of the AI :p
  11. Gunman006

    Gunman006 Member

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    I always have my commander protected by a full or overlapping anti nukes but equally important is having an umberella to protect against wep satallite snipes, though I have seen the umberella do nothing while having many wep satallites above it.

    If the commander is not protected by anti nukes you only need one nuke and about 15-20 T1 bombers to finish the job.
  12. bobucles

    bobucles Post Master General

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    OP is being silly. But there are legitimate ways to do this. The least intrusive way is with straight HP, which is simple but effective. Another way is to incorporate the uber gun, by letting it take a part in nuke defense. It is an uber gun, after all.
  13. beer4blood

    beer4blood Active Member

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    ^ or just scout and prepare as everyone has mentioned........
  14. igncom1

    igncom1 Post Master General

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    Larger planes should give you the economy and space to adsorb nukes rather easily.
  15. bobucles

    bobucles Post Master General

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    "Don't let it EVER happen" is a very different angle from "Let it be viable in other ways".

    Nukes are Comm killers and base killers. Nuke design currently makes it nearly impossible to justify using them in any other way.
  16. igncom1

    igncom1 Post Master General

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    Really? I tend to use them against any significant enemy force or against important enemy targets.
  17. bobucles

    bobucles Post Master General

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    Might I inquire as to how significant these armies are? They've got to be worth at least a base or two.
  18. igncom1

    igncom1 Post Master General

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    100+ is usually quite a threat, and might be worth a nuke during a attack.

    But 300+ is significant to try and nuke from long range.

    But really, I never play to a cost efficiency, at least not in my attacks. My defences however is usually quite cost efficient, as I prefer to carefully expand once out of the early game.
  19. tatsujb

    tatsujb Post Master General

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    N°1 wtf thread. the anti nukes are s hit and so are the catapults (the homing bit it straight out of some dark hole and is probably placeholder).

    balance should bring the fixes.
  20. mered4

    mered4 Post Master General

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    ANukes got a massive buff this patch, its actually worth building them now. I do not usually build Anukes, but when I do, I only build two:

    One around my nuke launcher, and one around my orbital launcher.

    It works....so far. :)

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