Graphical Lag: Hey, I have been having a lot of lag during my PA games even though my computer exceeds the RECOMMENDED system requirements. I'm not sure if it's the game engine or what but it's sort of irritating when I can play BF3 maximum settings with around 40 FPS. Will this be fixed? Internet Lag: I have noticed as the battle(s) get larger, the lag of the game increases. I'm not sure if it's my internet that's the problem but it gets hard to play when your troops start teleporting around the battlefield. And your buildings start vanishing before the animations of the missiles even show up. Again, this could be my internet causing the problem... I don't know. Here are my computer specs: Asus G74sx OS: Windows 7 64 bit Graphics card: Nvidia GeForce 560M 3Gb RAM: 12 Gb CPU: Intel Core i7-2630QM 2.00 GHz (2 quad cores) I might be missing something...
Game performance is an ongoing priority, we know we're not done. In the last couple of weeks we have gotten a couple of good graphical performance improvements in. Some things that might be affecting your game experience that we know about: If there is a lot going on, we will throttle how much we tell your client about to a bandwidth cap to keep things flowing. The result can be exactly what you described: projectiles not showing but the building disappearing. We plan to address this by doing better prioritization of what to show you, and by improving the efficiency (size) of what we send. Additionally, the server simulation generally runs at 10 fps. If for some reason it gets behind in a really big game, it may run at fewer fps, and the result can be some lagginess, including the "pulsing fabbers" effect. I know we have plans to address this with efficiency improvements on the server side, but I don't personally have details on what those are.
the game is still in beta and as you can see ^^ Uber are well aware there is work to be done in this area it's an ongoing thing and to be honest it will probably be awhile before Uber really thinks of it as done, but I'm pretty sure it's near the top of their to do list be patient and don't worry their on it
Thanks for the quick reply metabolicol! Yes, I know it's still in beta... I just wanted to know how much this problem is being addressed in Uber. Which, as I can already see, is something they are working really hard on. And pivo187, I was playing with just a planet and a moon. But thanks for the tip. Anyway, thanks again for the quick reply! Keep up the good work Uber!
There's several issues on the graphics side I've been working on that should (eventually, when I'm done...) make a big difference. Right now we're doing more work on the CPU than we need to, among other things - especially when there's a ton of units in the game. It's a top priority right now...
I'm not sure if I should make my own threat, but I run into something similair. I was playing on a class 3 planet with 2 AI's. When I launched my advanced satelite the game hang about 15 sec on the same frame, after it was up the frame rate went up and down alot and eventually stabelising itself. But when I launched a nuke and it hit, the game hang another 10 sec.
I mainly just play random generated 2 planet games. Yesterday, the AI kicked my butt off the starting planet, with me just about barely being able to get an Astraeus out to get my commander off-planet. Turns out the AI was waiting for me on the other one with 3 nuke launchers built, in the process of building nukes, not much else. I quickly killed it, and then started building a base. On the starting planet the AI had massive armies covering half the planet, and I already started getting quite the lag, and by the time I built my base and started building orbitals the game was down to about a 3:1 slowdown. It was definitely a connection issue, as chronocam worked just fine when I rewinded it, and also I never have problems on Uber graphical settings. I do have to say, the connection has improved immensely since I started playing, as back then I had massive lag and load problems from the very start of the game, but the issue still persists although very diminished.