Beta Build: 58197 Interplanetary Nukes - Bodies in orbit can now nuke each other. This is still a work in progress, but we think this feature nicely expands interplanetary warfare. Orbital Camera Overhaul - We have a new integrated camera with more degrees of freedom and, more importantly, none of the crazy disorientation when zooming in from celestial view. Give it a shot and tell us what you think! Kick / Kick-Ban - Now you can kick players from your matches. This is a pretty heavily requested feature, so we're stoked to introduce the concept with this update. Twitch.TV Integration - Now you can stream your matches from in-game! Just sign in to Twitch from the settings menu and start streaming immediately. Changes To Unit / Building Selection - Complete re-write of selection logic. This is mostly internal, but some behaviors have changed. Let us know which corners we forgot to round off. Tech 1 Bot Factory Redesign - Bot factories have a newer, more distinct look. New Mod Folder - Mods can now sit side by side with game files without replacing them. There will be a post in the mod forum about the details of this. Collision Tweak - Added rectangular collision volumes for naval units, which should allow for more accurate targeting and movement. Structure Build Atrophy - Incomplete structures will now degrade over time and vanish after a cooldown period. Walls have been given a cooldown too, which makes it harder to abuse them. And most important tons of bugfixes and other little tweaks to make the game better. And lots more to come!
Other Changes New SOCIAL button on main menu See recent players played with Block players Add players to invite only list Kick and Promote options added to lobby New T1 Bot Factory: Unit Changes All structures have Atrophy cooldown: 30 unless noted Missile Defense Tower Atrophy rate: 20 Anti-Nuke Launcher Atrophy rate: 50 Range: 200 -> 300 Holkins (Long Range Artillery) Atrophy rate: 30 Pelter (Short Range Artillery) Atrophy rate: 10 Bot Factory Atrophy rate: 20 Bot Factory Adv. Atrophy rate: 50 Energy Plant Atrophy rate: 10 Energy Plant Adv Atrophy rate: 70 Energy Storage Atrophy rate: 50 Land Barrier Atrophy cooldown: 1 Atrophy rate: 3000 Laser Defense Atrophy rate: 25 Laser Defense Adv Atrophy rate: 70 Single Laser Defense Atrophy rate: 10 Metal Extractor Atrophy rate: 10 Metal Extractor Adv Atrophy rate: 100 Metal Storage Atrophy rate: 50 Nuke Launcher Atrophy rate: 20 Interplanetary Fire allowed Radar Atrophy rate: 10 Radar Adv. Atrophy rate: 20 Tactical Missile Launcher Atrophy rate: 20 Vehicle Factory Atrophy rate: 20 Vehicle Factory Adv Atrophy rate: 100 Delta V Engine Atrophy rate: 100 Orbital Launcher Atrophy rate: 20 Naval Factory Atrophy rate: 20 Vehicle Factory Adv. Atrophy rate: 100 Air Factory Atrophy rate: 10 Air Factory Adv. Atrophy rate: 50
Why do I have to go sleep juste when you push the new build? You guys have no love for europeans I don't like the building atrophy, it was useful to keep a large building under construction without fabbers when the Eco was too weak. I guess we will have to keep a single fabber when we will need to boost the Eco.
I vote this build to be Best Build. I already love the new camera system.... I feel like i'm playing a completely different game!
There is a known issue that we are tracking down where you are unable to see published lobbies. We're investigating it as I write this. In the meantime, single player only games for now.
Outdated info, dont change anything! It seems the list of games is broken. These exceptions prevent games from being listed at least for some people. A fix is to change the if statements in server_browser.js around line 180: Before it looks like this: Code: if (title_data.whitelist.length && !_.contains(title_data.whitelist, model.uberId())) allowed = false; if (title_data.blacklist.length && _.contains(title_data.blacklist, model.uberId())) allowed = false; You need to add checks like this: Code: if (title_data.whitelist && title_data.whitelist.length && !_.contains(title_data.whitelist, model.uberId())) allowed = false; if (title_data.blacklist && title_data.blacklist.length && _.contains(title_data.blacklist, model.uberId())) allowed = false; So an additional title_data.whitelist && and title_data.blacklist && That way games are visible again.
The problem already fixed itself. We think we may have been getting bad data from UberNet, but Ezerek and Maugustine are investigating what actually caused the problem.
This was spot on. However, the servers should now be returning well formed game descriptions so no change is required. We will change the ubernet logic to insure that old game descriptions are filtered out (to avoid the problem in the future).
i tested the release and i must say so far....its awesome.. the camera to the orbit and all that nice work. ;D Just one thing.... when you scroll out you become an window of the planets right up in the corner... show this window all the time, its make it easyer to switch between more than two planets.. Greetz Illmaren
Would love to play... but since the patch my game won't connect to UberNet on either Steam or Uber launcher. Would also love if I got any response. https://forums.uberent.com/threads/cant-log-in-to-ubernet-since-update.54621/#post-835777
Nothing was mentioned about the new planet smashing graphics http://www.twitch.tv/clopse1/b/486472095
Is the bot factory meant to have the Teleporter model? I can't check in-game (at work), but in blender they appear the same. Nevermind
Clopse had some bugs with old mods and could instant crash planets. Telling 2 planets to crash at each other results in funny things:
That looks like the same effect that has been there since planet smashing was implemented (first beta patch, probably?), but it usually wouldn't show. Probably was something to do with having or not having vision of the impact site. Seen a similar problem with nukes and Commander explosions.