Update 5 is out now!

Discussion in 'Monday Night Combat PC Discussion' started by Col_Jessep, January 17, 2011.

  1. XyzKiller

    XyzKiller New Member

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    Re: Patch notes for the next update (#5)

    Can we have the "switchteam" command for private servers enabled still before you release update #5? I just plan to record videos/rad stunts and it may make things a bit easier if left like that. (locations/no friendly fire)

    edit: ok, I hope to see it come back then in this manner. :)
    Last edited: January 17, 2011
  2. Ekanaut

    Ekanaut Uber Alumni

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    Re: Patch notes for the next update (#5)

    it's already set to go live but we'll bring it back in in a future update.
  3. BulletMagnet

    BulletMagnet Post Master General

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    Re: Patch notes for the next update (#5) out now!

    1.6GB?

    So much for smaller patches. >_>
  4. Ekanaut

    Ekanaut Uber Alumni

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    Re: Patch notes for the next update (#5) out now!

    Still working on patching, this version has the base patch files needed for smaller patches next time.
  5. Col_Jessep

    Col_Jessep Moderator Alumni

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    Re: Patch notes for the next update (#5) out now!

    GrayRainsFalling will go berserk... xD
  6. BulletMagnet

    BulletMagnet Post Master General

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    He's probably never played it... whenever one finishes downloading, the next one starts. Hahaha.
  7. Oscar

    Oscar New Member

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    Hahahahahahahha :D
  8. Diablohead

    Diablohead New Member

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    Update sounds uber to me :p will try it out of course before I can leave any feedback.
  9. zarakon

    zarakon Active Member

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    Just a heads up, the patch will reset your graphics settings as well as bEnableMouseSmoothing and probably bViewAccelerationEnabled

    other controls, custom classes, etc, are fine :)
  10. Pluberus

    Pluberus New Member

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    Thanks.

    Still no GUI Option for Mouse Smoothing and Acceleration? :(
  11. grimbar

    grimbar New Member

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    Nope, also advise people to remove the read-only flag on your inis otherwise the game will throw "This game requires Steam to be running" or some other mistake at your face (didn't bother to remember the exact wording)
  12. Haxim

    Haxim Member

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    What's the reasoning behind removing clan tags? I really dislike the idea of changing my Steam name just so I can have a clan designation in MNC.
  13. Diablohead

    Diablohead New Member

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    Personally I think it's not needed when steam names can be changed extremely quickly, even in game. Plus there was that minor bug of once you have a tag you can't completely remove it.
  14. o

    o Head Honcho Official PA

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    Yeah sadly to get the new uber patching code in it required one more full update because I had to shuffle all the game files around. I think we're finally in a good place now where subsequent updates are going to be very small (< 50MB). We'll be testing that soon :)
  15. Col_Jessep

    Col_Jessep Moderator Alumni

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    Thank you o!
  16. DeadStretch

    DeadStretch Post Master General

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    Bullseye got some new dance moves! So far I have seen him do the worm and the headspin! That's awesome.
  17. DeadStretch

    DeadStretch Post Master General

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    I noticed in a recent video played with update 5 the spawns have a bottom exit! I haven't been able to join any rooms yet but I can't wait until I get to see them and/or when the come to the XBox version.
  18. PKC

    PKC New Member

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    Anyone finding assassins problematic now with the new bot levels? Dont know if its a coincidence or not but last night playing several games and one good assassin player was almost permanently juiced. Have the juice levels for killing bots been adjusted to compensate for the higher number of bots? Ive only played about 60ish hours so im loathe to call OP, but if they didnt feel OP before they certainly do now.
  19. zarakon

    zarakon Active Member

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    even with assault i'm able to juice within the first couple minutes now
  20. wubnasty

    wubnasty New Member

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