Build Status

Discussion in 'Support!' started by neutrino, November 1, 2013.

  1. cola_colin

    cola_colin Moderator Alumni

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    Atfer just another "wtf I zoomed in too much again" experience I yet again hope that we will see a "always render strategic icons" option soon. It's just horrible when I zoom in and everything disappears.
    That's how it feels the moment the icons are turned off. :/

    Apart from that... yey thanks for the update
  2. vorell255

    vorell255 Active Member

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    transports! any details about what kinda? thanks for the info
  3. neutrino

    neutrino low mass particle Uber Employee

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    So just to clarify, all of the cool stuff I was talking about is in progress but not in the next build.

    It looks like we do have a decent build to send out tonight, probably sometime in the next few hours.
  4. neutrino

    neutrino low mass particle Uber Employee

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    Imposters are basically auto generated LOD models. One nice advantage of them is they are very quick to render so we can swap them out when the trees get far away so that the planet doesn't look bald when you zoom out like it does in your build.
    corteks, Quitch and bradaz85 like this.
  5. kryovow

    kryovow Well-Known Member

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    ah nice that will be good looking^^
  6. cola_colin

    cola_colin Moderator Alumni

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    Ah you mean a solution to the trees just disappearing? Sounds nice :)
  7. neutrino

    neutrino low mass particle Uber Employee

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    Correct. Make them fast enough to always draw so we don't have to remove them. That was a short term perf fix.
  8. kalherine

    kalherine Active Member

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    Take the time you want, Uber we dont mind.
    Hard work its the same has send us good stuffs.
    corteks likes this.
  9. stuart98

    stuart98 Post Master General

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    Can't wait to see what optimizations are in. Decompressing now...
  10. warrenkc

    warrenkc Active Member

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    I hope we can drag lines of structures to build.
  11. framerterminater

    framerterminater New Member

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    Love you guys over at Uber Ent! Keep up the hard work full steam ahead!
  12. Timevans999

    Timevans999 Active Member

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    Stay on target.
  13. ftsf

    ftsf New Member

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    "area commands and line commands"

    Yes! I've been waiting since the beginning for this, the best features from SpringRTS that I've been missing in PA.
    skywalkerpl likes this.
  14. symmetrik

    symmetrik New Member

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    Oh wow! That's a lot of good stuff coming in.

    You guys are doing brilliantly! Keep up the good work :)
    Last edited: November 2, 2013
  15. LavaSnake

    LavaSnake Post Master General

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    Can't wait for those features! Thanks for the update!
  16. Tiller

    Tiller Active Member

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    I'm just a bit worried that December is starting to loom around the corner and you guys are still saying you're on track for launch when there seems to be a lot of work left to do. Specialized units and balance especially if you're aiming for ~100 near launch. I'll guess you guys can push it back if need be.

    Keep at it!
  17. doud

    doud Well-Known Member

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    well we do not bother when the next build comes out, we're just concerned about having a status like you did here :)
  18. carn1x

    carn1x Active Member

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    Whaaa?

    EDIT: Nevermind I should read more than just the OP :D
  19. gunshin

    gunshin Well-Known Member

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    Any information regarding some lobby loving in the next few patches? a kick or password feature for all the tourny games going on would be hugely appreciated. The lobby lag is also kinda annoying too, but not as important =P

    other than that, its good to see that some of the largest problems have been fixed!

    Edit: also looks like there is something weird going on with the target leading, its kinda working for moving units, but not for stationary.
    Last edited: November 3, 2013
  20. bradburning

    bradburning Active Member

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    Not sure which features I am most looking forward to in that list. No wait formation just because I want to see my levels in ranks.

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