For gods sake they thing to fix alot of things in PA, some people find the lack of boosters shooting flames annoying enough, hah, wrong. Has anyone noticed the skill level of most PA players is so desolately low that when you play a game against them its gg, before the game starts, or the fact that people leave a **** ton in team matches, leaving you with only (insert players still there) coms left, whereas the enemy team may have more or less, and the ability to manage more units, and i mean, even with the same amount of coms, has anyone noticed out of a team with 2 coms and 3 people and a team of 2 coms and 2 people the 3 people win, its just how you spread out your commandeering to some extent, i mean its more micro than macro at the moment if its to that extent, the UI being so desolately out of shape (and i know theres another forum for this so ill save my time and yours) that a person cant even help themselves against this force. How to win in PA (To most players understanding): For the love of god everyone in PA knows or atleast thinks to some extent that it is a numbers game, whoever gets the most metal and energy builds the most units, whoever has the most units owns the planet. How many times have you seen someone smash a planet into another, its not a viable win strategy. No one uses it Why? 1. Its basically an economic victory, i mean its so much easier to win by force than by planet, mostly due to the fact you can transport only 1 unit at a time on an Astraleus or orbital transporter, and there are only 2 planets allowed in the system atm (Which hopefuly more will be allowed as promised). 2.To put a commander or another build unit on a moon, which has a very low radius, so there are no metal spots, is slow as hell and inefficient, Iv'e only done it for kicks when the enemy is surrounded and practically dead, its basically an economic victory at this point. 3. To even effectively build quickly on the moon or anywhere would take atleast 2 or 3 advanced builders, considering that an orbital transporter can only take one and costs 12500 as i recall, it is ridiculous to do, and trying to use one is more inefficient time wise than making a factory on the moon with one builder. Ok, another factor that creates the spam units feel is all the advanced tech is never used, i mean when was the last time you launched a nuke at someone or recall launching a nuke at someone, its not done, why? I have no flocking clue, probably because you can build 3 catapults with the same amount of metal or close, which have no way to be repelled and or more defensively useful over the long run. I myself have launched nukes only in 2 or 3 games, when you ask? When its already gg and we are winning is almost always the case, economic victory baby, sides no one even suspects a nuke, when was the last time you built an antinuke, do you remember, cause i dont, its the skill barrier that you have to take into account, no ones worried about a nuke, the noobs are too uneducated to think about it and are more worried about defending a single metal spot, and the pros already know the chance of a nuke is so low that they should just rush or hornets or whatever they do. Orbital units and spam in a can: Orbital units are some of the most useful objects in the game, with a launch pad only costing 6500 anyone can build a beautiful pad fully ready to build the most expensive units in the game, literally. In all my games of PA i have only ever seen an enemy launch pad maybe once or twice after the first initial orbital release. Why? My only guess is that they are too expensive or are overlooked for the time they take for one measly unit, its a skill barrier again, i dont usually see people using Solar Satellites, maybe an advanced radar. I have played many games, even i myself wouldnt use relatively half of the units, the orbital fighter is plain useless due to it not having any effect on the ground, where the battle is for the most part, the only useful things in space are orbital transports, solar satellites, and the occasional radar when your enemy is running away, and thats only when i use radar, and thats the advanced radar satellite, why waste time you have all the resources you need by that point. The orbital fighters in my opinion are completely underused and the only attack mode against orbitals, unless you fly one over an umbrella which is never made, hmmm i wonder why, because no one is going to waste 30000 on a death laser that can be taken out in a second over a priceless nuke, which no one ever uses anyways, so it goes to the units. Uhg its so frustrating, PA becomes a gave of numbers of players and units. People leave games without any punishment or loss of rank or level, theres no system to measure how good you are so why should they care. For gods sakes make it more enticing to use advanced stuff by lowering their price or nerfing the units themselves, iv'e seen entire fleets of those long range missile carriers do more damage than a nuke.
uh. what game have you been playing? Orbital every game. Nukes in 90% of games I will concede that hornets are far and away the best strategy currently but those other units get built every game. However you do need to expand like a madman to get this stuff early enough and deny the opponent the "economic victory" as you put it.
