Crash on game load

Discussion in 'Support!' started by Scifi451, November 24, 2013.

  1. Scifi451

    Scifi451 New Member

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    I have tried to play two games today and it has crashed on game load today both times. Have not gotten out of the game lobby, still with game will start when server has finished generating system message at bottom.

    Both games have been in systems with 10 players and 11 planets. Other game with 8 players and 7 planets.

    Playing on a 2012 Macbook Pro so a recent computer with good power.
  2. lokiCML

    lokiCML Post Master General

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    Can you upload the crash reports?
  3. Scifi451

    Scifi451 New Member

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    How do you do that from mac client?
  4. maxpowerz

    maxpowerz Post Master General

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    7-8 planets or 11 planets ... NOOOOOOOOOOOOO .lol
    Have you got 16gb of RAM or more ??????

    If you have 4gb or 8gb try no more than 5 planets, or read my "how to improve framerates" thread..
    Planets take up a lot of ram depending on the size and waterless earth planets eat up ram 4 times more than an earth planet with water set at say 32 (waterless planets geometry complexity multiplies with all those mountains).
    with 8-11 planets your ram would be full and the OS's virtual memory is used, this kills the game and makes it crash :)
    Start small , then work your way upto many planets until you find your systems limit before crashing....
    Last edited: November 25, 2013
  5. etherdeath

    etherdeath New Member

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    I didn't want to start a new thread just for this but I cannot play at all.

    I have tried OS X (Mavericks, 16GB of RAM) and Windows 7 (all updates, through OS X using parallels without confluence).

    I have had pretty good experience running games on both, I own roughly 200 steam games.

    On OS X, I've created a game vs AI, and after waiting a very short period for the game to be created PA crashes presumably when the game is ready.

    On Windows 7 through parallels, PA crashes before loading. It looks as if something goes full screen and black, hangs and Windows says pa.exe has stopped working.
  6. maxpowerz

    maxpowerz Post Master General

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    Game wont work using parallels, you need to install bootcamp and park a windows 7 OS on the partition.
    Then it should work ok.
    In windows can you post me your DxDiag.txt i will see if i can fault find the issue your having :)


    Parallels, VmWare and other Virtual machine software's won't load PA as far as i know...
    Last edited: November 25, 2013
  7. maxpowerz

    maxpowerz Post Master General

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    What GPU does your Mac have?? ATI nVidia or the INTEL HD ??
  8. maxpowerz

    maxpowerz Post Master General

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    Also , Don't use lava planets in your custom systems, they are currently broken i think, and the server refuses to load systems with lava planets in them.
  9. etherdeath

    etherdeath New Member

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    Intel HD Graphics 3000 and AMD Radeon HD 6770M. I've never manually installed driver updates and I would on a Windows machine. Is that something one does on OS X?

    I have gotten the game to work on OS X in windowed mode. It's a little slow, but I can probably improve things a bit. I am not sure that it is using the AMD card when playing PA.
  10. maxpowerz

    maxpowerz Post Master General

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    No OSX's drivers are embeded in the OS, i think the only way mac users get updates is with OS updates and revisions.
    All mac hardware is uniform across all of their products making it easier for them to develop their own driver and not need to rely on hardware manufactures to write support for their OS and features.

    Windows based home PC's vary so much in hardware that Microsoft can't do this and need to rely on manufactures to provide drivers.
  11. SXX

    SXX Post Master General

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    Actually you can check logs in this directory:
    ~/Library/Application Support/Uber Entertainment/Planetary Annihilation/

    Open them in any text editor and one in first lines you'll find something like that (from my old log):
    Code:
    20:07:57.648] INFO GL_VENDOR: X.Org
    [20:07:57.648] INFO GL_RENDERER: Gallium 0.4 on AMD CAYMAN
    [20:07:57.648] INFO GL_VERSION: 3.0 Mesa 9.1.7
    [20:07:57.648] INFO GL_SHADING_LANGUAGE_VERSION: 1.30
    GL_RENDERER will tell you what GPU is used by game.
  12. SXX

    SXX Post Master General

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    Actually it's wrong, all drivers from non-Apple hardware are developed by manufacturer because in real words it's nearly impossible to implement proper drivers without specifications. But Apple just have more closed environment and as result hardware manufacturer can't push driver update on their own.

    There still some requirements and limitations, e.g AMD/Nvidia/Intel can't implement newer OpenGL versions before Apple allow it.
    maxpowerz likes this.
  13. Scifi451

    Scifi451 New Member

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    Thanks for the advice. Also when I said 8 or 11 planets, I included moons in that count, but bet likely not a big difference for game load.
  14. stormingkiwi

    stormingkiwi Post Master General

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    Honestly. Start with two orbital bodies. If that works, step it up. Garats recommended system is scale 3, 1 scale 2 and 4 scale 1s.

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