Best Endorsement overall?

Discussion in 'Monday Night Combat PC Discussion' started by Rammite, January 15, 2011.

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Best Endorsement overall?

  1. Juice

    0 vote(s)
    0.0%
  2. Reload Speed

    0 vote(s)
    0.0%
  3. Skill Recovery

    4 vote(s)
    7.4%
  4. Weapon Accuracy

    1 vote(s)
    1.9%
  5. Clip Size

    1 vote(s)
    1.9%
  6. Rate of Fire

    14 vote(s)
    25.9%
  7. Speed

    0 vote(s)
    0.0%
  8. Health Recovery

    0 vote(s)
    0.0%
  9. Armor

    34 vote(s)
    63.0%
  10. Critical Shot

    0 vote(s)
    0.0%
  1. Rammite

    Rammite New Member

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    In your opinion, what is the best endorsements overall?

    Personally, my vote goes for Rate of Fire. Knock your enemies into next week - Literally!
  2. AmazeTheory

    AmazeTheory New Member

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    Armour.

    I run it on every class. A must for Assassins, and for me personally, Snipers too.
  3. DeadStretch

    DeadStretch Post Master General

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    Skill Recovery hands down.
  4. hickwarrior

    hickwarrior New Member

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    Yea, I think armor is the most utilized endorsement overall. And I like sounding pretentious.

    Anyway, armor can save you from so many encounters it's not even funny.
  5. CrancK

    CrancK New Member

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    Skill Recovery endorsements for me,

    bronze is cool, silver cool (though usually not a very good silver in comparison with other endorsement imo), and gold is even better
    every class has 3 abilities that benefit from it

    an overall good endorsement me thinks :p
  6. Im Hudson

    Im Hudson New Member

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  7. The Dude 421

    The Dude 421 New Member

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    this
  8. zarakon

    zarakon Active Member

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    Armor because it's basically required to have decent survivability with most classes

    RoF because it's easily the best way to increase your damage, and completely trumps crit and accuracy.
  9. Warskull

    Warskull New Member

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    The Armor, RoF sentiment is correct. I personally think Armor is slightly better than RoF, but they are both very good.
  10. Chaky

    Chaky New Member

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    Rate of Fire. No matter what class I'm playing, there's next to no reason not to use rate of fire, while using armor(or not!) is my next concern.
  11. Statement

    Statement New Member

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    Armour is just so essential for many classes (specifically assassin).
  12. st0nedpenguin

    st0nedpenguin New Member

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    First and second is armour and rate of fire most of the time for me, although they tend to swap positions a whole bunch.
  13. noxiousg

    noxiousg New Member

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  14. hostileparadox

    hostileparadox Well-Known Member

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    Like Hudson said, Armor, but it is pretty much tied with RoF.
  15. timmy TED

    timmy TED New Member

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    Gobi-numb!!! why heal it when you don't have to feel it?
  16. Mail

    Mail New Member

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    While there are some classes I don't use armor on, I don't think there's a single one I don't use rate of fire on, so I guess that gets my vote.
  17. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    If you don't have armor or rate of fire, YOU ARE DOING IT WRONG
  18. Orochi

    Orochi New Member

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    I actually prefer Clip Size over RoF for sniper, am I wrong? I generally succeed with it.

    The way I see it, being able to fire more shots without reloading is better than firing fewer shots faster, especially against turrets (especially turrets being healed) and when a whole mess of pros come out at once and need headshotting. :eek:

    And the SMG fires fast enough already, I think; I miss enough shots trying to aim the damned thing without doubling the rate at which I do so.
  19. st0nedpenguin

    st0nedpenguin New Member

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    Landing a single clip faster is better than landing a longer clip, unless your enemy isn't bothering to shoot back at you.
  20. StriderHoang

    StriderHoang New Member

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    I was tempted to vote juice just to give it one vote and be an *******.

    But you can't go wrong with armor. It's practically what you choose when you're too lazy to think about it.

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