Beta Build: 58197

Discussion in 'Support!' started by garat, December 10, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    Beta Build: 58197

    Interplanetary Nukes - Bodies in orbit can now nuke each other. This is still a work in progress, but we think this feature nicely expands interplanetary warfare.

    Orbital Camera Overhaul - We have a new integrated camera with more degrees of freedom and, more importantly, none of the crazy disorientation when zooming in from celestial view. Give it a shot and tell us what you think!

    Kick / Kick-Ban - Now you can kick players from your matches. This is a pretty heavily requested feature, so we're stoked to introduce the concept with this update.

    Twitch.TV Integration - Now you can stream your matches from in-game! Just sign in to Twitch from the settings menu and start streaming immediately.

    Changes To Unit / Building Selection - Complete re-write of selection logic. This is mostly internal, but some behaviors have changed. Let us know which corners we forgot to round off.

    Tech 1 Bot Factory Redesign - Bot factories have a newer, more distinct look.

    New Mod Folder - Mods can now sit side by side with game files without replacing them. There will be a post in the mod forum about the details of this.

    Collision Tweak - Added rectangular collision volumes for naval units, which should allow for more accurate targeting and movement.

    Structure Build Atrophy - Incomplete structures will now degrade over time and vanish after a cooldown period. Walls have been given a cooldown too, which makes it harder to abuse them.

    And most important tons of bugfixes and other little tweaks to make the game better. And lots more to come!
  2. nick2k

    nick2k Active Member

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  3. garatgh

    garatgh Active Member

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    Awsome.
    strahle likes this.
  4. ChillAAA

    ChillAAA Member

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    Cannot wait to log in when i get home from work!
  5. carn1x

    carn1x Active Member

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    Sticky yo! Also, raaaaaaaaaaaaaaaevn?
    Raevn likes this.
  6. garat

    garat Cat Herder Uber Alumni

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    Oops. Thought I had already tagged it as sticky. Good catch, Carn1x!
  7. Raevn

    Raevn Moderator Alumni

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    Other Changes
    • New SOCIAL button on main menu
      • See recent players played with
      • Block players
      • Add players to invite only list
    • Kick and Promote options added to lobby
    • New T1 Bot Factory:
      • T1BotFac.PNG
    Unit Changes
    • All structures have Atrophy cooldown: 30 unless noted
    Missile Defense Tower
    Atrophy rate: 20

    Anti-Nuke Launcher
    Atrophy rate: 50
    Range: 200 -> 300

    Holkins (Long Range Artillery)
    Atrophy rate: 30

    Pelter (Short Range Artillery)
    Atrophy rate: 10

    Bot Factory
    Atrophy rate: 20

    Bot Factory Adv.
    Atrophy rate: 50

    Energy Plant
    Atrophy rate: 10

    Energy Plant Adv
    Atrophy rate: 70

    Energy Storage
    Atrophy rate: 50

    Land Barrier
    Atrophy cooldown: 1
    Atrophy rate: 3000

    Laser Defense
    Atrophy rate: 25

    Laser Defense Adv
    Atrophy rate: 70

    Single Laser Defense
    Atrophy rate: 10

    Metal Extractor
    Atrophy rate: 10

    Metal Extractor Adv
    Atrophy rate: 100

    Metal Storage
    Atrophy rate: 50

    Nuke Launcher
    Atrophy rate: 20
    Interplanetary Fire allowed

    Radar
    Atrophy rate: 10

    Radar Adv.
    Atrophy rate: 20

    Tactical Missile Launcher
    Atrophy rate: 20

    Vehicle Factory
    Atrophy rate: 20

    Vehicle Factory Adv
    Atrophy rate: 100

    Delta V Engine
    Atrophy rate: 100

    Orbital Launcher
    Atrophy rate: 20

    Naval Factory
    Atrophy rate: 20

    Vehicle Factory Adv.
    Atrophy rate: 100

    Air Factory
    Atrophy rate: 10

    Air Factory Adv.
    Atrophy rate: 50
    Last edited: December 11, 2013
    maxpowerz, whisperr, melhem19 and 5 others like this.
  8. superouman

    superouman Post Master General

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    Why do I have to go sleep juste when you push the new build? You guys have no love for europeans :(

    I don't like the building atrophy, it was useful to keep a large building under construction without fabbers when the Eco was too weak. I guess we will have to keep a single fabber when we will need to boost the Eco.
    drz1 and rippsblack like this.
  9. chronosoul

    chronosoul Well-Known Member

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    I vote this build to be Best Build.

    I already love the new camera system.... I feel like i'm playing a completely different game!
    mishtakashi and beer4blood like this.
  10. garat

    garat Cat Herder Uber Alumni

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    There is a known issue that we are tracking down where you are unable to see published lobbies. We're investigating it as I write this. In the meantime, single player only games for now.
    drz1 likes this.
  11. cola_colin

    cola_colin Moderator Alumni

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    Outdated info, dont change anything!

    It seems the list of games is broken.
    [​IMG]
    These exceptions prevent games from being listed at least for some people.

    A fix is to change the if statements in server_browser.js around line 180:

    Before it looks like this:
    Code:
                        if (title_data.whitelist.length && !_.contains(title_data.whitelist, model.uberId()))
                            allowed = false;
    
                        if (title_data.blacklist.length && _.contains(title_data.blacklist, model.uberId()))
                            allowed = false;
    You need to add checks like this:
    Code:
                        if (title_data.whitelist && title_data.whitelist.length && !_.contains(title_data.whitelist, model.uberId()))
                            allowed = false;
    
                        if (title_data.blacklist && title_data.blacklist.length && _.contains(title_data.blacklist, model.uberId()))
                            allowed = false;
    So an additional title_data.whitelist && and title_data.blacklist &&

    That way games are visible again.
    Last edited: December 11, 2013
    Raevn and Clopse like this.
  12. garat

    garat Cat Herder Uber Alumni

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    The problem already fixed itself. We think we may have been getting bad data from UberNet, but Ezerek and Maugustine are investigating what actually caused the problem.
  13. masterdigital

    masterdigital Uber Alumni

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    This was spot on. However, the servers should now be returning well formed game descriptions so no change is required. We will change the ubernet logic to insure that old game descriptions are filtered out (to avoid the problem in the future).
  14. Illmaren

    Illmaren Active Member

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    i tested the release and i must say so far....its awesome.. the camera to the orbit and all that nice work. ;D

    Just one thing....

    when you scroll out you become an window of the planets right up in the corner...
    show this window all the time, its make it easyer to switch between more than two planets..

    Greetz
    Illmaren
    burntcustard and Quitch like this.
  15. cola_colin

    cola_colin Moderator Alumni

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    I tried the twitch.tv streaming, but only got it to show a black screen in the stream.
    Corang likes this.
  16. eratosthenes

    eratosthenes Active Member

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    Last edited: December 11, 2013
  17. Clopse

    Clopse Post Master General

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  18. Raevn

    Raevn Moderator Alumni

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    Is the bot factory meant to have the Teleporter model? I can't check in-game (at work), but in blender they appear the same.

    Nevermind :oops:
    Last edited: December 11, 2013
  19. cola_colin

    cola_colin Moderator Alumni

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    Clopse had some bugs with old mods and could instant crash planets. Telling 2 planets to crash at each other results in funny things:
    maxpowerz and FXelix like this.
  20. Dementiurge

    Dementiurge Post Master General

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    That looks like the same effect that has been there since planet smashing was implemented (first beta patch, probably?), but it usually wouldn't show. Probably was something to do with having or not having vision of the impact site. Seen a similar problem with nukes and Commander explosions.
    Quitch likes this.

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