Imagine if there was different types of thrusters and that you could make and planet rocketable with just the right amount, it'd be great to kill turtlers in maps where moons that are smashable dont exist. I propose that they add the ability for any planet to be thrusted and that also, the size of the planet determines the damage of the planet it is colliding with. What if you could move a planet and smash it into a moon and the planet you moved still exists, but the moon is obliterated, and your buddy on the other side of the big planet you moved, the blast radius and speed (From different thrusters) determining damage.
Eh. Don't quite like this idea. Keep in mind we will have ways to invade planets in the future. Likely interplanetary nukes as well. I don't really think this is necessary. Besides, think of how much metal it'd take to build enough thrusters to move a planet. You'd be better off building just about anything else with that much metal. Why throw away that many metal points when you could just use the metal over and over to lob nukes and units about?
We've made statements on this request: Vanilla gameplay will not allow this. We expect to allow more flexibility in modded games when we release the server. But for vanilla, you have to have limits. This is one of them. The final vanilla numbers (number of thrusters, max size of planet) is still TBD, but you can always expect there will be some limits.
Ignoring the post above me for the sake of discussion. 1. As was said, there will be ways to kill planet-turtlers coming. But above and beyond that, I don't think that every game should leave the player with the exact same options for late-game. Having smashable moons on every map sort of ruins the point of randomly generated systems- divergent strategies- in my opinion. 2. I don't know if this is a planned feature or not, and garat didn't pick it out. But it's something I would like to see as well. The less effort to move the body, the less damage. Seems reasonable. (Actually, are you sure this is not in game already? I haven't smashed any super-small asteroids). 3. That said, on the other hand, I don't agree with the notion of the number of thrusters affecting the damage or radius. That's getting into a whole different pot of beans.
Don't forget that asteroids/moons aren't only for smashing! Taking a moon/asteroid, building factories and unit cannons and placing it in orbit around an enemy planet is a great way to lay siege without damaging the planet(too much)! Mike
For knight, the ability to move units form one planet to another is impossibly hard with the unit transporter ( As ive seen), for svelok # 2 isnt implemented, itll kill everything on the planet.
I specifically mentioned the Unit Cannon, it would function very well in the role I laid out as is shown in the Original Pre-Visualization. Mike
Unit canon can only be used on small moons but not able to shoot from a large planet to another based on what the description says...so unit canon is very limited hoping this is changed in the final to any planetary body
The game mechanic I described here: https://forums.uberent.com/threads/luck-factor-with-planet-smashing.51390/#post-828791 actually needs this, as for metal planets, they could have build in thrusters which could be activated somehow..