Do you think planets are big enough?

Discussion in 'Planetary Annihilation General Discussion' started by jairo4, November 20, 2013.

  1. jairo4

    jairo4 New Member

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    I think planets are really really small. Do you think this could change in the future?
  2. SXX

    SXX Post Master General

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    Height range is more important than just size actually.
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  3. KNight

    KNight Post Master General

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    Well PA is meant to be scalable, so in theory the more "capacity" you hardware has the more it can do.

    The question that is more important in my mind is will the game play work on 'bigger' planets? We've already seen in SupCom where the gameplay for maps bigger than 20km really breaks down and just doesn't work very well. In a way the idea of having more smaller planets is meant as a way to circumvent this issue really.

    So to me it's less about hardware capability and more about whether or not the gameplay can handle 'bigger' planets

    Mike
  4. jairo4

    jairo4 New Member

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    Thank you.

    Maybe it's just me, but the "map" doesn't feel right.
  5. KNight

    KNight Post Master General

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    Maybe, I can't tell exactly what you mean from that kind of description.

    Mike
  6. jairo4

    jairo4 New Member

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    I'm sorry if I cannot express myself as good as I would want to (language barrier). Maybe I don't like the (for me) exaggerated planet curvature.
  7. thepilot

    thepilot Well-Known Member

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  8. jairo4

    jairo4 New Member

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    I see, thank you. I would want a flatter map too.

    neutrino said in page 6:
    Well, I think this thread can be closed?
  9. Culverin

    Culverin Post Master General

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    One more voice doesn't hurt :)
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  10. Quitch

    Quitch Post Master General

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    So long as inter-planetary war is well integrated, the last thing the game is going to need is larger planets.
  11. agmarstrick

    agmarstrick Member

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    Apparent scale is a different issue to planet size. I think plant sizes are fine, especially when you take into account multiple bodies in a system.
  12. ghostflux

    ghostflux Active Member

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    The scale of the planet is just fine, the scale of the units however seems too big. That's why units look too big compared to landscape features.
  13. brianpurkiss

    brianpurkiss Post Master General

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    Right now the size of the planets are specifically constrained due to beta.

    The planets we're playing on are extremely small compared to what they will be in the future.

    Also, you can make bigger planets than the ones that are randomly generated. If you want to play on a larger planet, try making a custom system.
  14. MrTBSC

    MrTBSC Post Master General

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    but then there comes the same issues that we spoken off before ... make the units too small then they look like going too fast, adjust the speed to size then they may take far too long to get anywhere

    i think we have to favor gameplay over ästetics and authenticity

    i also agree with KNight on the subject of bigger solarsystem/planetgameplay ... imo bigger maps would requiere
    units/buildings that just favor big scale matches but are not as useful on smallscale maps or simply are not required
    and i think orbital is in this case the best example ... it shows how very different matches could play out
    weither you are just on one planet or starting on different planets in a 10 planet solarsystemm (once that is a thing and it will)
    for larger planets i would think we would simply need stuff like big and fast traveling transports
    even though the unitcannon and teleporter are to come in we don´t exactly no yet how they will work ...
    they might more then suffice for the scale issue or we would need more inbetween options like the afformentionet transports/carriers be it air or orbital or both ... fact is the bigger your planet/system is the longer it takes your armies to get anywere and the unitrooster/units/buildings needs to suffice for that ...
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  15. Clopse

    Clopse Post Master General

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    Larger planets will be good I suppose for 20v20 games. But anything over 800 is boring for 1v1s. Even then it feels like the game is start in x and build the majority of your units at y because z is too far away . Transport, unit cannons and gates will help cope with this.

    As a matter of interest what type of games do you play? I'm guessing you have tried scale 5 maps so what is your biggest concern about map size. What will you gain from a bigger map?
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  16. MrTBSC

    MrTBSC Post Master General

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    i personally currently am trying all the stuff out then actualy playing competitively ... so yeah sandboxguy
    once i get my bloody gamecomp to work again i test out different AI games be it 1v1 or 3 to 4 armies FFA , all on various systems
  17. ghostflux

    ghostflux Active Member

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    Just because there's the extreme of too big units, and there's the extreme of too small units doesn't mean that there isn't a balance between them.

    That's already the case, if the aesthetics were compromised even more it would hurt sales.
  18. thetrophysystem

    thetrophysystem Post Master General

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    Right now the game is unoptimized and the servers have to be sure to handle it (and this decision was made back in alpha when the servers "terminated simulation" quite often).

    So, planets were capped at 1200.

    It is designed to be playable without a cap in the end, as long as the computer can handle it.

    So, you could have planets up to 2000, which are still noticeable as curved but one unit could spend minutes walking around the whole thing, once the game is released.

    Right now, I try to keep my computer at and below 4 planets and 800 size. I have 4g ram, I need to fill 2 extra ram spaces with 2 more ram cards and bring it up to 8. Modest, yet should go the extra mile with this game.
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  19. jairo4

    jairo4 New Member

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    Already done that but I didn't help me at all. As said before units seems to be very big an the planets feel like a balloon and hurts gameplay in a weird way.
    What it feels like playing PA right now:
    sp4.fotolog.com/photo/20/30/7/antonio_cr17/1294554573162_f.jpg

    Edit: Can someone help me with the picture? I'm new and I cannot post links (or images)
  20. thetrophysystem

    thetrophysystem Post Master General

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    Here. And honestly, I liked the way this looked initially when I first saw PA. The delta rockets do look like they wouldn't actually work though. Then again, it's weird how if you build them ANYWHERE on planet they work. They could be facing against each other the whole way, and still move the planet. That I wouldn't mind could use a change.
    [​IMG]
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