First of all, remember, this is still Beta. True ranked play is yet to come, as is most of balancing. I also don't agree with your opinion that the advanced units are underused. There are tons of topics here on this forum that advanced units are very strong (mostly leveller) and makes basic units obsolete. Although I play mostly against a friend, I have played quite a few regular online games and I don't feel that advanced units or nukes are that underused. You may be right with orbital, but that is just because there are currently 2 planets at most in regular games as well as the absence of unit cannons or teleporters which would allow the players to use their build capacity on the other planet to assist their efforts on the "primary" planet. In my opinion, all this stuff is yet to come so do not get that mad about it.
Some valid points but I agree with dusanak, this is beta. But go ahead and voice its great to see everyones views on the game.I personally would luv more customisation. that is what makes me want to play. My own units/design. It is truly one of the greats for me. Been playing TA since day dot, and luv this too Uber!
It's kind of silly to get so worked up over interplanetary stuff when not all of the important interplanetary features are in yet....but at least you are reminding people to work on it LOL
I was playing PA for 6 hours yesterday, bloody hell its annoying, no one ever uses a nuke and usually im the guy on my team that says , im a build a nuke, antinukes were used only once. Advanced buildings sir, not units, everyone uses the advanced tank, of course i know that the orbital is WIP but the restrictions are ridiculous, also idk where everyone else is, I've never seen a single nuke been launched at my base, you can build launchers but a nuke is usually far fetched. As I've seen, a nuke is just to finish off any enemies after you've wiped em out.
well orbital is WIP and we havent seen all unites in game yet. also if u go on PA's IRC u can find a lot of good players. and for the t2.. I actually see top players go t2 alot and use them alot too. I use t2 tanks and stuff alot too. And as for nukes after a game reaches minute 30 a lot of guys already have nukes.. iv had a game where me and my opponent launched like 3 nukes at each other. ended up winning using superior t2 forces.
Im saying t2 structures like orbital and im saying like the fighters, which is technically a t3. Also orbital is obviously a WIP a 2 hour game would've been one and i wouldve lost if space lazers and fighters werent the only usable things to send, that hardly do ****.
His views are a bit overexerted. However, he is right about how the game is played, and we need to start advertising this on the side of McDonald's bags. How much do they charge for advertisement space on their bags? I want to sooner rather than later make a how to play for this game. I am not the BEST player, but I know how to physically play the game instead of taking up space as an easy target and having no fun whatsoever at it. Players would be better off learning how to do prior, rather than doing the latter and blaming the game for it. t2 and nukes and orbital and stuff are used all the time. I am not going to argue exact balance. I am going to agree that t2 bombers are most overpowered for the unit (but are counterable), and that most games end with bombers, artillery, nukes, orbital, or 200 unit t1 armies. I actually will argue the balance here: -I think t2 bombers could use less health, but more than the t1 bombers. I even think they should do something else entirely, but for simplicities sake that would balance it. -I think artillery is solid and nuke are solid. I think anti-nuke should have bit more range and work reliably. -I think orbital has the "wrong units and build structure" atm but that of course is beta-decision and placeholder and is in no way the intended way of the game. -I think radar is too strong as far as distance and as far as accuracy. It needs less range, adv. orbital radar shouldn't give full line of sight everywhere or even remotely a large line of site is too strong, and there needs to be counter-radar such as jammers or gap generators or at least a few units that don't show up on radar and possibly make scouts and the commander able to detect radar signal location so you can see the enemy's radar as a radar dot without radar. -I think mass armies are fine and turrets are fine but could use tweaking. Turrets reap stuff but units have a numbers advantage and when swarmed eventually turrets don't work miracles. They are planning to add t2 anti-air, probably an AOE AA which is good against the t2 bomber swarm (it will take a lot to kill them but at least these will kill them ALL TOGETHER), and limit air. The other turrets are fair enough atm.
I dont get it really what you said here. In 8/10 of my games Nukes are used. And about the two planet maps....they suck We play most time at 4-11 planets (2-8 players) and where you will need a lot more strategy. You cant play PA's fundamental idea on two planets.